Warrior of Achaekek


Advice


So I recently joined a game that will be doing the Way of the Wicked campaign. Fairly normal, the stipulations are that certain classes are banned (Gunslinger, Summoner, Samurai, and all hybrid classes) and that we are going on a 25 point buy system. What I need is some advice on whether or not I can roleplay as a follower of Achaekek (preferably as a Divine Tracker Ranger) and still do the whole topple the government thing. A friend and I assume that since the first king of House Darius slew the old king in personal combat that it is sort of like a military coup (in that the leader and his ilk are fair game for the Red Mantis and other zealots of He Who Walks in Blood) however I would love to hear other's take on this situation. I would also like to hear any alternative suggestions for a follower of Achaekek who will be able to not get the party or himself killed if I can reasonably roleplay as one of them. As always thank you for your time.


The guild is mother, the guild is father. Holy Achaekek's will shall be done.


I don't think there should be any problem here.

By the way, Divine Trackers of Achaekek get access to a pretty neat combo - take the Achaekek-favored Combat Style rather than TWF. You can get TWF for your first combat style feat, IMPROVED TWO-WEAPON FEINT (!!!!!!!) for your second, and ITWF or Two-Weapon Rend for the third.

You could probably qualify for ITWF with your DEX at level 9ish when you pick up a Belt of Physical Perfection... Though I prefer a nicer 16/15 STR/DEX spread and slap +2 to both with the Dual Talent alternate Human trait.

The fact that you can get Improved Two-Weapon Feint with any of the pesky prerequisites is amazing though.


You should be fine fluff-wise. Achaekek and Asmodeus kinda go hand in hand.


Okay, so I just woke up and I saw another person post what they want to be. I've already made my intentions to be a Ranger in the post, but now we have a bit of a melee problem. We have an Lawful Evil Anti-Paladin (GM gave it the go ahead), an Unchained Rogue Weretiger who wants to go Assassin, a Magus of some sort, and me the Ranger. I mean, I like playing in a group that's somewhat balanced so we don't get majorly shafted in one kind of encounter and this party composition seems like one that will be annihilated if we ever have to be near a flyer or anyone who can just pepper us at range.


Dresdran wrote:
Okay, so I just woke up and I saw another person post what they want to be. I've already made my intentions to be a Ranger in the post, but now we have a bit of a melee problem. We have an Lawful Evil Anti-Paladin (GM gave it the go ahead), an Unchained Rogue Weretiger who wants to go Assassin, a Magus of some sort, and me the Ranger. I mean, I like playing in a group that's somewhat balanced so we don't get majorly shafted in one kind of encounter and this party composition seems like one that will be annihilated if we ever have to be near a flyer or anyone who can just pepper us at range.

So choose Archery specialization and pick your feats to help balance you for melee. Or better yet take the Hunter class focusing on range and have your animal companion provide backup. It sounds like you have almost too many melee guys and very little diversity. A Hunter grants both Ranger and Druid spells and an Animal companion with some nice feats to go along with it. The Magus isn't a bad class they however lack the diversity of a Wizard as far as spells.


Magus + Ranger are really good at switch-hitting, so I don't see the problem.


Looking at your group set up may I suggest the warpriest of Achaekek? You need some kind of healing for status removal plus it gives you all the flavor of being a devoted follower of the Great Mantis. Your group already has enough melee but no divine or arcane classes.


Derek Dalton wrote:
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Grond wrote:
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Unfortunately all Hybrid classes are banned because they, and I quote, "are too powerful".


Dresdran wrote:
Derek Dalton wrote:
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Grond wrote:
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Unfortunately all Hybrid classes are band because of reasons only the DM knows (he's relatively new at this and I don't think he wants to deal with them).

Then how can the magus be in the group, it is a hybrid class


Um ... because Magus is a base class, not a hybrid?


The Magus is a wizard/fighter hybrid. Dresdran means "hybrid" as in a class that appeared in the Advanced Class Guide. That this book is somehow far more overtuned than any other is hilariously incorrect but a sentiment a lot of GM's seem to believe.


