Similar to the We Be Goblins! module and its sequels, but with WereWolves instead of Goblins.
I would remove the alignment restriction of the Template, and might change the Ability score adjustments when transformed.
20-25 PB.
Well, I'm dotting this thread. Always wanted to play a werewolf. Any more details you can give on character creation? I'll be back after work tonight.
Green Smashomancer wrote: Well, I'm dotting this thread. Always wanted to play a werewolf. Any more details you can give on character creation? I'll be back after work tonight. Still working on it, but:
* 20-25 PB
* Almost any classes
* All alignment open
* (optional) silly list of possession/items, like in We Be Goblins!
* Might be open to 3pp and Custom Feats and Traits.
How are you doing the Werewolves? Did someone come out with a level progression? I remember getting some feedback on the boards about this, and someone did break it down.
Me'mori wrote: How are you doing the Werewolves? Did someone come out with a level progression? I remember getting some feedback on the boards about this, and someone did break it down. No Level Adjustments, but I will probably modify XP gained depending on the fights. I might change the Ability Scores adjustment to something like 3.5, minus the extra hit dices.
GM Arkwright wrote: Sounds like fun. Crazily running on all 4 is fun. :)
Insane KillMaster wrote: Similar to the We Be Goblins! module and its sequels, but with WereWolves instead of Goblins.
I would remove the alignment restriction of the Template, and might change the Ability score adjustments when transformed.
20-25 PB.
Love the concept and am very interested.
So, how are we leveling? Do we start at first? I'm thinking of a Tetori monk who epitomizes mauling.
Green Smashomancer wrote: So, how are we leveling? Do we start at first? I'm thinking of a Tetori monk who epitomizes mauling. I would say start at 1st.
As a side note, I might lift the alignment restrictions on Barbarian and Monk, and maybe on the Positive and Negative Energy thing.
This sound so awesome! Running around as a werewolf! Totally interested!
This seems very interesting to me id love to be a werewolf and get away with the Shinanagins goblins get away with
Kangaro wrote: This seems very interesting to me id love to be a werewolf and get away with the Shinanagins goblins get away with Kill Stuff! Burn Stuff! Eat Stuff! Break Stuff!
timestamping date. I have always wanted to do something like this. and with the why lycanthropy runs for basic campaigns and players? this will be very very fun! if and when this becomes a thing, I will prep a character
Gonna work on the official recruitment thread soon.
So, how's that working out? