Level one feat for a phantom


Advice


I'm thinking of doing a one level dip into the Spiritualist class with the fractured mind archetype, and the phantom will take dedication so I can maximize will saves. I'm wondering if anyone familiar with this class could please give me some tips.

The phantom gets one feat at level one, and I'm trying to figure out what would be best. I don't imagine there are new feats that allow the incorporeal form to hit corporeal creatures, but I feel that is what I would like to do the most. Incorporeal form I feel is my goto if I bring out the phantom, and I'm not positive, but I think in incorporeal form the phantom can give a flank. Any ideas on getting the phantom to hit corporeal creatures, or just a solid level one feat would be much appreciated.


Flanking and Threatening:
When making a melee attack, you get a +2 flanking bonus if your opponent is threatened by another enemy character or creature on its opposite border or opposite corner.

Threatened Squares

You threaten all squares into which you can make a melee attack, even when it is not your turn. Generally, that means everything in all squares adjacent to your space (including diagonally). An enemy that takes certain actions while in a threatened square provokes an attack of opportunity from you. If you're unarmed, you don't normally threaten any squares and thus can't make attacks of opportunity.

I don't believe your Phantom can make a melee attack in incorporeal form, so it won't provide flank. If there is a way for your incorporeal phantom to hit enemies, it must be a very roundabout way since it wasn't meant for that to be.

As for feats, you now have an excellent opportunity to pick up a Teamwork Feat.

Intercept Charge:
You can get in the way of an opponent charging your ally.

Benefit: When an opponent charges your ally with this feat, as an immediate action you can move up to your speed toward any square in the path of the charge. If you end your movement in the path of the charge, the opponent must stop when it becomes adjacent to you and then attack you instead of your ally. Your movement from using this feat counts toward your movement on your next turn.

Ally Shield:
You are willing to use your allies as shields to ward off attacks aimed at you.

Benefit(s): Whenever you are the target of a melee or ranged attack and are adjacent to an ally who also has this feat, you can initiate this feat to skillfully pull the abettor into harm's way or dodge behind the abettor as an immediate action.

You gain cover against that attack (and only that attack). If the attack misses you but would have hit you if not for the cover bonus to your armor class, the abettor becomes the target of the attack and the attacker must make a new attack roll (with all the same modifiers) against the abettor's armor class.

Both of these would be hilarious if you're facing enemies without means to damage the incorporeal. (Low-lv or animals)

And if you're looking for feats which doesn't place your Phantom in harms way, there's also a bunch of those.

Trade Initiative:
You're an expert at helping your partner respond faster, and vice versa.

Benefit(s): After initiative is rolled but before enemies' initiative is revealed, you may trade the results of your die roll (not including modifiers) with an adjacent ally who also possesses this feat.

Escape Route:
You have trained to watch your allies’ backs, covering them as they make tactical withdraws.

Prerequisite: none

Benefit: An ally who also has this feat provokes no attacks of opportunity for moving through squares adjacent to you or within your space.

And of course Shake it Off, which grants you +1 to all saves per adjacent ally.

Other than those, which require you to invest a feat, you should look into feats for your phantom which would help you Phantom assist you. Since it won't scale with your level (as familiars does) it can only be used as a support.


Teamwork feats would require my character to take them as well. I have found the antagonize feat, which would work well with the diplomacy and sense motive already given as skill focuses.

I'll have to go read again, but the incorporeal creature definitely threatens the squares, but it just won't damage corporeal creatures. I believe that will still provide a flank.


Human Fighter wrote:

Teamwork feats would require my character to take them as well. I have found the antagonize feat, which would work well with the diplomacy and sense motive already given as skill focuses.

I'll have to go read again, but the incorporeal creature definitely threatens the squares, but it just won't damage corporeal creatures. I believe that will still provide a flank.

The only way it could flank while incorporeal at level 1 is if it's got a touch spell ready to be delivered.

