Wood Dragons and Plastic Elementals


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Slimes, Dragons, Elementals and Golems all have a lot of different things they can be made out of or "themed around". The purpose of this thread is to explore some of the weirder ones.

The rules are simple: Take the previous poster's Substance, attach that substance to a golem, elemental, dragon or ooze, and explain in brief the appearance and powers of the creature. Then drop your own Substance—a thing, basically (it can be a color, but that doesn't mean it has to produce a dragon). If it's a noun, it's fair game.

Substances can be repeated, but combinations cannot. Once per page (fifty posts), a creature other than an elemental, golem, dragon or ooze (like a special type of cow or goblin) can be introduced. Mark this one in all-caps so people will notice. No more than one per page! Keep the thread mostly on-task.

I'll start.

The Leaf Ooze: This creature resembles a mound of fallen autumn leaves. It is vulnerable to bludgeoning weapons (smashing it apart) and is extremely vulnerable to fire effects. Water effects, however, restore its HP and make it harder to damage. The leaf golem specializes in suffocating enemies and slowly decaying them within. Leaf oozes contain large populations of insects and worms that deal additional damage to someone held inside.

Substance: Grass

Liberty's Edge

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The Grass Golem:this golem is made entirely out of high-quality hash. It is vulnerable to fire, but afterwards emits a cloud of sleeping gas for a few rounds. Grass Golems tend to he very mellow, and will not attack unless provoked.

Substance: Shells

Shadow Lodge

Shellementals: Found in the area between the plane of earth and water, they are often hunted by merchants who live by sea shores.

Substance: dead snails


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The Rattlerent: In the rare occasion when an entire corpse of a sentient undead is consumed by snails, and only snails, and those snails are denied other food, until they, too, pass from the state of life, the hunger of the snails, and the malice and cunning of the sentience might form, from the snails, a Rattlerent. Such a creature is not well-equipped to cause harm, instead working to trick and lure onto other hazards. A rattlerent presents much as a crawling swarm, aware enough to present the emptied shells toward attackers as if shields, while the whole mass retreats, leading prey onto other hazards nearby. Clever rattlerents might wait at the top of a stairs, shells raised as if pebbled stone, hoping to collapse under the weight of an interloper...

Substance: spitoon contents


The spitoon lurker is a type of ooze that is born of circumstance and opportunity. Spitoons contain spit, spit is a biological material, and sometimes, when a spitoon is left filled and un-cleaned for long periods of time, the biological material (spit and chaw really) undergoes a change, and the result is a spitoon lurker, a dark brown ooze about the size of a mustard jelly, with similar abilities, save for the nauseating affect of strikes from it's pseudopod, and ability to blend flawlessly with the normal contents of a spitoon.

Substance bear grease

Shadow Lodge

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The Bear Grease Golem is usually created by hunters as a means of recreating great bear hunts. The golem is created using a hollowed-out taxidermy bear. The bear has its insides replaced with a small stove that powers the golem by burning alchemically enhanced bear fat.

Substance: Denim


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The Ursine Scourge was, according to legend, created by a sect of subversive necromancers and alchemists as a weapon to sell, its purpose to wreak havoc in urban areas. The creation process combines necromancy and alchemy, using the fat and marrow from a bear that was slain by negative energy, poison, or other agonizing death that leaves the carcass tainted, and mixing it with incenses and alchemical reagents. When inert, the Ursine Scourge looks like normal bear's grease, but then animates in the form of an ooze. When a victim takes a handful of the creature's mass and applies it, the Ursine Scourge will drench the victim's skin with its negative energy and alchemical reagents, the victim is possessed by the bear's agony and rage, going into a state of berserk frenzy, if not quickly subdued and cleansed the victim will start mutating: first its skin becomes sleek and slippery, then it grows claws and fangs, then it grows fur, then it transforms into a bear-like monster, then it dies and rises as an undead creature, that can vomit up more of the Ursine Scourge like a breath weapon or spray it from the pores of its skin. the taint of an Ursine Scourge can be cleansed with a mixture of water, soap and honey.