Dresdran wrote:
Derek Dalton wrote:
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Grond wrote:
...
Unfortunately all Hybrid classes are banned because they, and I quote, "are too powerful".

That...does not make any sense. Hybrid classes are usually less powerful than the base classes they are spawned from. Warpriests are absolutely not too powerful.

Look up the archetype I mentioned for warpriest. It absolutely fits to a "T" the flavor of character you want while also providing your group some badly needed divine power. If your GM is not willing to allow something that fits what you and your group needs and wants then I'd look for another DM.


I know Grond and that was what he originally was, but I make do with what I have. As it stand apparently there are only four players for this game, so now our no Arcane or Divine full caster thing is even more pronounced. Also as it stands our DM let it slip that the campaign would not go as planned by book 2, so it seems he's using the books as a very rough template for his own. Now I did read that some Druids are known for following Achaekek, what exactly kind of druid would that be? He also said that no one starts with an animal companions, so if we get one it will have to be from the wilderness.

The problem is that he is also a part of my other Monday game. Basically this group of people do this thing where every week they switch between two people (in this case my DM and another guy) who DM two different games. As it stands I'm in both his game, and his friend's Skull and Shackles game. The way I got in was that a friend was looking for a replacement for one guy for the Skull and Shackles who had to leave because of new schedule conflicts.


Well, if you really need both Arcane and Divine support you could always show him what a real overpowered class looks like and reflavor the Razmiran Priest to be an undercover cleric of Achaekek. Lacking the powerful alignment aura or other signs of "this dude is obviously a cleric of an evil god" while still being able to cast divine spells would be pretty useful for a faith that focuses on stealth and subterfuge.


I do actually have a Razmiran Priest character I created quite some time ago, the problem is that I made him a Lawful Good mook whose been brainwashed into thinking that Razmir is a kind, benevolent god of fortune who granted him his powers and his familiar (I gnabbed the Celestial bloodline and switched out the first ability for a familiar as per the familiar rules with certain bloodlines).

Now I could play as him, but like I said I originally had him as this super ignorant priest who honestly thinks he is a cleric and would slowly over the course of whatever campaign he is in learn that Razmir is a charlatan and that he has been following an evil man all of these years, ending with him basically seeking a way to get his revenge. Also the problem is that we are all supposed to be natives of this island. However I might be able to make this work.


I've considered using the Razmiran Priest for a number of concepts that have nothing to do with Razmir; it's a perfect archetype for someone hailing from Rahadoum, for example.

I think that a super secret, highly illegal religion in a hostile LG-to-the-point-of-cruelty society would want to train priests that can do cleric things without being identified as a cleric, but I understand that some people side eye reflavoring setting specific content like that for one reason or another.


For the limitations being imposed on you this Razmiran Priest is a great idea.


Hm, I think I might end up saving my Warrior of Achaekek for another campaign, one in which he can be a Mantis Zealot Warpriest. So we have an Unchained Rogue, a Knight of the Sepulcher Anti-Paladin, a dex-based Magus, and whatever I am. I'm thinking now of either a Blight Druid or a Fiendish Vessel Tiefling. The Razmiran Priest would be useful to go undetected, by considering the GM I don't know if it would be allowed, plus I feel like I should save my original Razmiran Priest for a good campaign where his ignorance shines. Any other evil kinds of people I could play as that could shore up our fullcasting deficit.


A caster Druid would be another good choice; Druids do a lot of the control stuff that you really want a Wizard for while also bringing the status removal that a divine caster is required for.


Yeah, the reason I might go Blight Druid is due to our Anti-Paladin's ... affinity for pestilence. As in he might cause plagues by accident.


Looking at the Blight Druid, it doesn't seem like you're giving up anything you might miss (as great as the class is the Druid has a bizarre number of incredibly underwhelming features). The ability to pick up a few domains that would otherwise be unavailable is pretty cool; the Loss subdomain of Darkness has a really neat 8th level ability and you get some pretty excellent spells out of it.


