paizo.com Recent Posts in Occult Adventures Kineticist Foe Throwpaizo.com Recent Posts in Occult Adventures Kineticist Foe Throw2016-01-19T17:37:05Z2016-01-19T17:37:05ZRe: Forums: Rules Questions: Occult Adventures Kineticist Foe ThrowN. Jollyhttps://paizo.com/threads/rzs2t9dx?Occult-Adventures-Kineticist-Foe-Throw#72016-08-27T01:20:34Z2016-01-20T03:52:38Z<div class="messageboard-quotee">Arcanic Drake wrote:</div><blockquote><p>I wouldn't say it's harsh. It's like saying multiclassing is harsh because I don't get all the cool stuff in one class at a particular level because I wanted to use that level to "expand" into getting more abilities from a different class.</p>
<p>Specialists simply get more things within their chosen specialization than generalists do because they put more time into it than they would dividing it among two or more fields of study.</p>
<p>I guess it's a little bit disappointing that you are slowed a little if your character concept goes along those lines... but fluff wise, dividing your attention (or in this case, your elemental connection) takes more work than it would be to focus it on one thing. </blockquote><p>Trust me, I'm not losing sleep over it. Like I said, only magnetic and foe throw are blue ribbon at that level. I just don't like:
<p>A: Infusions being gained at odd levels (but gaining access to new wild talents at even levels)
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2: Losing out on infusion progression because of this</p>
<p>But the class gives enough other things that like I said, it's not a huge issue to me. Just slightly annoying.</p>Arcanic Drake wrote:I wouldn't say it's harsh. It's like saying multiclassing is harsh because I don't get all the cool stuff in one class at a particular level because I wanted to use that level to "expand" into getting more abilities from a different class.
Specialists simply get more things within their chosen specialization than generalists do because they put more time into it than they would dividing it among two or more fields of study.
I guess it's a little bit disappointing that...N. Jolly2016-01-20T03:52:38ZRe: Forums: Rules Questions: Occult Adventures Kineticist Foe ThrowArcanic Drakehttps://paizo.com/threads/rzs2t9dx?Occult-Adventures-Kineticist-Foe-Throw#62016-01-20T03:21:17Z2016-01-20T03:21:17Z<div class="messageboard-quotee">N. Jolly wrote:</div><blockquote> It's really a shame, since aside from foe throw and magnetic infusion, all the other 3rd level talents are pretty tame. Foe Throw/Magnetic Infusion are great, but the penalization for expanding is a harsh one to pay, and it really feels like the entire curve is thrown off. </blockquote><p>I wouldn't say it's harsh. It's like saying multiclassing is harsh because I don't get all the cool stuff in one class at a particular level because I wanted to use that level to "expand" into getting more abilities from a different class.
<p>Specialists simply get more things within their chosen specialization than generalists do because they put more time into it than they would dividing it among two or more fields of study.</p>
<p>I guess it's a little bit disappointing that you are slowed a little if your character concept goes along those lines... but fluff wise, dividing your attention (or in this case, your elemental connection) takes more work than it would be to focus it on one thing.</p>N. Jolly wrote:It's really a shame, since aside from foe throw and magnetic infusion, all the other 3rd level talents are pretty tame. Foe Throw/Magnetic Infusion are great, but the penalization for expanding is a harsh one to pay, and it really feels like the entire curve is thrown off.
