Bayonetmancer Homebrew Class


Homebrew and House Rules


http://1drv.ms/1SPUsUy

Background: One of my friends got a little upset at our GM for enforcing the plug rule regarding bayonets. Which gave us the idea of a Bayonetmancer, a crossbowman who uses underbarrel bayonets. I have now made this class for our own personal use mostly, but anybody is welcome to use this.

Class: Bayonetmancers use underbarrel bayonets to not be completely useless in melee with a ranged weapon. He adds some low level casting, crossbow combat style from the ranger, and some class perks.

Feedback: I did this in about an hour, so any balancing feedback would be nice. Also i need more imbue abilities at higher levels, if anybody has ideas on those.


LINK TO PDF

Both the flavor and mechanics for this class are all over the place. Still, considering the short prep time, the layout is pretty good. I think the focus of this class is far too narrow: a guy who specializes in magically stabbing things with a crossbow.

If you want the bayonet to "work", that can be accomplished a house-rule or with one or more homebrew feats. Specializing in a crossbow bayonet should be an option for any class - not a class itself. You could go the route of reworking the ranger so that you have some spell casting, a good selection of skills, and lots a weapon talent. But it could go beyond one type of weapon.

Another route is make this a prestige class, which are meant to be more narrow in focus.

I will address this in more detail when I have time.


When I saw Bayonetmancer, I was expecting something like this.


Ciaran Barnes wrote:

LINK TO PDF

Both the flavor and mechanics for this class are all over the place. Still, considering the short prep time, the layout is pretty good. I think the focus of this class is far too narrow: a guy who specializes in magically stabbing things with a crossbow.

So it's both all over the place and to narrow? Its actually not a guy who specializes in magically stabbing things. Its a professional crossbowman, who has some decent (not amazing) support melee and support casting to round him out. His specialty isn't actually stabbing, the bayonet is always a step behind traditional melee attackers in that regard. Think of it as an Arcane Archer but sacrificing a little magic to add a little melee. At least that was the aim.


Scud422 wrote:
When I saw Bayonetmancer, I was expecting something like this.

lol, that already exists, it's the Crimson Assassin Prestige class


Yes it is both, or is to me anyhow. Maybe you could expand the class into one that can accommodate a variety of character builds, of which the crossbowman is one. For example, an archer who handily uses his bow as a quarterstaff or a knife-fighter who can fluidly mix melee and ranged with equal lethality.

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