Dresdran wrote:
Hm, I think I might end up saving my Warrior of Achaekek for another campaign, one in which he can be a Mantis Zealot Warpriest. So we have an Unchained Rogue, a Knight of the Sepulcher Anti-Paladin, a dex-based Magus, and whatever I am. I'm thinking now of either a Blight Druid or a Fiendish Vessel Tiefling. The Razmiran Priest would be useful to go undetected, by considering the GM I don't know if it would be allowed, plus I feel like I should save my original Razmiran Priest for a good campaign where his ignorance shines. Any other evil kinds of people I could play as that could shore up our fullcasting deficit.

Could I recommend one of my favorite evil Druid builds?

- For archetype you have several options, Urban Druid with the Espionage, Memory or Martyr domains, Blight Druid with some of the Darkness domains, or if you want to be more into combat Natural Fang with the Vulture domain works too (but the main thing about Nature Fang is picking up Studied Target to increase your spell DC).

- Motherf@!*ing Shade of the Uskwood feat.


I do like the Blight Druid with the Darkness domain, but the Shade of the Uskwood might be a problem. You see we start with absolutely nothing, as we were captured and are in prison waiting execution. Now I would love for it to work, but I have this thought that the effigy would be targeted quite a bit. As to the Urban Druid, me like. Me like quite a bit.


One of my friends will be playing an urban druid for the Hell's Rebels campaign we are about to start. He seemed to really enjoy the flavor of it.


Yeah, I love Urban Druid - Blight has nicer thematic stuff, but Memory Lapse/Mind Blank, immunity to enchantments, and motherfriggin' Spontaneous Casting is amazing.

Regarding the token, remember that it doesn't say anywhere you must carry it within your person. You could have it be guarded by your Druidic Circle or have it safeguarded somewhere else.

Since your party is missing some esoteric skills and a lighter, more manipulative side, Urban Druid could work well too.


Oh ya, another odd thing my GM is doing is that everyone gets two extra skill points each level. Basically our Aasimar Anti-paladin is our face (now that he has 4 skill points to play with), the rogue has an ungodly amount of skills, and I wouldn't be surprised if our Magus has some of the knowledge skills on lockdown.


Hm, could it be buried? I think I have an idea. He hired a group of ... citizens of questionable ethics to dig up his parent's graves and ... gave his effigy to his loving parents to hold on in his absence. What kind and caring folks they are.


Make sure you go unearth it at some point in the adventure though! It's a powerful unholy symbol so it'd be nice to have around.


Your right, can't let dear old mother and father keep it for too long. I might need it one day and ... well, they don't have need for it anymore.


Now what does he want to do? I think I'm going to go with a Memory Urban Druid who seeks to find something, anything within the Church's history that he can use to incriminate them publicly and get it out their in such a fashion that it cannot be traced back to him.

Here's how I set him up, he was the son of merchants who were very, and I mean very, religious. So religious that, when they were struck with terrible illness (alongside the character and his siblings), thinking their whole family would die they basically gave all their earthly possessions to the church. Well miraculously the character survived, however the rest of the family did not. Thing is the church still took everything and gave it to help others, taking in the character to be raised as a priest of the faith (a holy man of Mitra has no use for earthly possessions, am I correct in this line of reasoning?). However he did not like this as he saw that as the church taking that which did not belong to them and after much thought he basically fled from the church.

Now to fashion the part where he met worshipers of Zon-Kuthon.


Whether or not a holy man of Mitra has need of possessions kind of depends on the holy man. Some choose to live piously and don't take any more than they need, but priest can definitely be a political position if you try hard enough which comes with the power, prestige, and wealth a political position can grant.


Arachnofiend wrote:
Whether or not a holy man of Mitra has need of possessions kind of depends on the holy man. Some choose to live piously and don't take any more than they need, but priest can definitely be a political position if you try hard enough which comes with the power, prestige, and wealth a political position can grant.

Good to know. Now should I get Cosmopolitan alongside Shade of the Uskwood so I can grab Bluff and Disguise as class skills? Once I get alter self at will at level 6 Diguise should be relatively simply, however for the first 5 levels it would be nice to have a relatively good score so I'm not caught.

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