Quote:
Unlike other incorporeal creatures, an incorporeal phantom can't attack corporeal creatures, except to deliver touch-attack spells using the deliver touch spell ability.

If you're taking Spiritualist for a single level to boost your Will saves (and get two Skill Focus feats at the same time), you're going to want to keep it in your head. If you're going to keep it in your head, it doesn't really matter what it's feat is. Bringing it out in combat is less than ideal otherwise.

That said, if you're hell bent on bring it out during fights,leaving it incorporeal and give it Shake it Off (you'd have to take it too) to stand next to you might work. But really, you're better off just leaving it in your head except for maybe scouting.


Why does it matter that it can't attack corporeal creatures? It's still threatening the squares.

I'm looking for any useful feat for the phantom, but plan to keep it in my head. I am definitely not taking a teamwork feat as that would require me to use a feat myself.


You only threaten those squares into which you can make a melee attack.
(I qouted those rules in my post, it's in the first spoiler)
Your phantom can't normally attack anyone (living) while it is in incorporeal form, so it does not provide flank.


Human Fighter wrote:

Why does it matter that it can't attack corporeal creatures? It's still threatening the squares.

I'm looking for any useful feat for the phantom, but plan to keep it in my head. I am definitely not taking a teamwork feat as that would require me to use a feat myself.

You could take Scholar for +2 to two knowledge skills. Have your phantom use it's class skills on two knowledge skills you're weak on and dedicate it's two floating skill points into those.

Now you'd be running with Inner Will, Skill Focus (Sense Motive), Skill Focus (Diplomacy), an additional boost to Will Saves and you could consult with your phantom on a few knowledge topics where it'd have a +4 on the roll (Scholar just negates it's terrible intelligence).


The phantom in incorporeal can still threaten the squares, which provides a flank. It just can't attack corporeal creatures.

I didn't realize I could consult with the phantom while it's in my consciousness. Thanks for the suggestion, cavernshark.


Human Fighter wrote:
The phantom in incorporeal can still threaten the squares, which provides a flank. It just can't attack corporeal creatures.

If the phantom can't make a melee attack against your enemy, it won't threaten, and does not provide flank.

SRD: Threatened Squares wrote:
You threaten all squares into which you can make a melee attack, even when it is not your turn. Generally, that means everything in all squares adjacent to your space (including diagonally). An enemy that takes certain actions while in a threatened square provokes an attack of opportunity from you. If you're unarmed, you don't normally threaten any squares and thus can't make attacks of opportunity.


Just have it "carry" a touch attack spell and never deliver it


They can't hold the charge


Human Fighter wrote:
I didn't realize I could consult with the phantom while it's in my consciousness. Thanks for the suggestion, cavernshark.

No problem. Here's the relevant info that should make it possible. It's under the link section of the phantom.

Link wrote:
A spiritualist and her phantom share a mental link that allows for communication across distances (as long as they are on the same plane). This communication is a free action that can be performed even when it isn't the spiritualist's turn, but the spiritualist and the phantom must both be conscious to communicate in this way. This allows the spiritualist to give orders to her phantom at any time.

Since your phantom is still conscious while in your mind, it should allow you both to communicate. It's questionable whether it can see/hear in that state without Bonded Senses active, but you should still be able to ask it questions or summon it out to look for itself if the issue isn't pressing.

Grand Lodge

I quite like the idea of a one level dip to get the ghost, and the will save bonuses are pretty extreme (+2 class, +2 iron will, +4 mind effecting, 1/day shunt to your phantom).

Interested to hear if there are any more good ideas for feats.

Also, as you can channel your own hit points to heal it, there is still the potential to use it in combat if you can work around the planar barrier aspect.


@wonderstell, you recognize that the incorporeal creature can still attack and it threatens the squares, right? Flaking which you've quoted twice now says you just need to be able to make attacks into the squares to be able to flank, which the phantom in incorporeal form can do. The idea is to give orders a flaking bonus, and the phantom obviously can't use the bonus itself unless it can attack the creature under the circumstances.