Wait no, sorry
The Blue Soother is a type of golem created with the purpose of protecting its owner from harsh environment, it takes the form of a magically animated denim suit, that perfectly fits the wearer. the tissue can harden like leather to act as armor, plus thanks to bound elemental spirits it can shield the wearer from heat or cold, or quickly dry if soaked. when not worn it can fly in the air, reminiscent of a swimming octopus, and attacks by snatching and constricting.

Substance: Casu Marzu cheese

Scarab Sages

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1/page #1, here it is!

THE CHEESE LICH: ONE OF THE MORE OBSCURE AND VILE MEANS BY WHICH A MAGE OF SUFFICIENT POTENCY MAY CHEAT DEATH BEGINS WITH AN ANCIENT ALCHEMICAL PROCESS THAT DISTILLS THEIR SOUL INTO A MILK-LIKE LIQUID, WHICH THE MAGE THEN TURNS INTO CHEESE BY WAY OF SURPRISINGLY CONVENTIONAL METHODS, AND THEN INFESTS WITH MAGGOTS, WHICH ARE ALLOWED TO FEED ON THE SOUL-CHEESE FOR PRECISELY ONE MONTH BEFORE THE MAGE DEVOURS THEIR PERVERSE CREATION. THUS THE TRANSFORMATION TO LICHDOM BEGINS IN EARNEST, AS THEIR GUTS ROT AND THEIR FLESH TAKES ON THE CONSISTENCY AND COLOR OF SOFT CHEESE. THE MAGGOTS FORM A SYMBIOTIC CONNECTION OF SORTS WITH THE NEW CHEESE LICH; SO LONG AS ANY OF THEY OR THEIR PROGENY LIVE, SO DOES THE CHEESE LICH SURVIVE. THIS SAME BOND IS ALSO FORMED WITH ANY WHO, WILLINGLY OR OTHERWISE, PARTAKE OF THE LICH'S CHEESY - AND ADDICTIVE - FLESH, WHICH OF COURSE CONTAINS MAGGOTS, WHICH HAVE BEEN KNOWN TO MAKE THEIR WAY TO CONSUMER'S BRAINS, AND FROM THERE KILL - OR SUBJUGATE - THEM. CHEESE LICHES CAN ALSO VOMIT MAGGOTS FROM THEIR GUT IN A MORE DIRECT ATTEMPT TO INFEST OTHERS.

Substance: Soap


Soap ooze: This is a mass of sentient (well, sort of) soap, cleaning the world one stinky creature at a time. Goblins, trolls, giants, wolves, all get the same treatment, and thereafter smell like roses and violets. But that is not all that happens. After such a wash, there is simply something... missing. They feel violated. Ruined. Break down in tears. Their personal scent is torn apart and replaced by a synthetic array of flowers. But the true object of hatred for soap oozes are otyughs. The scent of one is enough to bring masses of soap oozes down on the hapless creature.

Substance: Blood (let's go with a classic)


Bloodtrocutor: hailing from the border between the Plane of Air and the Demiplane of Blood, the Bloodtrocutor forms a large puddle of blood on the ground. When stepped in, it produces a powerful shock that stuns or kills the victim, allowing the Bloodtrocutor to envelop the target and drain it of blood, increasing its own mass. When it becomes large enough using this technique, the Bloodtrocutor will split into two smaller puddles which relocate in the same area. A well traveled area will have a floor covered in red puddles and desiccated corpses.

Substance: Pork.

Shadow Lodge

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The Ham Hammerer is a construct made by butchers with some measure of magical skill. It resembles a bulky human made of porkchops and ham with a pigs head instead of a human head. Ham Hammerers often wield special mauls that are topped off with a meat tenderizer. For every 5 points of fire damage a Ham Hammerer takes, it gains a +2 bonus to AC and 10 temporary hit points as it gets crispy. A grease spell grants the Hammerer a +30 bonus to speed. Ham Hammerers possess fire resistance. Unlike other Constructs, Ham Hammerers can be affected by poison effects and take a -5 penalty on saves against poison effects.

