trying to follow the mounted Combat rules.


Rules Questions


I have been wanting to play a character for a while but im not sure if the rule allow. With the new ruling on only the first attack during a charge getting the multiplier due to "pull back method". I started to think what if i threw the lances instead? Or throw one and grab another and stab with the momentum still behind me. I have been looking at a few threads on this and no one has giving a clear definition on yes or no.

Could I do the following.
Feats: two handed thrower, charging hurler, quick draw, spirited charge,point blank shot, two weapon fighting, mounted skimisher. And a 6/1 bab

Say I start my charge and chose to throw a lance what would I be adding up? 16 str to start with.

After I throw my first lance. I draw another; while still charging and throw another lance. What is my damage now?

At this point I think I have one more attack left for high bab. I now charge into melee what is my damage now with a lance? This is my first melee attack.


New? I think i have players newer than that ruling...:)

Crazy raw arguments aside, I don't think anyone is going to let you throw a lance for extra damage at the end of a charge for any number of reasons, rai being a biggy but also you need two hands to throw a lance (since you're not going to wield it, charging doesn't help you), and thats a standard action with your feat, you can't charge and take a standard action.


Well it it in the rules is the question. Or can i just throw weapons for the extra damage.


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You need to wield the lance to get the extra damage.

The term wield has a bit of subjectivity to it.

I don't believe that the term applies if you're throwing the weapon


Throwing weapon enchantment.


Given the precedent of the FAQ, which states pretty damn clearly that lance bonus damage applying to iteratives is not on, I think this is a pretty clear 'absolutely not'.

As an aside, how, exactly, are you getting more than one thrown attack with your charge? Mounted skirmisher does not let you get your full attacks with a charge: instead it gives you the option to full attack after your mount moves. These are different.


Two handed thrower and quick draw


arcanine wrote:
Two handed thrower and quick draw

Which gets it down to a standard action , which you can't combine with a charge.


BigNorseWolf wrote:
arcanine wrote:
Two handed thrower and quick draw
Which gets it down to a standard action , which you can't combine with a charge.

He can full attack with two-handed throwing weapons.

" If you also have the Quick Draw feat, you can throw two-handed weapons at your full normal rate of attacks."

However, arcanine, your normal rate of attacks for a charge is one attack. Two-handed thrower and quick draw is not giving you multiple attacks on a charge.


Quote:
I started to think what if i threw the lances instead? Or throw one and grab another and stab with the momentum still behind me.

Throwing one: I'd say sure! It seems to fit RAW and also make perfectly good physical sense, as it has all the extra speed and momentum of the charge + whatever your normal throwing power is. So I don't even see it as non-RAI either.

Throwing one, and then also doing X with bonus, though: I'd say no. Seems to violate the ruling on iterative with charge bonus, even if your feat setup works (which I also don't see how it does, but doesn't even matter. No iterative charge bonuses).

At best, even if your feat tree works like you say, that's only a setup for talking your GM into house ruling for you, not an existing rules argument.


Would rhino charge help?


arcanine wrote:
Would rhino charge help?

How could rhino charge possibly help? It still isn't giving you extra attacks on a charge. You can't just mash together random feats and hope they produce something that you want.


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I thought that's what pathfinder was all about.


arcanine wrote:
I thought that's what pathfinder was all about.

Hahahahaha!

I'm sorry, I can't post anything helpful but this was hilarious.

Scarab Sages

If you're looking for interesting things to do with mounted combat, you might want to check out this book.


Startoss style line sems to work? And i am not sure if the book is 100%legit. I van use 3rd party stuff.


There is no rules legal way your going to get charging damage on multiple lance attacks, whether they're thrown or not.

Also, if you're throwing a lance you're not charging with it.

You'll already do enough damage with a single mounted charge, you really don't need to try to find some crazy rules confluence to enable you to do this.


OK. so can i just throw regular lances for regular throwing damage and then continue with my charge to deal triple damage on the charge still?


No Arcanine.

Charging is special full round action. You cannot charge and throw your weapons in the same round, you do not have sufficient action economy.

You could on round 1 throw some lances and have your mount move (you can make a full attack action with ranged attacks and have your mount move).

Quote:
You can use ranged weapons while your mount is taking a double move, but at a –4 penalty on the attack roll. You can use ranged weapons while your mount is running (quadruple speed) at a –8 penalty. In either case, you make the attack roll when your mount has completed half its movement. You can make a full attack with a ranged weapon while your mount is moving. Likewise, you can take move actions normally.

On your next turn you could charge and make a single charge attack (unless you have pounce in which case you could make a full attack action, with melee attacks only, at the end of the movement).


Barbarians have a rage power that lets you throw something while making a charge, Hurling Charge. It requires 6 levels of barbarian and the lesser hurling rage power.


Quote:
you only get the damage multiplier on the first attack with a lance

(part of FAQ and IMO clearly meant as what they want to rule to be now as worded.)

Hurling charger does let you throw during a charge, but so what? You only get your multiplier on the first attack with the lance. That simply IS your first attack with the lance if that's how you choose to do your turn.

Meaning that whatever you do once you arrive at the target would no longer be your first attack, whatever it is, and thus does not get the multiplier.

You can add on 17 more feats that have you do a soaring backflip and throw a lance from the clouds, make lances come out of the walls, hold lances in all of your octopus arms, throw an extra lance with your teeth, or whatever else, and at the end of the day, the bonus will still apply on the first attack with the lance.

(And the FAQ is specifically commenting on new ways of getting more attacks in, and thus is referring directly to things like this, and thus overrides them.)


Forget about Hurling Charge Rage power.

With that rage power you could charge, and while doing so make a thrown weapon attack (that would not deal charge damage even if it was a lance) and then continue moving and make the charge attack at the end which would get the extra charge damage with a lance.

I could possibly see you getting the extra charge damage on the thrown weapon instead of on the charge attack at the end but you definitely would never get both because of that FAQ.

It's just that IMO when you throw the weapon you are not charging with it any longer, so you don't get the extra damage for charging.


First a Lance is a twelve to fifteen foot length of wood. No matter what the rules say you can't really throw that. Rules say you could except there are massive minuses for doing so. I would also add more minuses since you probably lack Mounted Archery.
Secondly most lance shatter on impact unless made of Admantine or are magical. So the first hit most likely shatters after dealing triple damage. Assuming it doesn't shatter you use the lance as a spear since you can the feat allowing you to use Lance as a one handed weapon.
I'd focus my feats on making that first hit the best. Power Attack with Furious focus pumps up your damage. Weapon Focus to help you actually hit. Consider Vital Strike. Shield Focus to keep from getting hit once in melee. Or better yet don't ever get into melee. Charge once per round doing triple damage every hit.

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