I wouldn't say it's harsh. It's like saying multiclassing is harsh because I don't get all the cool stuff in one class at a particular level because I wanted to use that level to "expand" into getting more...Arcanic Drake2016-01-20T03:21:17ZRe: Forums: Rules Questions: Occult Adventures Kineticist Foe ThrowN. Jollyhttps://paizo.com/threads/rzs2t9dx?Occult-Adventures-Kineticist-Foe-Throw#52016-08-27T01:20:35Z2016-01-20T02:47:14Z<p>It's really a shame, since aside from foe throw and magnetic infusion, all the other 3rd level talents are pretty tame. Foe Throw/Magnetic Infusion are great, but the penalization for expanding is a harsh one to pay, and it really feels like the entire curve is thrown off.</p>It's really a shame, since aside from foe throw and magnetic infusion, all the other 3rd level talents are pretty tame. Foe Throw/Magnetic Infusion are great, but the penalization for expanding is a harsh one to pay, and it really feels like the entire curve is thrown off.N. Jolly2016-01-20T02:47:14ZRe: Forums: Rules Questions: Occult Adventures Kineticist Foe ThrowPraxiteles the Golem (alias of Taenia)https://paizo.com/threads/rzs2t9dx?Occult-Adventures-Kineticist-Foe-Throw#42016-01-20T02:32:10Z2016-01-20T02:32:10Z<p>I was also disappointed by this as most of the really fun options are level 3 but generally can't be achieved until you could get a level 4 except in one specific case (doubling down on your primary element). I always wished the level you could take wild talents was the level x2 and the level for infusions was (level x 2) - 1. This way you could get level 2 infusions at 3, level 3 at 5, level 5 at 9 rather than 2 levels later than this.</p>I was also disappointed by this as most of the really fun options are level 3 but generally can't be achieved until you could get a level 4 except in one specific case (doubling down on your primary element). I always wished the level you could take wild talents was the level x2 and the level for infusions was (level x 2) - 1. This way you could get level 2 infusions at 3, level 3 at 5, level 5 at 9 rather than 2 levels later than this.Praxiteles the Golem (alias of Taenia)2016-01-20T02:32:10ZRe: Forums: Rules Questions: Occult Adventures Kineticist Foe ThrowShiroihttps://paizo.com/threads/rzs2t9dx?Occult-Adventures-Kineticist-Foe-Throw#32016-01-19T18:00:22Z2016-01-19T18:00:22Z<p>You don't lose a talent, it's just chosen for you. If you expand your element at 7 you gain the new basic blast, any applicable composite blast, and the "basic utility talent". If they left the slot on paper and just stated "you must choose basic ()kinesis as your utility talent at this level if you select a new element" it would be the same result. Yes, it's annoying, but it does make some form of sense if you reverse engineer it.</p>
<p>Besides, you have 10 feats and need about 3. A few levels later and you can catch up. You know, since we can't use extra wild talent for spell level 3 stuff until a long time after it stops mattering.</p>
<p>That really shouldn't have applied the same penalty to your primary element. /rant</p>You don't lose a talent, it's just chosen for you. If you expand your element at 7 you gain the new basic blast, any applicable composite blast, and the "basic utility talent". If they left the slot on paper and just stated "you must choose basic ()kinesis as your utility talent at this level if you select a new element" it would be the same result. Yes, it's annoying, but it does make some form of sense if you reverse engineer it.
Besides, you have 10 feats and need about 3. A few levels...Shiroi2016-01-19T18:00:22ZRe: Forums: Rules Questions: Occult Adventures Kineticist Foe ThrowChess Pwnhttps://paizo.com/threads/rzs2t9dx?Occult-Adventures-Kineticist-Foe-Throw#22016-01-19T17:47:20Z2016-01-19T17:47:20Z<p>if you double up on your starting element you get an infusion at lv7.
<br />
But yes, if you don't double up the lv3s and lv4s are fighting for the same spot.
<br />
Many people have complained about this, as it feels cheap to get an infusion every odd level but the ones where you can expand, so it feels like you're being penalized for expanding elements.</p>if you double up on your starting element you get an infusion at lv7.
But yes, if you don't double up the lv3s and lv4s are fighting for the same spot.
Many people have complained about this, as it feels cheap to get an infusion every odd level but the ones where you can expand, so it feels like you're being penalized for expanding elements.Chess Pwn2016-01-19T17:47:20ZForums: Rules Questions: Occult Adventures Kineticist Foe ThrowRHhttps://paizo.com/threads/rzs2t9dx?Occult-Adventures-Kineticist-Foe-Throw#12016-01-19T17:37:05Z2016-01-19T17:37:05Z<p>In the OA playtest, the Aether Kineticist could choose the Wild Talent Foe Throw starting at sixth level. In the final product the prereqs changed slightly (class needs to be the effective level of the power x2), and Foe Throw is level 3 now (thus at least a sixth level Kineticist - as before). However, my issue is that they separated Wild Talents into Infusions and Utility Wild Talents, and Foe Throw, being an infusion, wouldn't be able to be selected until the class gains its first infusion after level 6, so 9th level. This seems off to me, having it at sixth level before but not until 9th level now. Am I missing something?</p>In the OA playtest, the Aether Kineticist could choose the Wild Talent Foe Throw starting at sixth level. In the final product the prereqs changed slightly (class needs to be the effective level of the power x2), and Foe Throw is level 3 now (thus at least a sixth level Kineticist - as before). However, my issue is that they separated Wild Talents into Infusions and Utility Wild Talents, and Foe Throw, being an infusion, wouldn't be able to be selected until the class gains its first infusion...RH2016-01-19T17:37:05Z