Substance: Optimism

Shadow Lodge

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The Optimism Elemental appears as a simple golden sphere with a rune resembling a crudely drawn smiling face on it. Optimism Elementals are formed at the borders between the positive energy plane and Elysium. Optimism Elementals can use Bardic Performance as a 20th level bard, but cannot use the Frightening Tune, Dirge of Doom or Deadly Performance performances.

Substance: leather


The Will'o'Whip is the spirit of a Will o'Wisp bound to a masterwork bullwhip by a process similar to Magic Jar. Retaining the native electrical attack of the Wisp, the Whip can be a superior weapon, except it literally has a mind of its own. Desiring to feed on the life essence of fallen enemies, the Whip can usually be relied upon to use its electric attack whenever wielded in battle, but once a foe has fallen, a hungry Whip will insist upon feeding on that fallen foe, a process of some long minutes. Lacking languagable parts, the Whip has only one way to communicate its displeasure, and it will electrically damage its wielder, increasing such damage until the Whip has a victim on which to feed.

Thus it is that Whips are sometimes found with their victims, either their first in that battle (the wielder having left it to feed), or their second (the wielder having left, it to feed).

substance: shadow

Liberty's Edge

The Shadow Ooze is fairly cunning for an ooze, using its incorporeality and flight to its advantage when hunting. It functions much like a shadow, save that it saps away CON instead of STR. Scholars debate on whether it's even an ooze at all, considering the nebulous form of most creatures from the Plane of Shadow

Substance: Eggs


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An Egg Egg is an egg which hatches into another egg. It is believed that a drunk wizard was involved in their creation. If you have any information that would lead to said wizard's arrest, please contact the Absalom Council for the Responsible Use of Magic.

Next Substance: dynamite

Shadow Lodge

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The ACME Grenade is a small construct that is often mass produced by artificers employed by the ACME Corporation. It appears as a nonmagical stick of dynamite and functions as such when lit and thrown, save for the fact that anthropomorphic animals take a -10 penalties on attack rolls when throwing it. Despite being seemingly inanimate, an ACME grenade is in fact, a construct, it just doesn't possess a movement speed.

next substance: Tubas

Scarab Sages

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The Tuba Toothpaste: This brassy metallic ooze accretes not only in workshops where musical instruments are made, but also in well-maintained (not poorly-maintained!) sewers, weapon boutiques, bathhouses, cathedrals and palaces containing large pipe organs, and anywhere else where metal and oils might mingle in substantial concentration. Its resonating form not only deals sonic damage with its touch, but can even send out pulses that deals much lighter sonic damage in a limited radius around it, as well as stunning or slowing prey. Its favored prey are Small or larger creatures that are overweight for their size (having more fat for the ooze to render into oil), and gains bonuses when stalking them.

Substance: corporate stock certificates


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A Finance Dragon is a vicious monster which manipulates societies to enrich itself by tricking people into terrible investments. When forced into battle, it uses its breath weapon to fire corporate stock certificates at its enemies. These stocks are always for companies that are about to go bankrupt.

Next Substance: Baskets


The basket ooze resembles a mass of shifting reeds and grasses, constantly weaving among each other as they speedily advance, entangling and ripping away everything in their path. Though a basket ooze is extremely vulnerable to fire thanks to its dry material, those caught within it are quickly encased in woven reeds, more thoroughly trapped than a fly in a spider's web. They are carried within until they can be cut free or they die of thirst, though attempting to escape through a cut hole can be very dangerous: A basket ooze is constantly re-growing and re-weaving, and more than one careless adventurer has been strangled to death after sticking their head out of a hole just as it reformed around her. Otherwise, remaining inside a basket ooze is entirely harmless to the individual.

These plant-based oozes actually feed off of other plants, ripping them from the ground to provide much-needed nutrients. Animals caught within are entirely incidental casualties.

Next Substance: Paper.


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An Origami Golem is created over a series of weeks, as the crafter must do the proper rituals while folding the pieces of paper that make up the golem's body into their proper shape. They're surprisingly tough for a construct made of paper. Truly dangerous, however, are Scroll Origami Golems, which are made up of ritually prepared and folded spell scrolls. The golem is capable of using every scroll that makes up its body. As one can imagine, they are expensive to craft.

