[PFS] Untamed Rager


Advice

Shadow Lodge

I'm toying around with an Untamed Rager Barbarian. Primary focus: Reach weapon controller using Dirty Tricks, Tripping & Intimidation. Secondary focus: 2H damage.

I'm trying to keep it pure barbarian.

If I don't go Intimidating Prowess/Cornugon Smash/Hurtful, I would consider Dirty Fighting/Imp Trip/Grt Trip, Dirty Fighting/Superior Dirty Trick/(1 open) or the boring-but-expected extra rage feats for Beast totem into Pouncing.

Spoiler:
Human
STR 18 (+2 human)
DEX 14
CON 16
INT 9
WIS 10
CHA 7

Trait: Bred for War (+1 CMB/Intimidate), (+1 open trait slot)

FCBs: Superstition

L1
Raging Vitality
Combat Reflexes

L2
Rage: Superstition
Bonus: Improved Dirty Trick

L3
Power Attack

L4
+1 STR
Rage: Strength Surge

L5
Intimidating Prowess
Bonus: Greater Dirty Trick

L6
Savage Dirty Trick

L7
Cornugon Smash

L8
+1 STR
Rage: Unexpected Strike

L9
Hurtful

L10
Rage: Reckless Abandon

L11
Dazing Assault

L12
Rage: Come And Get Me


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I'd say Dirty Tricks are worth focusing your build for the sole reason that they are applicable against any enemy.

Consider Kitsune Style / Tricks / Vengeance and Dirty Trick Master.

Shadow Lodge

Dirty Trick Master is not legal in PFS, so that's a no go.

To begin the Kitsune Chain, I would need to take Dirty Fighting.
Kitsune Style is slightly redundant since I would be able to use DT with a charge from Savage DT from the Barbarian Archetype. Kitsune Tricks, however, is very nice giving 2 tricks for the price of 1 (and with Savage DT, one of them would be boosted with another rider). Kitsune Vengeance would be of questionable value since I would already be plopping 2-3 conditions from Savage DT/KT and GMs don't often let you get multiple AOOs on different opponents for too long (if they're smart foes).

However, thanks for pointing out the Kitsune chain, definitely more to mull over because by L9 I could be using Kitsune Tricks.

Shadow Lodge

Forgot to post the build I'm going strongly considering:

Spoiler:

STR 18 (+2 human)
DEX 14
CON 16
INT 9
WIS 10
CHA 7

Trait:
Bred for War (+1 CMB/Intimidate)
(+1 open trait slot / possibly Disable Device trait)

FCBs:
Superstition +1/3

Main Weapon: 2H reach w/ Trip (Guisarme)

L1
Raging Vitality (avoid Barbarian Sudden Death Syndrome)
Combat Reflexes (for reach AOOs)

L2
Rage: Superstition
Archetype: Improved Dirty Trick

L3
Power Attack

L4
+1 STR
Rage: Strength Surge (to beat those CMDs)

L5
Dirty Fighting: default new feat for combat builds
Archetype: Greater Dirty Trick

L6
Rage: Savage Dirty Trick. Once per opponent per rage, Dirty Trick as an attack (instead of standard AND potentially added a boosted secondary effect!)

L7
Kitsune Style (feat tax for Kitsune Tricks)

L8
+1 STR
Rage: Unexpected Strike (oh, you think entering my reach is safe...)

L9
Kitsune Tricks: Two tricks, one action. Which can possibly be 3(!) conditions with Savage Dirty Trick.

L10
Rage: Reckless Abandon

L11
Dazing Assault

L12
Rage: Come And Get Me

Liberty's Edge

Kitsune style requires combat expertise. That build won't work with more Int and another feat.


Necro! I don't think the OP cares anymore.

Shadow Lodge

Reinald, the Dirty Fighting feat takes care of that.

Nicholas, I decided to forgo the Kitsune line. I think this character is stalled around L4 or so...been GMing a lot and playing my grandfathered Wiz 2/Cleric 1/Mystic Theurge X recently.


I'd really want to work Sneak Attack Damage into a build like this. You're already taking Cornudgen Smash, take Shatter Defenses too and make your opponents Flatfooted. You're taking Dirty Tricks. Make your Opponents Blind. If I'm running around making Blinded and Flatfooted victims, then it seems a shame not to also be pithing them with Sneak Attacks.

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