|2 people marked this as a favorite.|
Be gentle! I'm half expecting the thing to dramatically explode into a giant ball of fire when people start signing up. I'm a little worried about the server. I entirely expect new issues to crop up as people join - please be patient and I'll absolutely look to resolve issues as fast as I'm able.
So, go play - everyone can sign up now!
- A level 1 character creator using the vast majority of Pathfinder Society legal sources. If a new player ever asks for help making their first character - send them here.
- User profiles for networking - make friends, send private messages, show off your creations, track your scenario completion as well as the Pathfinder sources that you own.
- Create, find, and join player groups. Each group gets its own forum, event calendar, and also rolls up the scenario completion of each member to assist in event planning.
- Event Planning - each group can make its own events. Each event has its own chat thread so players and the GM can muster online before the game. Players can attach their character sheets as file or by linking TG characters - this allows the GM (and perhaps other players) to review characters well before the game.
- Lots of other stuff!
- For the uninitiated - this site is *in development* and will be regularly updated. Some things may not work perfectly the first time you try them - but let us know what doesn't work, and we'll fix it!
|Christopher Rowe Contributor|
|Martin Weil Venture-Agent, Nevada—Las Vegas aka kinevon|
Christopher Rowe wrote:Good luck!
Thank you for that :)
I put up an introduction that describes what we're currently offering as well as what we would like to do in the future.
Feel free to share with friends/neighbors/social media/etc - we'll need all the attention we can get!
Congrats on getting it open.
Of course, it just shows my timing sucks. I had sent out a batch of emails with the codes you gave me less than a day of you opening the site up. It was amusing. I have, since, sent out a general email to the local players about the site.
I also sent you a PM on the site about a minor issue I ran into with one of my older PCs, where the older Faction traits are not available, although he has one grandfathered in...
I am sorry about the timing! That this might happen did actually occur to me; at the same time, I realized that it seemed like the best thing just to open it up instead of taking additional incremental steps towards doing so.
I did get your PM and wrote you back - did you get it? As a side note - you're helping me test private messaging. Not a lot of inter-player communication has occurred yet so I'm concerned about bumps in the code that might reveal themselves with just a bit of feature usage.
As far as my answer - we can, actually, add those old traits. It's not a bad idea really. I want to set up a system that allows for more 'homebrew' type modifications; since the traits are retired, they of course would have to be 'homebrew' (as in, not PFS-legal).
Traits are so simple in structure that it would be a good place to start. I'm thinking of a system where you add them and doing so automatically flags your character as non-PFS legal. Once that's in, we can start to extend it into other areas (ability scores being likely the most important).
|Martin Weil Venture-Agent, Nevada—Las Vegas aka kinevon|
|1 person marked this as a favorite.|
Got it, responded to it. Note that, as my PM says, just because a PC has a retired trait, does not mean the PC is not PFS legal, as many of us have PCs with grandfathered options on them.
I started playing PFS in 2008, and my first PC actually had to be updated from 3.5 rules to Pathfinder rules before I could play him starting with Season 1. However, as he was a member of a national faction, and the trait I took for him from that faction is no longer offered by the non-national version, it was grandfathered in for him.
Also, if you switch factions, you retain any faction trait from your old faction, not your current faction.
Of course, knowing what I know now, I would rather have been offered the option to retain it or change it to a currently-allowed trait...
Note: You may want to put in some form of tracking for factions, where a player can annotate if and when their PC changed factions, either due to personal change, faction retirement (Shadow and Lantern Lodges, and Sczarni), or faction name/focus change (All the national factions to non-national versions, Cheliax/Dark Archive, Andoran/Liberty's Edge, Qadira/The Exchange, Osirion/Saphhire Sages, and Taldor/Sovereign Court), etc.
Here is a simple demo of the group relationships - as an example, here is the Los Angeles Grand Lodge:
You'll see it has two 'children' listed. These are individual hobby stores and Pathfinder Society playing locations.
You'll see both of these individual locations have the Los Angeles Grand Lodge shown as their parent.
Now - the cool part is - if you make an event on either of the individual hobby store locations, the event *automatically* is shown on the parent Grand Lodge location. This means a Los Angeles resident can visit the Los Angeles Grand Lodge to see all games that are in the city, and then can drill down to individual store groups to see what games are played in a specific location.
Wait! It actually gets cooler. Since every playing location is its own group, that means the Captain running the city can set individual accounts as 'Planners' at each individual playing location, allowing them to easily delegate planning authority on a per-location basis.
Any registered member of Tabletop Giant can create groups with this sort of hierarchy; that said, it only really need to be done once. After it is setup, it is done - so, to make it easier, if any Pathfinder Society Venture Officer would like help in setting up their city's groups, let me know. I'll be more than happy to help you get it organized in a way that best supports your infrastructure.
|⦵ Tineke Bolleman Venture-Captain, Netherlands aka Woran|