Pathfinder SRD wrote:
Unlike other incorporeal creatures, an incorporeal phantom can't attack corporeal creatures, except to deliver touch-attack spells using the deliver touch spell ability.
Pathfinder SRD wrote:

Attack Roll

An attack roll represents your attempt to strike your opponent on your turn in a round. When you make an attack roll, you roll a d20 and add your attack bonus. (Other modifiers may also apply to this roll.) If your result equals or beats the target's Armor Class, you hit and deal damage.

I interpret this to mean that your phantom can't make an attack into the squares around it unless there is something to attack. Which is to say, your phantom won't threaten since it can't make an attack against corporeal creatures.

It sounds as if you want your phantom to trick your enemies into thinking it is a threat. But then it would need to use Bluff to Feint in Combat.


The phantom can make attacks. There's a whole thing about incorporeal phantom attacking other incorporeal creatures. The creature has slam attacks which make them considered armed.


Ah, yes. I meant to say that:

"Which is to say, your incorporeal phantom won't threaten corporeal creatures since it can't make an attack against corporeal creatures."

Your (incorporeal) phantom can't (normally) make attacks unless there is something incorporeal to attack. If it can't attack an opponent, then it is not threatening that opponent.


I have been exploring something similar. One thought was to take a feat that would help with aiding me on skill checks especially outside of combat.

So one somewhat random but very flexible idea is to take Additional Traits as the Phantom's only feat. There are 100's of traits many of which could be very helpful (mentored gives a +1 trait bonus on aid another skill checks for example). There are even strange things like traits that let your phantom stabilize with a touch or have some limited casting abilities (one trait gives at will speak with animals limited to one type of creatures but still kinda fun).

Do people think this would be legal? And if so what traits would you suggest (again for a phantom that will primarily be in shared consciousness form and will never progress past 1hd as I only plan a single level dip)


Agent of Chance (Religion)
Allow adjacent ally to reroll skill check (before the result is revealed) once per day.

Helpful (combat)
The aid another bonus granted to allies increases from +2 to +3.

Fixer (Regional)
Can tinker with one broken object per day and allow everyone to ignore the item's broken condition for 24 hours.

Arcane Dabbler (regional)
Select two non-harmful cantrips. You can cast them both once per day.

Corpse Dodger (Regional)
Cast Hide from Undead once per day. Swift action to cast, always cl 1.

Heavenly Touch/Touch of the Gods (Regional)
Stabilize at will.

Numerologist (Regional)
Once per day, determine the Disable Device and Reflex DC of a trap with a perception check.

Technic Tinkerer (Regional)
Choose any 0-level spell. May cast it once per day.


I was also looking at traits that helped with sense motive (which could be done while in shared consciousness I believe) or at some traits that helped with things like learning languages (and/or with shifting an INT skill to a CHA skill which would be a pretty large boost to the Phantom's skill check in that skill - however in any case the phantom if only one HD will never have very good skill checks - but if there is a skill which they can reliably aid another on checks for - that might be a way to go.


Amulet of Grasping Souls. It would allow your phantom to affect corporeal things but I'm not sure if it would allow it to attack. Would be able to touch them at least


it is perfectly easy for a phantom to manifest in a way that can affect corporeal things - but for this character concept I wouldn't want to do that very often (might manifest him for limited scouting - but being only 1HD and not having bonded senses even that wouldn't be too viable - might take a second level of Spiritualist for that very reason) - mostly this character is an urban barbarian and swashbuckler - but taking a level of spiritualist would make sense to his character (and mechanically gives him a small amount of casting, a bunch of scrolls and wands he can use without UMD and a massive boost to his Will save - for a BAB and slower panache/deed progression but it seems worthwhile. I'm taking this at character level 7 so will also have one regular feat for the PC to take (so a teamwork feat would be an option but likely not the optimal one - more likely is Combat Reflexes)


Ghost touch weapon my friend. The Phantom can flank eith you using a ghost touch weapon. First feat would be simple weapon proficiency.

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