Next Subject: Uranium


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The Uraniwyrm is a tiny dragon, typically with dull earthen grey scales with a serpentine body devoid of frills, spines, stingers, or any other feature typically associated with more flamboyant dragon races. With no mouth, and claws insufficient in size to cause any serious damage, the Uraniwyrm appears mostly unthreatening, though many find it's catlike, faintly luminous green eyes disturbing.

However benign Uraniwyrm might appear, it does have a number of other abilities, including an at-will natural invisibility and a number of divination spell-like abilities. Most notable though is their ability to secrete fine dust similar to Viridium, causing poisoning and symptoms of leprosy. Lastly, Uraniwyrms are believed by some scholars to produce Paranoia through prolonged proximity over the course of many years.

Uraniwyrms are typically impassively slothful, garnering energy by basking in sunlight for hours at a time. Though incapable of speech or telepathic communication, they are intelligent, and their abilities to detect various auras, as well as their discreet methods of attack, cause many nobles to retain them as enigmatic advisors, bodyguards, and assassins. However, such arrangements are tenuous, as many of these nobles become suspicious of Uraniwyrms seeming willingness to accept orders and offer assistance without payment or compensation beyond a plush pillow in a sunny spot. When confronted with suspicion or accusation, a Uraniwyrm is equally likely to kill their former "master" or simply flee into the wilderness.

New Subject: Any noun? Discrepency!


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Discrepadaemons are fiends who serve the Horsemen of Death. No one is really sure what they look like, as they have a skill with illusions that seems unreal. They never seem to be where they really are, their attacks seem to hit a few seconds before they actually strike, and their ghostly white faces are always... off.

Fortunately for adventurers, Discrepadaemons prefer to tear enemies apart with their bare hands rather than just let their illusions destroy said enemies' minds. This means that they tend not to use more dangerous illusions like Phantasmal Killer or Shadow Conjuration. The bad news is that their bare hands are often all they need to kill all but the most hardy and experienced of adventurers.

Next Subject: Corn Syrup


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Corn syrup ooze: These dark red lumps of sugary death will ruin any living creature they touch. Apart from the risk of diabetes, cancer and rotted teeth, there is always the risk of growing obese. Even being close to them will subject you to these effects. Naturally, various unscrupulous creatures catch them to use in processed foods.

Next subject: Shame


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Finality Golem A hulking behemoth, the exact art of creating a Finality Golem not known, and scholars believe that only a few such Golems have existed in over the millenia.

While the exact construction of a Finality Golem differs from instance to instance, most accounts of encounters with them corroborate a few key facts. Each Finality Golem stands at least 3 stories tall, and its facade is constructed of materials in a style resembling that of the architecture of the surrounding ruin in which it makes it's lair. The few Finality Golems that have been destroyed were found to be filled with organic material, such as carefully preserved bleached skulls or mummified viscera.

Finality Golems are made from the dying embers of great civilizations that fall to some great catastrophe brought about by their own hubris. They are created to both act as lasting memorial, and to pass on a warning to the nations to come. Each is created by multiple powerful spell-casters working in unison to bind stone, marble, wood, elementals, and preserved bodies.

Finality Golems remain dormant inside the ruins where they are found until they detect intelligent life nearby, at which point they seek it out, and attempt to telepathically relate what can amount to hundreds of years of history, culture, technology, and experience in the matter of minutes. This form of communication is incomprehensible at best, and maddening at worst, and the Finality Golem's immense size, strength, and resistance to both magic and physical damage can make it difficult to escape.

New Subject: Ink

Shadow Lodge

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Infused Ink: this construct consists entirely of a small pool of ink that has been magically animated. It is often created by apprentice construct crafters to practice their abilities.

NEXT: Pasta


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Aldent Oozes are born of sheer madness, forming in the cauldrons of arcane casters who become obsessed with exotic cuisine while becoming a pyromaniac. In order for an Aldent Ooze to be created, a concoction of flour and dragon eggs must be added to water, which is then steadily boiled for seven days using arcane spells.

