looking for ideas on how a spellcaster can bring down a city


Advice

1 to 50 of 80 << first < prev | 1 | 2 | next > last >>

The city is small (about 1000 people) and well defended the stone walls are 40 feet high, 10 feet thick and has only one gate house. The walls have about 800 HP.

The spellcaster is a level 20 sorcerer lich very knowledgeable in the use of scrolls (+40 UMD) and he has more powerful friends that can provide him with any scroll he wants.

He has an army a small (50) but strong army (level 8 warriors riding monstrous mounts) but no siege engines.

He is tasked with leveling the city but the city also houses many strong warriors (a level 15 paladin and a many others about this strong) PCs also are level 19 at this point.

I am looking for a way the spellcaster could get his army through the walls effectively. The mounts don't have a climb speed.

I looked at earthquake it does 100 damage to walls it would take 8 or more to bring it down.
I looked at disintegrate it would make a hole 10 feet wide. not big enough to get several large mounts through
transmute rock to mud, and soften earth and stone does not work on worked stone.
I looked at spider climb communal but it would take a lot of scrolls and I'm not even sure the animal intelligence mounts would know or even attempt to climb the walls.
I looked at polymorph any object it affects 100 cubic feet per level so 2000 cubic feet at CL 20. that is enough to create a gap 5 feet wide all the way up 10 deep * 40 tall * 5 wide = 2000; not big enough.

any other ideas?


I would just have him dominate the people in charge, and use other trickery to make them turn on each othwr. A civil war in the city will make it easier to invade.
Control weather also works. If he uses umd to cast as a druid he gets more use than if he cast as an arcane caster.


1 person marked this as a favorite.

A level 20 sorcerer lich. Against a small city. Yeah...

If you really want to scare them, just gate the whole army in. Magic of that caliber is not limited by any of the limits of reality, much less something as insignificant as a wall.

Or for something slightly less flashy a passwall spell.

Or to be really flashy a wish spell.


Nevermind I missed the part about the PC's. Try to lure them away from the city with trickery. Then take it out.


6 people marked this as a favorite.

Or to really be a dick to the city don't even siege it. Just go ethereal or w/e, go underneath the city, use a number of earthquake/stone shape/transmute rock to mud spells and completely destroy the infrastructure of the earth beneath the city. Then walk away and watch the entire city sink into the ground, killing most of the population in the process. And you don't even have to show your face.


5 people marked this as a favorite.

Hes level 20 why does he care about walls lol.


2 people marked this as a favorite.

I could go on for days. If I had a week I couldn't explain to you all of the ways you can completely and utterly destroy this city without even letting them know you exist.

Dark Archive

Block the gate house with an Iron Wall spell. Set up your warriors around the city and give them signal horns to signal you if somebody tries to leave. (The city is only about 900 feet wide.)

And then you can start to have fun. Fly over the city and hurl fireballs and meteors at will, or summon monsters to attack the people of the city, poison the well, cast contagion on random people. I could go on and on.


his actual task is to kill the PCs so he threatens the city for them to sacrifice themselves. He'll probably just level it anyway.

couple points

gate creates a 20 foot wide hole he actually knows this spell so he could create 2 or 3 gates to get them in faster... I like this idea.

passwall and phase door creates only 5 by 8 foot hole.

wish could work "I wish this army was inside this city." or "I wish this city exploded." but I don't like to use wish like that outside the bullet points.

spell cast while ethereal would not affect the earth in material plane.

the goal is really to use his army because the PCs could easily take this guy out if he was alone. there are other spellcasters inside the city they can use spells to determine what is going on. (commune, divination etc) plenty of clerics to cure any disease or poison and a lot of inhabitants in the city can take on any summon spells.

I really like the gate idea though he originally used gate to get the army there. why not just use it to get inside the walls. It's not like the city is dimension locked. He also uses illusion he created a giant lich skull in the sky to threaten the city.


Ah. This is for a bad guy. Ok. So we want to make sure the heros have a chance then.

As this lich if I wanted to win I'd just make a Wraith. Have it kill 20-40 commoners and command it to have its children enter the city without being seen. Once said wraith spawn are in position kill the original wraith, unchaining the wraith spawn and letting them create spawn of their own. Wraiths begin eating the population
Each person slain becomes a slightly less powerful wraith.
It won't deal with the move powerful warriors in the city but it would cause them problems.

