
UnArcaneElection |
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^If they do an Absalom AP after all, it MUST include the PCs being continually pestered with requests to craft magic items for these groups of weirdoes who seem on average to be slightly stronger, quicker, heartier, smarter, more aware, and more personable(*), but for some strange inexplicable reason can't craft magic items themselves even when they have plenty of time.
(*)Despite this, they somehow always seem to have pizza stains on their clothes.

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I just have this image of the Paizo developers sitting down to discuss an AP, someone has an idea and then James Jacobs says no because it's on the banned list.
I can't see that happening.
The only place I can see a moritorium on for a while is Cheliax and maybe Varisia but I suspect if somone came up with a brilliant idea I reckon that would be lifted.

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I just have this image of the Paizo developers sitting down to discuss an AP, someone has an idea and then James Jacobs says no because it's on the banned list.
I can't see that happening.
The only place I can see a moritorium on for a while is Cheliax and maybe Varisia but I suspect if somone came up with a brilliant idea I reckon that would be lifted.
I asked him about Galt, he said no.

Cole Deschain |
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I just have this image of the Paizo developers sitting down to discuss an AP, someone has an idea and then James Jacobs says no because it's on the banned list.
I can't see that happening.
Perhaps, but part of the problem Galt has is that no one on staff right now is evidently all that gung-ho for it.

Nutcase Entertainment |
FallofCamelot wrote:Perhaps, but part of the problem Galt has is that no one on staff right now is evidently all that gung-ho for it.I just have this image of the Paizo developers sitting down to discuss an AP, someone has an idea and then James Jacobs says no because it's on the banned list.
I can't see that happening.
That, and they can't agree on how they want it to go.

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CorvusMask wrote:On time travel stuff, couldn't it possibly happen in "PCs are thrown back into replica of world in past" way so that whatever they do doesn't actually happen, but they can learn lots of stuff from the past?Same "Paizo has to create that past".
But its not like paizo has to detail whole word, just the nation/area that adventure would take place in .-.

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Nutcase Entertainment wrote:But its not like paizo has to detail whole word, just the nation/area that adventure would take place in .-.CorvusMask wrote:On time travel stuff, couldn't it possibly happen in "PCs are thrown back into replica of world in past" way so that whatever they do doesn't actually happen, but they can learn lots of stuff from the past?Same "Paizo has to create that past".
They'll still want to kill Hitler instead of doing whatever they were supposed to do in the first place.

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Time travel (albeit in an extremely limited fashion) has been done before in an AP (props to whoever knows). I could see a limited instance of something like time travel occurs so long as there is a major and narrow focus in it (or a time limit).
I know there is a tiny bit in

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Nutcase Entertainment wrote:But its not like paizo has to detail whole word, just the nation/area that adventure would take place in .-.CorvusMask wrote:On time travel stuff, couldn't it possibly happen in "PCs are thrown back into replica of world in past" way so that whatever they do doesn't actually happen, but they can learn lots of stuff from the past?Same "Paizo has to create that past".
Actually, it's exactly like that. Even if we set an adventure in the distant past of, say, Cheliax... the further back we go, the more we have to address things like deities and race options and class options and factions available and more and more and more. Go back more than a few hundred years, for example, and presto—no Hellknights. There's ALL sorts of things that would need to be adjusted and addressed that would insanely "complexify" the creation of the adventure... and in the end, I'm pretty sure that no matter what plot we gave it, the ACTUAL plot in play would get overshadowed by the players (even if it's just one player) trying to play a sort of "change the future" element.
To me, a time travel story simply isn't worth the trouble. There are certainly ways TO do it in a more controlled fashion, as seen in some of our adventures like Armagedden Echo or Emerald Spire or even Serpent's Skull... but even those can be tricky.

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I'm pretty sure that no matter what plot we gave it, the ACTUAL plot in play would get overshadowed by the players (even if it's just one player) trying to play a sort of "change the future" element.
So that would happen even if it was like "You are so far past in history you have no clue what is going on, oh and earthfall is in a month"? ._. Like, I'd hope players have some self control at least...