Aldent Oozes range in size from the size of a small tin to the size of a Cloud Giant's family stew pot. While not capable of digesting prey, Aldent Oozes are aggressive, off-putting, and over the course of their abnormally long life spans brought on by the arcane power quivering through their light-tan viscous mass, may become carriers multiple dangerous molds and fungi.

New Topic Sandwich


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On their own, Bacon Elementals, Lettuce Elementals, and Tomato Elementals are not very scary enemies at all. However, when all three have been bound within a Hoagie Golem, the resulting foe, known simply as a BLT is so dangerous that even powerful angels and fiends hesitate to battle it.

Next Topic: Fireworks


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Festivity Dragons love to party. They're tiny creatures, only as big as pseudodragons, but their exuberance and sheer loudness makes them hard to keep up with. Festivity Dragons will use any excuse to throw a party: birthdays, holidays, the fact that it's sunny today.

Key to these parties is the dragon's breath weapon, which shoots off a variety of multicolored sparks that deal fire damage if you get too close. Though they can be used in battle, Festivity Dragons mainly use them to create pretty displays of light and sound in the sky. If several Festivity Dragons get together, the displays that their combined breath weapons make are said to be truly awe-inspiring.

A Festivity Dragon's hoard tends to consist of party poppers, silly hats, and other such party favors. They will sometimes become the familiar of Chaotic Good or Chaotic Neutral spell casters who enjoy a good time.

Next Topic: Cucumbers


Cucumber golems:

This golem is best used as refreshment, or if hungry.
It has multiple arms, each can be sliced from to provide fresh hydratives.

Next topic: Handcuffs.


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In the realm of Utopia you can find Handcuffs elementals. They are tiny sized exploiting dexterity to CMB, and have the ability to ignore size penalties to grappling. Plus they get a +4 grappling bonus. Inevitable use them to hold targets in place, as they exact justice.

Next material: d12


TheTwelvinator was a golem built by a bitter and jealous mage, who never understood why the "dum-dums" were always so much healthier. I can reduce the hit dice of creatures by half, but only if the creature uses a d12 as a hit dice. It looks like a massive d12, with stubby arms an legs. It is uncontrolled now, after it accidentally tripped and crushed it's creator.

Next material: Sponge


Sponge-bobbies

These sponge based golems are programmed to uphold the public order, via entertainment. Kids seem to like them alot, but beware of their batons.

Next material: Oats


A Beige Porridge is a very uninspiring-looking ooze. It isn't really even all the dangerous, since its main food source is bacteria and microbes that live underground. They are indispensable, however, to dwarven cities that do trade with surface civilizations because Beige Puddings can be safely eaten by the horses and oxen that human traders use to haul their goods. Thus, dwarven farms don't have to worry about growing oats to feed them, and can instead focus on growing the kind of crops that dwarves prefer. Raising Beige Porridges is a very dull job, but pretty lucrative too considering how much traders are willing to pay to keep their beasts of burden fed.

Next Subject: Salt


Salt Golems are rather odd. One drunk wizard living in a town blighted by a lack of salt looked out to salve the problem by gathering up all the salt in town to make a golem. Then they could breed and harvest them. The problem was, there was only one. And, it was a golem...

Next Material: Spam*

*Spam spam spam spam spam spam spam spammity spam!


The Mystery Meat Golem is a variation on the Flesh Golem. The main difference being that the wizard who puts one together is never quite sure what kinds of meat go into actually making it. As such, their power levels can vary widely. One Mystery Meat Golem might fall apart upon just one slash from a Longsword, while another can tank dozens of blows and an entire gamut of high-level spells to boot. As such, those who have the ability to create a Mystery Meat Golem tend not to do so unless they have little or no choice about it, or if they decide that they're feeling lucky.

