Next AP?


Pathfinder Adventure Path General Discussion

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Low level ap's sell better because they are the start, the higher levels ones sales drop off because people lose interest.


I'd love an AP about punching Cthulhu in the face, PF really doesn't lend itself to horror anyway, characters are just too powerful to pull that off. Besides, my recollection of the Call of Cthulhu campaigns I played in all basically boiled down to "How many guns/pounds of TNT will it take to kill this crazy thing?"


I will admit some morbid curiosity as to how well a Slow Advancement AP that only reaches maybe level 14 or 15 would do. Or even level 12... because if you have extra encounters suited for a lower-level character, then advancement slows even further...

Ah well. That might also work for an Experimental AP at some time.


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The next Adventure Path?

Hmmm...okay!

Here are some ideas for that:

An Adventure Path starting in Tian Xia focusing on the heroes being embedded with mythic power in order to recover several lost ancient relics able to stop an ongoing unnatural inland invasion of multiple Kaiju from destroying the Dragon Kingdoms?

An Adventure Path focusing on the party (unintentionally empowered with mythic power as a side effect by a spell cast by the Harlot Queen) stopping the armies of the Kingdom of Geb as conquering all of Garund and laying the ghost of Geb to rest.

An Adventure Path focusing on preventing an alliance between a powerful Mummy Lord cleric of Rovagug (known as the Scorpion King) and the clergy of the four elemental lords from destroying the Star Towers and freeing the Rough Beast from it's prison.

An Interstellar Adventure Path aimed at traveling to the various other Planets in Golarion's Solar System with the intention of discovering (and destroying) a massive gateway that when completed will allow a full-on scale invasion by the Dominion of the Black.


HeHateMe wrote:
I'd love an AP about punching Cthulhu in the face, PF really doesn't lend itself to horror anyway, characters are just too powerful to pull that off. Besides, my recollection of the Call of Cthulhu campaigns I played in all basically boiled down to "How many guns/pounds of TNT will it take to kill this crazy thing?"

That's why you do one which is low level the entire time.

an AP that only goes up to level 6 would mean characters wouldn't be all that powerful in regards to Cthulu or other major beings.

In addition, I'd think one reason people go for the lower numbered APs isn't just because that's where it starts, but for many, having a low level adventure is a good place to run many games (I know I run a LOT more low level adventures than high).

It would have to be very slow advancement with a focus on things other than killing things and taking their stuff though.

The Exchange

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Pathfinder Maps Subscriber; Pathfinder Roleplaying Game Superscriber

Jokes gonna be on all of you when it's actually Nyarlathotep at the end of Strange Aeons Book 6.

Mark my words. Nyarlathotep in Book 6. It'll be glorious.


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Pathfinder Adventure Path Subscriber

Yeah the dark pharao has a strong following on Golarion.
His warpriests are awesome. *cough*

Meanwhile on the other side of Golarion:
Hobgoblin wardrums go bum bum bum bum bum bum. In front of a large army a priest slays a rooster, cutting his throat, letting the blood flow into a barrel of sake. The soldiers bang their weapons against their shields and armors. As the last drop has fallen, the priest sacrifices the rooster in the flames before the cruel stone idols representing their gods. The barrel of booze and blood gets carried away to the soldiers, each one participating in the communion ritual, ready for war.
Ready to conquer the long ears kingdom.


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Okay. Here's the thing. If you have Cthulhu actually physically appear in the game, you MUST allow the characters a chance to defeat Cthulhu. If you do not, if the sole point is to drive the players mad or kill them off, then there is no point to the game.

You want despair and the inability to stop these horrors? Play actual Call of Cthulhu.

You want fantasy roleplaying with magic and myths and the ability to actually FACE an ancient horror and possibly drive it off? Then you play Pathfinder.

So no. No AP where the players never exceed level 6 and would die quickly if Cthulhu appeared. I want my players to have a fun time. Having characters they worked hard on die because of some power fantasy by killer GMs is not fun for them, or for me.


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Tangent101 wrote:

Okay. Here's the thing. If you have Cthulhu actually physically appear in the game, you MUST allow the characters a chance to defeat Cthulhu. If you do not, if the sole point is to drive the players mad or kill them off, then there is no point to the game.

You want despair and the inability to stop these horrors? Play actual Call of Cthulhu.

You want fantasy roleplaying with magic and myths and the ability to actually FACE an ancient horror and possibly drive it off? Then you play Pathfinder.

So no. No AP where the players never exceed level 6 and would die quickly if Cthulhu appeared. I want my players to have a fun time. Having characters they worked hard on die because of some power fantasy by killer GMs is not fun for them, or for me.

Bingo. Our group's DM learned a long time ago that doing your absolute best to kill off the party as fast as you can makes the entire campaign go sour. Dungeons and Dragons / Pathfinder is NOT Call of Cthulhu. Most players of Pathfinder do not enjoy being put in a hopeless battle they are completely unable to win.


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Auxmaulous wrote:
Tacticslion wrote:
That said, I also suspect that the PF people can do Cosmic Horror, if only because they're pretty good at that sort of thing in general.

No, they are not. I can't think of a standout horror adventure from Paizo that was actually good.

Tacticslion wrote:
I mean, if you want Call of Cthulu was really about, it was about racism and the fact that sea food and scientific learning are terrifying.
Ah, now we have officially entered into Clown Overtime.

How about Feast of Ravensmoor? How about No Response? How about Doom Comes to Dustspawn? All three very different types of horror, but definitely horror. Ravensmoor has a "Wicker Man" vibe. No Reponse is very Machen-ish. Doom is Cosmic Horror comes to a small town. All well done.

Dark Archive

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Pathfinder Adventure Path, Rulebook Subscriber
Tangent101 wrote:

I will admit some morbid curiosity as to how well a Slow Advancement AP that only reaches maybe level 14 or 15 would do. Or even level 12... because if you have extra encounters suited for a lower-level character, then advancement slows even further...

Ah well. That might also work for an Experimental AP at some time.

I believe Richard Pett is doing a slow advancement AP up to level 9 or 10 for the Blight.

I know I read about that somewhere.

Of course that's not in the main Paizo AP line.


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rkotitan wrote:
Tangent101 wrote:

I will admit some morbid curiosity as to how well a Slow Advancement AP that only reaches maybe level 14 or 15 would do. Or even level 12... because if you have extra encounters suited for a lower-level character, then advancement slows even further...

Ah well. That might also work for an Experimental AP at some time.

I believe Richard Pett is doing a slow advancement AP up to level 9 or 10 for the Blight.

I know I read about that somewhere.

You probably read that on either the Kickstarter page for The Lost Lands: The Blight - Richard Pett's Crooked City or in one of the threads here dedicated to the Kickstarter.

The book's basically a two-parter, containing a ton of lore about The Blight and an adventure path (slow XP advanccement track going to 9th level or thereabout) set in the monstrous city.

Contributor

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Heine is spot on as ever.

For me it's a personal choice-I always much prefer lower level when I'm playing and GMing. For me there is more danger and therefore more malice in lower level adventures, hence keeping PCs in them for longer.

Rich

Liberty's Edge

Good grief, isn't Strange Aeons enough of this Lovecraft nonsense? Go play Call of Cthulhu and let me go kill orcs and dragons like Iomedae wants it.

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