Is there any limit to a Skald's raging song - in particular Spirit Totem?


Rules Questions

Dark Archive

Is there any limit to the number of allies?

I can see this being perfectly balanced if allies are simply companion PCs. However in the group that I'm running PCs are including summoned Monsters, summoned Nature's Allies and we even debated yesterday about trained animal companions.

Is this reasonable? Seems very powerful to me when you combine summoning and raging song, especially with all those spirit attacks.

Or is there a limitation on accepting the rage? For example, are summoned animals or animal companions with Int 1 or 2 clever enough to choose acceptance?

Richard


Pathfinder Starfinder Roleplaying Game Subscriber

I see no limit on the number of allies beyond needing to be able to hear the song.

As for limitations on accepting, note that an unconscious character is considered willing. If anything, I suspect it would be harder to get an animal companion to not accept it.


You need to start your turn in 30ft from the Skald to accept Inspired Rage.


Guru-Meditation wrote:
You need to start your turn in 30ft from the Skald to accept Inspired Rage.

[citation needed]

As for the others, their citation is here. (Before it's brought up, PRD has the same exact text.)

More specifically:

Raging Song wrote:
A raging song has audible components, but not visual components. Affected allies must be able to hear the skald for the song to have any effect.

This means that effects such as a Silence spell would cancel out these benefits.

There is zero mention of "30 feet" anywhere in the general description of the Raging Song ability, nor of the Inspired Rage performance. There is such a mention in the Dirge of Doom, and a "60 feet" entry in the other performances (barring Inspired Rage). So I have no idea where you're getting this "30 feet" idea from.

Dark Archive

Has anyone ever tried to come up with some sort of practical limit on the range at which you can year a "song"?

Does it depend on background noise?

Richard


Pathfinder Starfinder Roleplaying Game Subscriber

Perception checks take a -1 per 10 feet. Should be able to work something out based on the rules given under the perception skill.


I would say one could base it off of the standard perception rules and take ten.
I would put a song either on the same or a bit below "soulds of battle", which is a -10. So conservatively speaking the volume of the song should warrant at least a -5.
So a creature could be affected by the song over a distance of (15+perception value)*10 ft.

Seems reasonable to me, since it's a limit that will not matter in most circumstances but it prevents extreme cheese.

For every point of negative modifyers based on the perception rules, like walls or background noise or whatever, the GM can just subtract 10 ft from the range.


I would assume DC 0 to hear, with a +5 penalty due to pitched battle, apply the -1 per 10 feet from there, free Perception check (can take 10).


Darksol the Painbringer wrote:
Guru-Meditation wrote:
You need to start your turn in 30ft from the Skald to accept Inspired Rage.

[citation needed]

There is zero mention of "30 feet" anywhere in the general description of the Raging Song ability, nor of the Inspired Rage performance. There is such a mention in the Dirge of Doom, and a "60 feet" entry in the other performances (barring Inspired Rage). So I have no idea where you're getting this "30 feet" idea from.

You are correct.

I mixed it up with Dirge of Doom. The Inspired Rage just requires you to being able to listen to it.


If you think spirit totem is bad, try using a few of the linnorn death curses in conjunction with 1HD summoned monsters.


Pathfinder Starfinder Roleplaying Game Subscriber

Most of the rage powers can be pretty effective. That is why I think the Skald gets so few and can only share those given by the class.

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