Short and Slow races?


4th Edition

RPG Superstar 2012 Top 32

Do you think the disadvantages of being a Small and Slow race (lack of heavy weapon use, reduced speed) are worth the benefits?

I've only seen a halfling monk in action, and the player is really enjoying it.


How many races are small and slow? In the PHB, it's just halflings and gnomes. For those two races - absolutely. Halfling Lucky is alone worth it, and the added bonus of being able to move through enemy spaces if they are medium or larger is useful all the time. No other playable race can do that. The gnome gets advantage on half the saving throws vs magic, and that's dang powerful.

RPG Superstar 2012 Top 32

That's what I figured.

They don't get more racial features, but the ones they get are very useful.

Our Halfling monk used his Halfling Lucky ability at least 3 times last session.


One of my players has the curse of low rolls. He consistently rolls low in critical situations (two weeks ago he rolled 3, 2, 1 in order, and in another game he needed to roll 2+ with any single d6 to win the game using 5d6 and failed).

So I've told him that his next character is going to be a Halfing Divination Wizard with the Luck feat.

RPG Superstar Season 9 Top 16

It's only a 5ft difference in 5e as well, rather than 10ft. Doesn't feel as bad.
I do wish the Int stat did a little more (or had more classes), it's hard to feel good about picking Gnome unless you're making a wizard.

RPG Superstar 2012 Top 32

Yeah, I made an 8 Int rogue, and I'm really playing up how dumb he is.

It's really fun!

Also, no mechanical penalties at all. He's a parkour rogue, not a traps rogue, so Investigation isn't that important to him.


Heh. I was just in a conversation about how 8 Int isn't that dumb - just barely below average - and how too many players think it's lower than it really is and overplay the dumbness of it.

RPG Superstar 2012 Top 32

My rogue has the Urchin background, and I really play up the "street smart" = "everything else dumb" aspect of his character.

He's point buy, so the lowest his Int could be was 8. :-P

I had the choice of 10 Int, 14 Wis, 10 Cha, or 8 Int, 14 Wis, 12 Cha.


Petty Alchemy wrote:

It's only a 5ft difference in 5e as well, rather than 10ft. Doesn't feel as bad.

I do wish the Int stat did a little more (or had more classes), it's hard to feel good about picking Gnome unless you're making a wizard.

Yeah. I'm toying with house-ruling bonus languages for high Intelligence back in. Not a great perk, but it still gives something to non-wizards that don't dump Int. I may allow people to trade one of those bonus languages for a tool proficiency (but I don't want people to go overboard.)

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