And if said warriors are not prepared for it getting rushed by 20-40 wraiths with Con damage touch attacks could easily end them. It only takes a few Nat1 saves to cause a cascade failure as their fortitude save drops.

If you turn your horde of warriors into various undead as well then they can charge into the Wraith wall without needing to worry about the untamed wraiths killing them.

As to entering the city in style
As has already been mentioned Gate does it perfectly well. You can open a 20ft wide hole where ever you need it to be.
Cast heroic invocation on your army just before and any other wide area/ mass target buff spells of your choice so as to make them fast and durable enough to get out of formation clusters before the heros start casting massive AOE spells.

Air:

Kill a Roc.
Animate that Roc as a zombie.
Equip the Roc with Muleback cords and a casting of Ant haul (1000gp and a L1 spell)
Purchase a sailing ship
Put army in sailing ship
Have the zombie Roc (who's light load is now 38,000 pounds) pick up said ship and fly it into position to drop. About a mile or so above the city. Far enough away that no one has a chance of spotting it before your action.
Consider weather control if the skies are uncooperative with clouds.
Drop boat.
Wait until you are about 100ft from the ground/ roof of building of choice.
Cast feather fall on boat to prevent it from shattering on impact.
Enter city
Mine is an Evil laugh.

The earth version would be killing or summoning Purple worms and forcing them to bore tunnels into the city for your army to use.

Arguably you could just have said worms bore out the foundations of the entire city and make the entire thing get swallowed into a massive sinkhole with some engineering know how and a day or two of time.


I actually have plan in another city that turns all the inhabitants in the city into shadows. The PCs are not there for this though so imagine their surprise when they realize this.


1 person marked this as a favorite.
wordelo wrote:
leveling the city

Okay, first lets take a look at the problem you asked to be solved.

wordelo wrote:
earthquake... it would take 8 or more to bring it down.

So, cast 8 earthquakes.

wordelo wrote:
I looked at disintegrate it would make a hole 10 feet wide. not big enough to get several large mounts through

Disintigrate opens a breach. That's awesome. Cast several Disintigrates, and open multiple breaches. Then attack all of them simultaneously so that the defenders can't defend all of them. That's how Oliver Cromwell started having success with the Irish.

Another solution would be to summon Earth Elementals to wreck the city from below.

Another solution would be to construct a Lyre of Building. 1/week, you can have the Lyre perform hard labor for you: 300 man-days of labor. Play or have someone else play your newly constructed Lyre of Building to disassemble the city walls.

Or how about a Sphere of Annilihation?

wordelo wrote:
PCs also are level 19 at this point.

A level 19 party should be more powerful than a level 20 Lich. The Lich may well need to accomplish goals in spite of the party that don't involve destroying the party.

Fly over the city or tunnel under it, and blanket it with Cloudkill spells, or actually manufacture some heavier-than-air poison gas and spill it into the city. The stout stone walls will be a bowl. The good folk of the town will be the cereal, and the Chlorine gas will be the milk. Your level 19 party can probably operate in a chemical environment, but can the whole town? How many townsfolk can they save? Probably the best solution for the party at that point would be to evacuate the city and help them find a new home somewhere else. Then just walk in. That's what Fritz Haber would do.

Do nothing. Wait for everyone in the town to die, or wait for the ecomonic realities of the town to change so that it doesn't make sense to have a town there any more. Or at least wait for the party to leave. Liches live thousands of years. Heroes and other mere people have only the time between their first heartbeats and their last to make an impression on this world.

But this begs the question:

wordelo wrote:
He is tasked with leveling the city

Why? By whom? Why does an undead sorcerer even care about a city? What could a city of 1000 people possibly have that he could possibly want? What is this monster's motivations? What does a Lich even want? Food? Clothes? Shelter? Financial security? What does any of that even mean when you are Lich? Political power: why?

I'm not saying that no Lich would ever try to raise an army and/or destroy a town, but those are questions that should really be answered. What does the Lich want, and why does the Lich want it? Then ask the question: what should the Lich do to get it?


2 people marked this as a favorite.
CampinCarl9127 wrote:
Or to really be a dick to the city don't even siege it. Just go ethereal or w/e, go underneath the city, use a number of earthquake/stone shape/transmute rock to mud spells and completely destroy the infrastructure of the earth beneath the city. Then walk away and watch the entire city sink into the ground, killing most of the population in the process. And you don't even have to show your face.