Next Subject: Balsa Wood

Sovereign Court

Trap-Floor: A malevolent wood elemental originally designed by the most craftiest of wizards to protect their homes and possessions against would-be thieves. A Trap-Floor hides in wait, often right at the front door or a window, ready for an unsuspecting foot to step on them. A Trap-Floor will usually eats the intruder, but can be ordered to merely hold them in place if the homeowner wishes to interrogate the thief personally. Some Trap-Floors, however, through neglect or misuse often go rogue and devour the person whose house they were supposed to protect. Rogue Trap-Floors will then wait patiently, in the seemingly abandoned house, eager for a new victim. Despite having bouts of hunger, Trap-Floors cannot starve and as such, only be killed in the same fashion as any other wood elemental. Although fire is discouraged as people want to keep the house. To tell if a house is inhabited by Trap-Floors, either use a custom made 'false foot' to test the ground or look for panels that are much more wrinkled than usual.

New substance: forest/jungle wood

Sovereign Court

Wood dragon: contrary to the name and appearance of this creature, it is not actually a dragon at all but instead a construct made of wood that sometimes serves as a protector of woodland (usually at the bidding of a long dead druid who made the construct in the first place). Despite possessing this knowledge, people often find that these 'golems in draconic form' actually act very similar to a real dragon (even going so far as to use breath weapons and mimicking the treasure hoarding habits that dragons are reputed for). A wood dragon is an elemental with the advanced dragon template and has the same CR as an adult to ancient dragon. Some wood dragons are in fact undead spirits of dragons given 'new life's in wooden bodies. These versions are much more dangerous and usually guard haunted forests or covens of evil forest dwelling witches. This type of wood dragon is treated as an undead creature with both the elemental and dragon advanced template with a CR that is five plus the normal wood dragon CR based on how old the creature is.

New substance: dental plaque


Dental plaque golem. Originally created by some kind of mad wizard, this golem is exceedingly expensive to make due to the amount of people you need to extract your ingredients from. Vulnerable to cleaning supplies, it has a tendency to grow back any injuries and keep growing if not controlled. It is doubtful that these golems have any particular advantage that makes them more useful than normal golems.

New substance: swords


Blade elemental: In the school of metal elementalism, some practitioners have managed to summon elemental spirits in the form of absolutely massive greatswords. These blades handle themselves, are very tough due to their tempered steel bodies, and cause wounds severe enough to cause nightmares. The only problem is that they do have a tendency to slip from their summoner's control. When they do, massacres happen.

New substance: tears


Despair Puddles are oozes which are formed from the conglomeration of tears shed by sentient beings who have fallen into despair. Though mindless like all oozes, they do possess a knowledge about how to create more of their own kind and a surprisingly powerful command of psychic magic. Thus, while some Despair Puddles are formed on their own, they are driven to drive sentient beings into depression to reproduce.

This is done mainly by casting Psychic Spells at potential targets like Ego Whip and Crushing Despair to drive the target to tears. The shed tears are the added to the Despair Puddle's mass. They continue to accumulate mass from doing this until they grow large enough, at which point they split into two separate oozes. Despair Puddles are usually found in cities, since an overwhelming number of sentient beings are found there.

Next Subject: Trebuchets


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Trebuchet Golems are created to lay siege to a city, no matter the collateral damage. Only incredibly powerful spellcasters can create them, and very rarely can do so without the funding of another source, such as an army. These colossal golems are made of wood, but instead of arms, they just have trebuchets. Due to magical treatments, they are immune to fire, and thus they catapult flaming trebuchets, which in turn catapult flaming golems.

Next Substance: Golems


Golem oozes are the result of pickling golems in magical bacteriacid that reduces to a slow moving slime. Each golem ooze is consistent with its original golem form - thus iron golem oozes wash around much like a mercury puddle, while crepuscular flesh golem oozes stench about stolidly.

Sadly, golem oozes retain much more sentience than a regular ooze, and their automatonic meanderings are accompanied by much souching and whining. However, they make loyal pets if fed enough brocade, vellum, electrum or similar material depending on their source golem.

Substance: Keratin


A Clippings Golem is constructed from fingernail and toenail clippings. They are only made by wizards who are pretty desperate, since they're pretty far down on the golem power totem pole. They do tend to gross out enemies who fight them, though.

