Need help understanding the pricing rules for wondrous items with charges per day


Rules Questions


http://paizo.com/pathfinderRPG/prd/magicItems/magicItemCreation.html

So, under the "special" section, for charges per day, it says for the base price "Divide by (5 divided by charges per day)" with the example of the boots of teleportation -> http://paizo.com/pathfinderRPG/prd/magicItems/wondrousItems.html#boots-of-t eleportation .

Boots of Teleportation are 49000gp, or 24500 to make. The spell CL is 9, the spell level is 5. Something gets divided by "5/3" to get 49000. This number is 81667 gp. I haven't the faintest clue where 81667 gp would come from.

Am I doing something wrong, or are these numbers just borked?

Liberty's Edge RPG Superstar 2015 Top 16, RPG Superstar 2013 Top 16

CL x spell level x command word activation = 9 x 5 x 1800 = 81000.

81000 / (5/3) = 48600, round up to 49000.

The part you are missing is the command word activation multiplier of 1800.


First, not all published magic items follow the pricing guidelines. The pricing guidelines are supposed to be the _last_ step in determining the price, and most pricing is done by looking at other times that provide comparable benefits and coming up with something in-line with power level, so that characters will neither avoid it nor will it be a must-have item.

This specific item is simply a spell effect, and it's command-word activated, so the guidelines suggest it should cost Spell level × caster level × 1,800 gp. That works out to about 81,000 base price -- which is then divided by 5/3 to get "about" 49k (and then the prices in the book are usually rounded). So this one does actually, by hap, follow the guidelines pretty well.


Ah ha - command word activated. This makes so much more sense now, thanks guys!

Edit - wait:

So... Boots of Speed CL10 - 3*10*1800/(5/10)=108,000 , not 12,000. ???

http://paizo.com/pathfinderRPG/prd/magicItems/wondrousItems.html#boots-of-s peed

Liberty's Edge RPG Superstar 2015 Top 16, RPG Superstar 2013 Top 16

Boots of speed don't get 10 charges per day, they are usable for 10 rounds per day. That's where CL 10 comes from. They are a bit better than a single use of 10 rounds per day because you can break it up, and because they're a free action to activate. But boots of speed in general are not a good example of the pricing guidelines.


Boots of Speed aren't command word activated, they're use-activated. If they needed a command word to activate, turning them on would require a standard action. It also doesn't have 10 charges per day, because that would be like casting Haste on yourself (for its full duration) 10 times a day. Instead, it gives you the equivalent of one casting of Haste (10 rounds, because the item's caster level is 10) but lets you spread the rounds of the Haste effect out over the day because... Well, because the developers thought it would be more useful like that, I suppose. Anyway, for Boots of Speed the formula would look like this: (3*10*2000)/5= 12,000


Ah ok - this is making more sense here guys. Thanks for all the help. :)


Is there a way to recreate effects with an effective cost from the +1 through +5 bonus, like in the charts in tables 15-3 (armor/shield), 15-9 /15-10 (weapons & ranged) effects?


Do you mean to make new abilities that follow the +1-5 effective enhancement bonus guideline or the formula for those effects costs?

Because the formula is the total effective enhancement bonus (actual enhancement bonus plus total of abilities) squared, then multiplied by 2000gp for weapons and multiplied by 1000gp for armor/shields.

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