I was going to suggest something pretty much identical to this. The only real difference is I was going to also suggest dire badgers. :P


wordelo wrote:
his actual task is to kill the PCs so he threatens the city for them to sacrifice themselves. He'll probably just level it anyway.... the goal is really to use his army because the PCs could easily take this guy out if he was alone.

Okay, the Lich's real goal is to kill the party. Why? What is the rush? Why not let the party die of old age? Again, I'm not saying there is no answer to this question: I'm saying that this is an important question.

It seems to me that rather than stand with an army against the party, the Lich's best chance of survival is to hide somewhere where the party will never find it. That's real security.

Since the party will one day grow old and die, and the lich won't, then perhaps it is not the party itself that the lich should want to destroy, but rather the reputation of the party. The military objective of this town seige should not be to destroy the party, but rather to hit every party member once each with Returning Spears, and use the blood on those spears to create simulacra of the party. Then send simulacra out into the world to do evil things in the party's name.

Or, you could be sneakier. Have the Lich surreptitiously approach a chamber maid in the Inn where the party is staying and pay her or Charm her to acquire body parts: hair from a brush, toenail clippings, contents of chamber pots. Tell her that he a fan of the heroes, and he's shopping for personal souvenirs. Or replace the chambermaid with a rogue or simulacrum or something. It's only fair to roleplay it, though. Give the party a chance to foil the plan.

Or maybe the lich could just send his army to places where the party had been, announce it has a message from the party, and start killing everybody, allowing lots of people to escape to spread the word that the PCs are carrying on like rampaging warlords, and no village will have them.

The lich should hire someone and glamour him to look like some other party member, then have him go and seduce and impregnate some maiden, then have them dragged before the local magistrate as she cries and points her finger at that party member while cradling her great belly. What will the party do? Will the party refuse to submit to justice, kill people to escape? Will the party prove their own innocence and destroy the reputation of the unwed mother? Will the party member marry the girl? Maybe the girl is not who she seems to be, or maybe she is.


2 people marked this as a favorite.
Ashiel wrote:
CampinCarl9127 wrote:
Or to really be a dick to the city don't even siege it. Just go ethereal or w/e, go underneath the city, use a number of earthquake/stone shape/transmute rock to mud spells and completely destroy the infrastructure of the earth beneath the city. Then walk away and watch the entire city sink into the ground, killing most of the population in the process. And you don't even have to show your face.
I was going to suggest something pretty much identical to this. The only real difference is I was going to also suggest dire badgers. :P

This basically was my demoniac's plot for becoming a true demon in Kingmaker. After everyone she cares about died of old age, she was going to undermine the city all the way into the Darklands, to make an enormous open grave for all the ghouls to feed upon. Cultist of Kabriri you see. She was just gonna wait until anyone she gave a damn about wasn't alive anymore to see it since they, you know, helped build it essentially.


2 people marked this as a favorite.

For goodness' sake. Just use the Gate spell to summon something that's CR 20+, and have *that* thing trash the city.

DMDM's Mini-Guide to the Gate spell

Possibilities would include a pit fiend, balor, thanatotic titan, iathabos qlippoth, void yai oni, or vrolikai demon. If it has less than 20 HD, you can control it; woo! If not, well, summon something chaotic evil and give it a trail of crumbs / victims to follow to the city.

Doug M.


4 people marked this as a favorite.

Here's another one: use Gate or Greater Planar Binding to call up an astradaemon or two.

"But the astradaemon is only CR 16! It won't be more than a speed bump for my PCs!" Ahhh, but take a closer look. First off, as soon as it kills something with 5 HD or more, it gets +1 on all attacks, saves and checks for the next 24 hours. So you feed it a warhorse as soon as it arrives. Next, you see its Soul Siphon ability? Soul Siphon *stacks with itself*. Seriously, that's RAW, right there in the monster entry: "These bonuses stack with themselves." The astradaemon is a monster that's specifically designed to plow through piles of low level opponents, getting stronger and stronger as it goes. So, yes it starts off CR 16, but if you give it a few rounds to slaughter a bunch of guys, its effective CR goes up every round.

So you call this guy up, throw a bunch of buffs on him -- protection from good, haste, energy resistance against whatever is the PCs' favorite attack type, whatever -- then just turn him loose against a crowd of low level mooks. Hell, you can have it kill your *own* people. For the cost of a dozen dead goblins, you'll give the creature 12d8 bonus hp and an eye-watering +24 Str. At this point its FRA before buffs is now bite +36 (2d6+17 plus energy drain and grab), 2 claws +36 (1d8+17 plus energy drain), tail +31 (1d12+14 plus energy drain). Each energy drain deals an average of 5 negative levels -- no save -- so the party barbarian or paladin who charges this thing may be in for a fun surprise.