Next Subject: Fear


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A fear ooze is an extremely rare thing. It only happens when someone's fear touches the very edge of what a sentient being can experience, for long enough stretches of time, and only in a magical field. If this happens, the fear experienced will leak from the person's eyes, ears, nose and mouth, and collect into a puddle. This dark orange to dark red ooze has a fear aura, and if it touches someone, the ooze reproduces its creation, with all the fear of their victim leaking out to form a new ooze.

Next subject: Flax


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A flax dragon is a sinuous, graceful creature, possessing fine, colorful blue-and-green scales and large, floppy ears. Its brass horns rise straight up in the air like a pronghorn's. Flax dragons are elusive, and mostly keep to lowland meadows, where they blend in to avoid predators. Their artistic, hard-working natures and long, delicate claws allow them to weave great wafting 'mazes' of supernaturally resilient linen, resembling to young humanoids an extremely large, extremely meticulous blanket fort.

Nevertheless, flax dragons can grow to Gargantuan size and eagerly fend off lesser invaders such as giants and builders, using their calcifying breath to harden the terrain—turning waves of green meadow grass into beds of deadly blades—and to paralyze enemies for days on end. Once all enemies are unable to move, the flax dragons simply pick them up and fly away, dropping them hundreds of miles from the meadows. Flax dragons are usually either Neutral or Neutral Evil—the evil flax dragons drop the enemies from quite high up, and take spiteful pleasure in watching them shatter.

Next subject: Feathers.


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The Avieater was originally designed to counter-act the well known Achilles' heel of most castles: flying snipers that could pick off defenders one by one without retribution. Being golems, these whirling bladed contraptions are largely immune to magic, and surround themselves with capricious winds that deflect most traditional ranged weapons. They are known for targeting the wings of those foolish enough to take to the air, chewing through them and becoming matted with gore, scales, and feathers as the battle wears on. This has earned them many nicknames, including Feathereaters and Song Birds of Doom (after the high pitched whirring that accompanies them.)

Next up: Royalty


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True Royal Armor is created when spirits of especially loyal knights at the end of a lifetime of service are bound to a set of armor (usually Full Plate). The ritual also involves a sacrifice of blood by a currently reigning monarch. After its creation, the armor can then only be worn by members of that royal bloodline. When the royal wearing the armor is in danger, the spirits bound to the armor can make it move on its own, ensuring that the bloodline they are protecting never dies.

Next Subject: Smugness


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The dragon known as Ventnor is unique, with red scaling and a single horn on it's snout: an image can be found above. Just look at that cheeky grin: if there's a grin that says better "I just ate five paladins before breakfast, and I don't even have indigestion," then I don't know what it looks like. Ventnor is the smuggest of dragons, quite proud of his ability to level multiple metropoles in a single outing from his lair, which is the biggest lair that you that you will never see, because it's so well hidden, thank you very much. Seriously, this is one dragon you don't want to mess with, and he knows it. :P

Next Subject: Arrow


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The arrow sludge is a unique creature. It was originally a dwarf, who felt that the point of existence was to be able to survive anything. He toughened himself up by any means he could find, including grueling training, long sessions of taking hits, the best armor that could be found anywhere, and so on. Eventually, this took a darker turn, and he went through the darkest of rituals to further improve his survivability. One day, he ran out through the gates of the dwarven city he inhabited to fight an entire human army himself. They didn't believe it at first, but the gates closed behind him. So the army, with good time to prepare, sent volley after volley at the dwarf. He laughed, until the arrows stapled him to the ground. After that, he stood and took a storm of arrows for more than one entire hour. By that point, his entire body mass had been replaced by arrows and blood slush - and yet the deals he cut with dark powers would not let him die. So he lived on as an abomination of wood, metal and blood.

The arrow sludge is a lethal opponent, able to resist almost anything, and firing a never-ending volley of arrows at its enemies.

Next subject: Healing potions

Scarab Sages

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Sissyl wrote:

The arrow sludge is a unique creature....

That totally sounds like it should be a Pact Magic vestige!

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