Raising Aasimar (Spoilers)


Rise of the Runelords


First, I am going under the age assumption for Aasimar that James Jacobs has stated - normal human lifespan. This way, Nualia isn't older than Sandpoint.

First, I'm running under the assumption that Nualia was in her teens (and probably 17 or 18 when she miscarried and went nuts).

I've a player in my new Runelords campaign who has decided to play an Aasimar... and who grew up in Sandpoint. (In fact, everyone has decided to grow up there, or in one case moved to Sandpoint with his family (probably) when in his early teens). She likely is five years younger than Nualia as a result. And while I've not yet gotten a solid character background, I'm willing to bet her folks will still be alive.

So how would the town have treated this second aasimar child? Given that Nualia was picked on by other children and various townsfolk considered her holy and wanted hair clippings and the like to cure various ails... would a second aasimar have experienced this as well? Would her folks have kept the majority of the idiots away from their kid?

And how much hatred will Nualia feel for this other aasimar (who has decided to play a Bard, thus having a high charisma)? What do you see her reaction? Hatred? Or pity perhaps and urging her to embrace Lamashtu and cast off her ugly hideous celestial deformity?

How would you run with this?

(Other two characters are a Varisian rogue and an Ulfen wizard, and are the bard's contemporaries.)


Sandpoint is one of the most enlightened places in Golarion. Their attitude is expressed by the fact that they hang a mirror on the Welcome to Sandpoint" sign. Sandpoint is the place to build your character with an exotic heritage who encountered little to no prejudice about it.

Fun fact: Sandpoint was lifted almost in it's entirety from it's original incarnation as a sample town in the Dungeon Master's Guide 2 book.


In theory, yes.

And then you learn about Nualia's backstory which included her being picked on by other children, people wanting lockets of her hair for use in tonics and the like, and basically people behaving badly.

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I actually went with making Sandpoint a lot older instead. That way it made Nualia seem even crazier, that she wanted to take revenge many years later. It also gave Sandpoint time to mellow into a more forgiving place.

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Drahliana Moonrunner wrote:

Sandpoint is one of the most enlightened places in Golarion. Their attitude is expressed by the fact that they hang a mirror on the Welcome to Sandpoint" sign. Sandpoint is the place to build your character with an exotic heritage who encountered little to no prejudice about it.

Fun fact: Sandpoint was lifted almost in it's entirety from it's original incarnation as a sample town in the Dungeon Master's Guide 2 book.

Sandpoint is welcoming and friendly, but it's far from perfect and I wouldn't call it "one of the most enlightened places on Golarion." The sign out front is more of a "be on your best behavior" request and not so much a "We accept all" indication. The way the townsfolk treated Nualia is a great example of them NOT being enlightened, and there's plenty of small-minded or bigoted or just plain bad people in the town. They'll certainly be afraid or prejudiced about exotic races that look monstrous and unfamiliar—aasimars do NOT generally look monstrous or unfamiliar, but beautiful and compelling.

And while Sandpoint AND the city stuff in DMG 2 were indeed both written my the same author (me), Sandpoint does not appear in DMG 2. The town I detailed in that book as the sample town was Saltmarsh, a town from the Greyhawk setting that featured prominently in a series of classic 1st edition adventures but was, curiously, NEVER detailed or mapped until I did so in DMG 2. I drew upon the lore from those early adventures for the baselines of Saltmarsh, but the vast majority of its design was from my imagination, and a fair amount was inspired from my home town of Point Arena. Sandpoint was even MORE heavily influenced by Point Arena (the sign out front was a historical reality in Point Arena, as was the fact that it's a small town with the only theater in a 45 mile radius our so, and that at one point the city dump was the ocean cliff just by the lighthouse, and so on).

Anyway... back to the original poster:

How the town treats another aasimar depends greatly on how that 2nd aasimar looks and acts. Nualia was treated poorly becasue her celestial heritage was mysterious (she was a foundling whose parents remain mysterious to this day) who's adoptive father, while having good intentions, pretty much set her life up to be ruined by being a combination of overprotective and boastful of the fact that he was raising a "child of the gods." Additionally, her unearthly beauty tended to make things awkward for her; it's hard to get friends when they're all either insanely jealous of you or insanely infatuated with you. And on top of that, superstitions about how she would bring you luck with a look or a touch or a kind word ended up basically ruining her private life—she had none.

Now, if this 2nd aasimar in town is equally beautiful or compelling, but is 5 years behind Nualia, the town may well have learned their lesson and would be more timid. Not because Nualia turned into a villain (they don't realize that yet) but because they still believe her life ended tragically. The citizens of Sandpoint are not evil and they overall feel guilty about how Nualia was treated in hindsight, and so they might treat an 2nd aasimar as a chance for redemption but also be super nervous about duplicating their actions. They would likely treat a 2nd beautiful aasimar with intense care and be very protective of her, rather than try to treat her as a resource for their own ailments.

Of course, if this 2nd aasimar didn't look insanely beautiful, they might not even know she was an aasimar in the first place and would just treat her normally.

And on top of that, if the second aasimar's parents were better and protected her and treated her with respect, or if she has NO parents and grew up in the orphanage or on the street, chances of a bad parent encouraging the town to treat her as a gift from the gods diminish and the town, once again, might not even realize that she's an aasimar.

SO, it depends a lot on the appearance and personality and background of the aasimar PC, but if this were my game, I'd run it as the town seeing the new aasimar as being a chance to apologize to the race and be super protective and overly gentle with her. Which might have weird backfire repercussions of their own. I'd ABSOLUTELY ...

Spoiler:
...set things up so that she'd be the younger sister of Nualia, and seek to tie in the parents in some way in the rest of the adventure, and make Nualia's potential redemption or her potential use as a recurring villain be a bigger element in the campaign.


That is a thing of beauty.

Heh. Heh heh heh. Mwahahahahahahahahahaahahaha!!!!!

Half.

=^-^=


In my campaign it worked very well having the PC paladin as Nualia's sister who had been away from town for a few years and missed Nualia's Tragic 'Death', and I had her as a recurring villain up until the final book


In addition to what has been said here, "Bastards of Golarion" pretty much uses Nualia as the model for the "Celebrity" background.. including artwork that looks pretty much like her.

While the book has large portions dedicated to Half-Elves and Half-Orcs, there is a lot that is usable for other part-human races.


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I was the PC paladin, and I wrote this up as backstory when the players found out the status of a certain NPC...

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I have two players with Aasimar in my current campaign. They are about 10 years younger than Nualia. I had her play somewhat of a protective roll with them and buffered a lot of the towns behavior. Since they were obviously not clerical material (both have Wisdom <10) they were eventually fostered out to a traveling paladin and were not present for her death. I made sure that they experienced a lot of it when they came for the festival though.

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