It has Fly 90' (before haste or other buffs), so you just send it over the walls with instructions to kill, kill, kill. The more it kills, the stronger it gets, so the PCs will have no choice but to come out and fight it.

Now throw a second astradaemon, at the opposite side of town. (Not hard for a 20th level lich to call up two of them -- just caste Gate or GPB twice.) Split the party, or let this thing slaughter the inhabitants wholesale?

Seriously, there's all sorts of crazy that can be done with these spells. Sky's the limit. Enjoy.

Doug M.

Dark Archive

2 people marked this as a favorite.
Douglas Muir 406 wrote:


Now throw a second astradaemon, at the opposite side of town. (Not hard for a 20th level lich to call up two of them -- just caste Gate or GPB twice.) Split the party, or...

If you want to give them an epic fight, definitely follow this advice, two buffed Astradaemons, once each side of town, once the party have had a chance go after them, disintegrate the main gate and let the army inside to cause terror and carnage. Throw a few incendiary clouds into the city as well to roll their way across the city (for 2 minutes at his level) setting fire to vast swathes of it. The PCs have a ton of problems and can't remotely deal with them all, if they want to save the city they'll need to split up. Hopefully he is capable of scrying on them, wait and see if they split the party, if so he attacks the weakest group, if not no matter, he can just try again next time, after all he has all the time in the world.


Reread the text, specifically the Effect, of Passwall and Phase Door. A 20th level caster will pierce considerable more than a 10' depth in a solid stone wall.


2 people marked this as a favorite.

You don't need to get a whole army in.

Simply get a few a lot of ghouls and wights in. Let them do what they do best.

Maybe a few castings of Cursed Earth. For extra fun use Astral Projection and to make yourself virtually impossible to kill.

For some real fun make several simulacrum's of yourself to do everything all at once.

Your a 20th level caster, you've already won.


1 person marked this as a favorite.

Summon/Control 1 Shadow.

Command Undead should be sufficient. Turn it loose on civilian population. By the time anyone realizes the problem, there will be hundreds of shadows following an exponential growth curve. I recommend starting with an orphanage, the inhabitants have lower strength scores.


1 person marked this as a favorite.
Scott Wilhelm wrote:
Cast several Disintigrates, and open multiple breaches. Then attack all of them simultaneously so that the defenders can't defend all of them. That's how Oliver Cromwell started having success with the Irish.

Um... er... I don't think... ah, never mind...


1 person marked this as a favorite.

1. Cast greater planar binding to summon the biggest earth elemental he can find.

2. Have said earth elemental bring extraordinary amounts of gold from the Plane of Earth.

3. Shower the city with inconceivable gold wealth.

4. Their economy will collapse due to hyperinflation, they will turn on one another, the job will take care of itself.


3 people marked this as a favorite.
TimD wrote:
Scott Wilhelm wrote:
Cast several Disintigrates, and open multiple breaches. Then attack all of them simultaneously so that the defenders can't defend all of them. That's how Oliver Cromwell started having success with the Irish.
Um... er... I don't think... ah, never mind...

OLIVER CROMWELL WAS A LICH SORCERER!

That's just an historical fact, a mhac.

Dark Archive

4 people marked this as a favorite.
quibblemuch wrote:
TimD wrote:
Scott Wilhelm wrote:
Cast several Disintigrates, and open multiple breaches. Then attack all of them simultaneously so that the defenders can't defend all of them. That's how Oliver Cromwell started having success with the Irish.
Um... er... I don't think... ah, never mind...

OLIVER CROMWELL WAS A LICH SORCERER!

That's just an historical fact, a mhac.

It is! After all they did have to dig him up after he died to execute him properly!


1 person marked this as a favorite.
Suthainn wrote:
quibblemuch wrote:
TimD wrote:
Scott Wilhelm wrote:
Cast several Disintigrates, and open multiple breaches. Then attack all of them simultaneously so that the defenders can't defend all of them. That's how Oliver Cromwell started having success with the Irish.
Um... er... I don't think... ah, never mind...

OLIVER CROMWELL WAS A LICH SORCERER!

That's just an historical fact, a mhac.

It is! After all they did have to dig him up after he died to execute him properly!

Oh please, TimD, I really want to know.

@quibblemuch, I'm sure there were more than a few Irish at the time who would have agreed.


1 person marked this as a favorite.
Scott Wilhelm wrote:
@quibblemuch, I'm sure there were more than a few Irish at the time who would have agreed.

I'm sure there are more than a few Irish now who agree. E.g. The Pogues "Young Ned of the Hill."


4 people marked this as a favorite.

1) Cromwell was pretty obviously a Hellknight -- a totally badass Lawful Neutral fighter-type. Allies treated fairly. Faithful subordinates rewarded with loyalty. Honest in all his dealings, harsh in his judgments. Genocidally murderous to his enemies. Clear and rigid code imposed on the nation. Absolutely fearless in combat! The King? He's broken the law, off with his head.

2) After the Restoration, Cromwell's dead body was dug up, ceremonially hung, and then decapitated. His severed head was placed on a spike atop Westminster Abbey, where it stayed for the next forty-some years until it was knocked down by a storm during the reign of Queen Anne IMS.

3) It was grabbed by some guy, who sold it to some other guy, until after many permutations it was finally acquired by a wealthy English doctor around 1820. 160 years after Cromwell's death, it still had dried skin and flesh on it and was recognizably a head rather than a skull. The doctor kept it as a showpiece and it became an heirloom of his family.

4) The doctor's family kept the head for the next 140 years until the doctor's great-great-grandson got tired of the whole weird business and brought it back to Cambridge, Cromwell's alma mater. That was in 1960. Cambridge agreed to bury it. There's a plaque marking the spot, but it's not the *exact* spot, because they don't want people digging. So it says (paraphrase from memory), "Somewhere near here is buried the head of Oliver Cromwell, Lord Protector of England and Scotland, Cambridge class of 1622. Go Blues!". That was fifty-some years ago and presumably he's been there ever since.

6) That said, having the severed head of Oliver Cromwell come back as an incredibly powerful undead determined to annihilate anyone who supports the current Royal family, has a non-lawful alignment, or is Irish, could make for an interesting campaign seed. Let me know how it works out.

Doug M.


2 people marked this as a favorite.

Personally, if I were the lich, I'd just toss a Deck of Many Things into the city. Problem Solved.


1 person marked this as a favorite.

A 20th level sorcerer lich with access to scrolls that needs to wipe a small town off the face of the earth?

Well lets see, first thing that comes to mind is Storm of Vengeance

He can cast it from 1200 feet away, and it will decimate 2/3rds of the city per casting, and he can just keep casting it over and over again until the entire town is melted/exploded/pummeled into the ground.

Grand Lodge

1 person marked this as a favorite.

As a Lich I would favor Long term plans.

You could siege the city...Let nothing in or out. Eventually the city will starve to death. If you want to accelerate this process poison the water supply. Many will die of Poison...the ones who don't will die to thirst and starvation. Whomever in the city can create and purify food will survive but the remaining will be about equal to your army.

The wall is the easy problem as the lich could easily take a guard tower and open the gates. It is not difficult task at all. You could stone shape a new gate if you wanted too. Really the wall is the least of your problems.

Silver Crusade

I'm thinking that a good opening salvo would be to cast a couple of Cloudkill spells in concert with some well placed Dimension Doors. (Dimension Door to an area of maximum population, Cloudkill, Repeat.) It probably won't do anything against the high level goody-goodys, but if your goal is to level the city that should be a method of quickly killing about 95% of the peasant population.

By the time the goody-goodys have regrouped, you will have done maximum damage to the charges that they are protecting and created enough confusion that you can turn your efforts on them. Some Confusion and Terrible Remorse spells should sow discord in their ranks and finish them off with some Meteor Swarms once they are trying to stop each other from killing one another.

Even if they should manage to stop you, you will have done enough damage that at best, the goody-goodys will call it a pyric victory.

This would result in the town still being more or less in tact... You then have the option of either leaving a ghost town, or razing it to the ground at your leisure...

That's just off the top of my head, though...


1 person marked this as a favorite.

SPAAAAAAAAAAAAAAAAAAAAAAAAWWWWWWWWWWWWWWWWNNNNNN
CAAAAAAAAAAAAAAAAAAALLLLLLLLLLLLLLLLLLLLIIIIIIINNNNNNNNNNGGGGGGGG!


2 people marked this as a favorite.

Let's look historically at this:

Fire, fire and a bit more fire? Elementals and blasts can be supplemented by conjuring flammable stuff into the city?

