Scud422 |
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Say you have a player who wants to be Meta or you want to have the party come across a crazy priest of "The almighty DM! The one true god that controls our actions and determines our fate!"
What would your Deity entry look like and what boons would you grant with Deific Obedience?
Here's mine:
God of Adventuring, Gaming and Knowledge
Alignment: NE
Domains: Luck, Evil, Knowledge, Madness, Trickery
Favored Weapon: Wakizashi, Katana or Nodachi
Holy Symbol: d20 with a middle finger instead of a 1
Temples: Dungeons, Man Caves, and Your Mother's Basement
Worshipers: Monsters, Adventurers, and the Insane
Obedience: Unlike most obedience, this only needs to be performed once per game session. Do one of the following. Tell the DM a joke good enough to make him laugh. Show the DM a broken/interesting combo or build he hasn't seen. Or bribe him with food and/or drink. Gain a +5 profane bonus on all knowledge checks made to identify creatures.
Boons
1: The Right Touch (Sp) infernal healing 3/day, ghoul touch 2/day, or mad monkeys 1/day
2: How many walls? (Su) You know that your actions are not your own and have completely given yourself over to the one that you know controls your actions. As such, you now know everything your player knows. There is no more out-of-character knowledge. This should also come with the realization that if you misuse this knowledge, The Almighty DM will punish you appropriately.
3: PC Hivemind (Su) Your madness has become contagious. Your fellow party members start to hear voices in their heads. While this may be slightly disconcerting for your allies, they can use these newfound voices to communicate with each other through you over any distance, even across planes, regardless of consciousness or death.