Where Would Paizo Not Do an AP for


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I think the only real area that Paizo devs won't mess with for major portions of an AP is Absalom, as that is already the heart of PFS.

Then again, I could easily see them doing it too.
Not like there isn't anything to write about there...


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^If they do an Absalom AP after all, it MUST include the PCs being continually pestered with requests to craft magic items for these groups of weirdoes who seem on average to be slightly stronger, quicker, heartier, smarter, more aware, and more personable(*), but for some strange inexplicable reason can't craft magic items themselves even when they have plenty of time.

(*)Despite this, they somehow always seem to have pizza stains on their clothes.


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I would love to see an Alkenstar AP. I can imagine combining plots from a couple of old John Wayne movies, like Rio Bavo.

Dark Archive

Galt


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Hey now! Let's not say something I'll lament.

Silver Crusade

I just have this image of the Paizo developers sitting down to discuss an AP, someone has an idea and then James Jacobs says no because it's on the banned list.

I can't see that happening.

The only place I can see a moritorium on for a while is Cheliax and maybe Varisia but I suspect if somone came up with a brilliant idea I reckon that would be lifted.

Silver Crusade

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Pathfinder Adventure Path Subscriber

But I can perfectly see him saying 'no, because it won't sell'. Paizo is a business.

Dark Archive

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FallofCamelot wrote:

I just have this image of the Paizo developers sitting down to discuss an AP, someone has an idea and then James Jacobs says no because it's on the banned list.

I can't see that happening.

The only place I can see a moritorium on for a while is Cheliax and maybe Varisia but I suspect if somone came up with a brilliant idea I reckon that would be lifted.

I asked him about Galt, he said no.


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Pathfinder Adventure Path, Lost Omens, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber
FallofCamelot wrote:

I just have this image of the Paizo developers sitting down to discuss an AP, someone has an idea and then James Jacobs says no because it's on the banned list.

I can't see that happening.

Perhaps, but part of the problem Galt has is that no one on staff right now is evidently all that gung-ho for it.


Cole Deschain wrote:
FallofCamelot wrote:

I just have this image of the Paizo developers sitting down to discuss an AP, someone has an idea and then James Jacobs says no because it's on the banned list.

I can't see that happening.

Perhaps, but part of the problem Galt has is that no one on staff right now is evidently all that gung-ho for it.

That, and they can't agree on how they want it to go.


With Hell's Buffet still coming out, it's fair to say a Galt AP isn't going to happen anytime soon.

But they've never said it wouldn't happen ever.


I'm casting my vote for two areas: Sarusan and Druma.

Dark Archive

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On time travel stuff, couldn't it possibly happen in "PCs are thrown back into replica of world in past" way so that whatever they do doesn't actually happen, but they can learn lots of stuff from the past?


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Time travel (albeit in an extremely limited fashion) has been done before in an AP (props to whoever knows). I could see a limited instance of something like time travel occurs so long as there is a major and narrow focus in it (or a time limit).


CorvusMask wrote:
On time travel stuff, couldn't it possibly happen in "PCs are thrown back into replica of world in past" way so that whatever they do doesn't actually happen, but they can learn lots of stuff from the past?

Same "Paizo has to create that past".

Dark Archive

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Nutcase Entertainment wrote:
CorvusMask wrote:
On time travel stuff, couldn't it possibly happen in "PCs are thrown back into replica of world in past" way so that whatever they do doesn't actually happen, but they can learn lots of stuff from the past?
Same "Paizo has to create that past".

But its not like paizo has to detail whole word, just the nation/area that adventure would take place in .-.

Silver Crusade

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CorvusMask wrote:
Nutcase Entertainment wrote:
CorvusMask wrote:
On time travel stuff, couldn't it possibly happen in "PCs are thrown back into replica of world in past" way so that whatever they do doesn't actually happen, but they can learn lots of stuff from the past?
Same "Paizo has to create that past".
But its not like paizo has to detail whole word, just the nation/area that adventure would take place in .-.

They'll still want to kill Hitler instead of doing whatever they were supposed to do in the first place.


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Good thing they have a sword of killing Hitler for that.


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Sissyl wrote:
Good thing they have a sword of killing Hitler for that.

It's got a +5 against Hitlers!

Dark Archive

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But, are they prepared to face Mecha Hitler at Castle Wolfenstien in the next AP?

Silver Crusade

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DM Alistair wrote:
Time travel (albeit in an extremely limited fashion) has been done before in an AP (props to whoever knows). I could see a limited instance of something like time travel occurs so long as there is a major and narrow focus in it (or a time limit).

I know there is a tiny bit in

Spoiler:
Mummy's Mask.
And they describe it as a "time loop" at first, which had me greatly hoping for a Groundhog's Day-esque scenario. I was super disappointed when that was not a thing.
Dark Archive

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NenkotaMoon wrote:
But, are they prepared to face Mecha Hitler at Castle Wolfenstien in the next AP?

If they die trying to kill Hitler, at least they died following their dreams :p


We need APs set in the other continents like Casmaron or Arcadia. In fact Arcadia would be awesome, as would be that nation that is like Greece that I can't remember the name of. No more Cheliax or Varisia APs for a while. 3 each is enough.

Paizo Employee Creative Director

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CorvusMask wrote:
Nutcase Entertainment wrote:
CorvusMask wrote:
On time travel stuff, couldn't it possibly happen in "PCs are thrown back into replica of world in past" way so that whatever they do doesn't actually happen, but they can learn lots of stuff from the past?
Same "Paizo has to create that past".
But its not like paizo has to detail whole word, just the nation/area that adventure would take place in .-.

Actually, it's exactly like that. Even if we set an adventure in the distant past of, say, Cheliax... the further back we go, the more we have to address things like deities and race options and class options and factions available and more and more and more. Go back more than a few hundred years, for example, and presto—no Hellknights. There's ALL sorts of things that would need to be adjusted and addressed that would insanely "complexify" the creation of the adventure... and in the end, I'm pretty sure that no matter what plot we gave it, the ACTUAL plot in play would get overshadowed by the players (even if it's just one player) trying to play a sort of "change the future" element.

To me, a time travel story simply isn't worth the trouble. There are certainly ways TO do it in a more controlled fashion, as seen in some of our adventures like Armagedden Echo or Emerald Spire or even Serpent's Skull... but even those can be tricky.


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DM Alistair wrote:
Sissyl wrote:
Good thing they have a sword of killing Hitler for that.
It's got a +5 against Hitlers!

You're not there, you're getting drunk!


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We could always travel to another time period somewhere other then Golarion...like earth in the 1980's...EXCELLENT!!!


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Dragon78 wrote:
We could always travel to another time period somewhere other then Golarion...like earth in the 1980's...EXCELLENT!!!

In setting, that's the Future.

Dark Archive

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James Jacobs wrote:
I'm pretty sure that no matter what plot we gave it, the ACTUAL plot in play would get overshadowed by the players (even if it's just one player) trying to play a sort of "change the future" element.

So that would happen even if it was like "You are so far past in history you have no clue what is going on, oh and earthfall is in a month"? ._. Like, I'd hope players have some self control at least...


I know that is the future for the setting but if I had to go to the earth with my pathfinder characters that time period would be my first choice;)


So your character can personally kill disco.

Edit: you really think your character is high enough levels to take out Donna Summer. Good luck with that. :-)


Disco was already dead in the 80's though maybe I was the one who killed it...trippy.

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