Or...

Disease. Vermin, dead bodies, possibly supplemented by undead to be carriers would be slower working however.

Also differing schools of magic have things to offer:

Charm some stone giants as a portable seige army?
Illusion to confuse and disrupt the defenders.
Necromancy, been mentioned.
Conjuration, likewise.
Evokation, also.


Don't suppose the old Locate City bomb still works in pathfinder? :)


Zilvar2k11 wrote:
Don't suppose the old Locate City bomb still works in pathfinder? :)

No, and IIRC correctly it didn't technically work in 3.0 or 3.5 either.


Claxon wrote:
Zilvar2k11 wrote:
Don't suppose the old Locate City bomb still works in pathfinder? :)
No, and IIRC correctly it didn't technically work in 3.0 or 3.5 either.

But you know what does work? The peasant railgun.


Bah you're a Lich ... Skeleton railgun for the win

Liberty's Edge

CampinCarl9127 wrote:
Claxon wrote:
Zilvar2k11 wrote:
Don't suppose the old Locate City bomb still works in pathfinder? :)
No, and IIRC correctly it didn't technically work in 3.0 or 3.5 either.
But you know what does work? The peasant railgun.

The Peasant Railgun doesn't work either. RAW, the chicken never gains any momentum despite being passed an infinite number of times.


No, but according to physics it does!

Liberty's Edge

CampinCarl9127 wrote:
No, but according to physics it does!

According to physics, they can't pass the chicken that fast. ;)

RPG Superstar 2008 Top 32

1 person marked this as a favorite.

Set up a teleportation circle where your army is. Set the target for the town square. March on in.


1 person marked this as a favorite.

I wouldn't use the lich in actual combat. It may be around casting Gates, creating undead etc., but a party of level 19's should give it some concern. I like the idea of the wraiths and using gate to summon very powerful critters. You have multiple avenues of attack you should exploit. Attack the defenders. Attack the populace. Attack the rulers of the city. Attack the city itself. Attack the PC's. I'd look at doing all of that all the while not revealing the lich itself. The lich may want to focus on wearing out the PC's (no 5 minute workday encounters) before thinking of engaging the players.


2 people marked this as a favorite.
Deadmanwalking wrote:
CampinCarl9127 wrote:
No, but according to physics it does!
According to physics, they can't pass the chicken that fast. ;)

I dunno. I once ate some turkey that had gone bad, and I passed it VERY fast, like a fire hose, I almost took off.

Grand Lodge

1 person marked this as a favorite.

Yeah Gate can pretty much wreck a town you call the right creatures.

Liberty's Edge

1 person marked this as a favorite.
Pathfinder Battles Case Subscriber; Pathfinder Companion, Maps, Pawns Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Charter Superscriber

Hire a bunch of Bards to wander around town playing really depressing music. Will bring everyone down.

Alternatively, one bard, playing Song of Extinction.

Liberty's Edge

1 person marked this as a favorite.
Pathfinder Adventure Subscriber

If I was said Lich I would probably find ways of increasing my CL by 4. And then Gate in one of these (or 2 if your players are high on the optimization skala):

Hekatonkheires


1 person marked this as a favorite.
the Diviner wrote:

If I was said Lich I would probably find ways of increasing my CL by 4. And then Gate in one of these (or 2 if your players are high on the optimization skala):

Hekatonkheires

One of my go-to tricks for epic-level casters is to create a demiplane where conjuration is stronger than normal. I've been known to summon balors.


3 people marked this as a favorite.

Have your Lich research a spell that curses grain so that whoever eats it dies 3-4 days later and then rises in undeath. Surreptitiously replace all of the grain shipments to the city with said cursed grain. Bonus points if you can get your PCs to cull the city population. Double bonus points if they don't realize you stole the plot from a RTS game.


Cheburn wrote:
Have your Lich research a spell that curses grain so that whoever eats it dies 3-4 days later and then rises in undeath. Surreptitiously replace all of the grain shipments to the city with said cursed grain. Bonus points if you can get your PCs to cull the city population. Double bonus points if they don't realize you stole the plot from a RTS game.

Pretty sure most people have played either Warcraft 3 or World of Warcraft by this point.

1 to 50 of 80 << first < prev | 1 | 2 | next > last >>
Community / Forums / Pathfinder / Pathfinder First Edition / Advice / looking for ideas on how a spellcaster can bring down a city All Messageboards

Want to post a reply? Sign in.