PFS Items that can save you in 2016


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4/5

Muser wrote:

It's cool, but I wouldn't bother as a two-handed weapon user or someone with a lot of feats or resources invested into their main weapon. Take the dwarven waraxe cavalier going from 1d10+14+1d6 with her +1 valiant waraxe to just 1d6+9.

It's great early on though!

1d10+14+1d6 = avg damage 23, halved to 11 because it's not ghost touch.

1d6+9 = avg damage 12.

Grand Lodge 5/5 Regional Venture-Coordinator, Baltic

Serisan wrote:

Haven't sifted through the list, buuuuuuuuuuut...

Spiritbane Spike $300 (none), Undead Slayer's Handbook - alchemical item, cut self with it to make a ghost touch short sword for 10 min

Basically, you don't have an excuse to struggle with melee damage against incorporeals.

No mention of the spike in this thread, but it was mentioned in this one.

I agree it is an amazing item. If it had existed earlier, I might not have stopped playing my ninja after encountering incorporeal undead twice in a row and doing an effective 1 to 4 points of damage a round at tier 7-9.

Sovereign Court 4/5 5/5 ** Venture-Lieutenant, Netherlands—Leiden

Yeah, ghost touch actually allows you to sneak attack incorporeals. And short swords show up on the proficiency lists of most classes that really need this.

4/5

Lau Bannenberg wrote:
Yeah, ghost touch actually allows you to sneak attack incorporeals. And short swords show up on the proficiency lists of most classes that really need this.

Sneak Attack, crit, general precision damage (investigator, swashbuckler, etc.)...yeah, ghost touch is very helpful.

Shadow Lodge 4/5

Serisan wrote:
Muser wrote:

It's cool, but I wouldn't bother as a two-handed weapon user or someone with a lot of feats or resources invested into their main weapon. Take the dwarven waraxe cavalier going from 1d10+14+1d6 with her +1 valiant waraxe to just 1d6+9.

It's great early on though!

1d10+14+1d6 = avg damage 23, halved to 11 because it's not ghost touch.

1d6+9 = avg damage 12.

Yep, it's really not worth losing a turn to activation and you get to use all weapon-based feats, class abilities, etc unlike with the spike.

Now precision damage classes, they should get ghost touch somehow and the spike is pretty cheap.

I'd probably invest into this feat eventually though.

Sovereign Court 4/5 5/5 ** Venture-Lieutenant, Netherlands—Leiden

That feat is pretty new though. It's pretty amazing really.

Sovereign Court 3/5

That's a good feat for classes that get a large number of feats or at least builds for classes that aren't feat intensive. I would prefer the spike because it doesn't commit the use of a feat, at least not on my main PC for PFS.

4/5

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I'll gladly carry one or two spikes at mid-levels for other characters at my table, even if I can't effectively use it myself. Perhaps it's just the level of content I've been playing lately, but I've seen entirely too many incorporeals over the past few months that resulted in "welp, guess we're doing this the slow way."

4/5

okay - in this vein of chat (Serisan posted above)
Spiritbane Spike, $300, (none), Undead Slayer's Handbook p13. Mov actn taking 1d6 dmg get ghost touch iron short sword for 10min.
Not bad, it's a sword and has ghost touch but otherwise mundane.
The alternatives are cold iron ammo with silver $5, or adamantine $100, or ghost salt(touch) $200 for 10 pieces of ammunition.

I don't really get into feats in this thread.

Historically I advise people to use spells and/or run away. Once the surprise is over you can target this type of challenge better and come up with a plan.

4/5

1 person marked this as a favorite.

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