weapon-familiar size link?


Advice


So...here's the situation. I am planning on crafting a weapon for my tiny Rakshasa, Raktavarna who'll be going Mauler, and ergo get the battle form where she grows to Man sized height. I'm giving her arms via familiar evolution so she can hold crossbows. My question is this though. I'm planning on giving her a heavy crossbow for her medium size battle form. Is there any rule, spell, feat, etc. that lets the weapon shrink down with her to deal appropriate damage? Or will she just need to use a light/hand crossbow in her tiny form?

For those wondering why I'd give her a crossbow it's because I'm going 5 levels gunslinger boltace 15 lvls fighter eldritch guardian...soo yeah crossbows and ranged teamwork feats ftw


single bump because still curious

DM says he'll let it in tiny form wield a hand crossbow but if i can find a rule about how this could possibly work he'd let me shrink down her real crossbow.


You can use the spell shrink item then get a wizard to put the permanency spell on it.


Artifix wrote:
You can use the spell shrink item then get a wizard to put the permanency spell on it.

I could but instead of taking the weapon down to tiny, the weapon will shift between medium and fine instead of medium and tiny. I was thinking of somehow maybe linking it to reduce human, but it's a weapon and being held by a non-humanoid familiar


Wait a minute...couldn't I flavor it, whenever the familiar is done with its battle form, via share spells and deliver touch spells, it could shrink itself down with the weapon via reduce human since it's allowed to do stuff to itself with those abilities that have a human body requirement?


Agnaraed 260 wrote:
Artifix wrote:
You can use the spell shrink item then get a wizard to put the permanency spell on it.
I could but instead of taking the weapon down to tiny, the weapon will shift between medium and fine instead of medium and tiny. I was thinking of somehow maybe linking it to reduce human, but it's a weapon and being held by a non-humanoid familiar

Well there is this table to help you craft a tiny one.

Also check the chart in the FAQ of Enlarge Person if you want to know what damage dice is next in line.


Artifix wrote:


Well there is this table to help you craft a tiny one.

Also check the chart in the FAQ of Enlarge Person if you want to know what damage dice is next in line.

Yeah I also just realized mauler loses the deliver touch spell ability and whatnot so there goes that theory. Also I don't think eldritch guardian can cast spells. So the only way I see this working is via a wand of reduce person (if that's a thing). that I give it when it is medium sized and it just keeps and I'll have to keep charging it.

The craft thing could work but I don't think my DM will let me craft a Minotaur double CB. He's allowing me to eventually find one...maybe two which is why I'm working the reduction angle


There is also the minor issue of the mauler archetype not being applicable to a improved familiar, since the mauler replaces speak with others of its kind, which improved familiars don't receive.


& the possible problem of eldritch guardian fighters arguably not having the arcane caster level required for an improved familiar.

The shrinking weapon enhancement only applies to melee weapons by RAW, but its existence should make it easy to convince your GM there should be a ranged equivalent. If they're OK with the other two problems it should be workable. Though it does occur to me that held/equipped gear usually changes size with you when you change size, so I'm not sure why you'd need extra magic for this at all.


Avadriel wrote:
There is also the minor issue of the mauler archetype not being applicable to a improved familiar, since the mauler replaces speak with others of its kind, which improved familiars don't receive.

I think that can be circumvented by the fact the familiar I'm planning on using is a Rakshasa, Raktavarna that has the comprehend languages feat. So it does have the ability to communicate with other reptiles.

It seems though it would still be able to speak all it's other languages:

Languages Common, Infernal, Undercommon; comprehend languages

maybe just not to reptiles....not really sure but it can definitely talk to animals of its kind with that ability


avr wrote:

& the possible problem of eldritch guardian fighters arguably not having the arcane caster level required for an improved familiar.

The shrinking weapon enhancement only applies to melee weapons by RAW, but its existence should make it easy to convince your GM there should be a ranged equivalent. If they're OK with the other two problems it should be workable. Though it does occur to me that held/equipped gear usually changes size with you when you change size, so I'm not sure why you'd need extra magic for this at all.

Here is the description of reduce person

This spell causes instant diminution of a humanoid creature, halving its height, length, and width and dividing its weight by 8. This decrease changes the creature's size category to the next smaller one. The target gains a +2 size bonus to Dexterity, a -2 size penalty to Strength (to a minimum of 1), and a +1 bonus on attack rolls and AC due to its reduced size.

A Small humanoid creature whose size decreases to Tiny has a space of 2-1/2 feet and a natural reach of 0 feet (meaning that it must enter an opponent's square to attack). A Large humanoid creature whose size decreases to Medium has a space of 5 feet and a natural reach of 5 feet. This spell doesn't change the target's speed.

All equipment worn or carried by a creature is similarly reduced by the spell.

considering that last line I would think any item be it armor, random item, or weapon would be shrunk

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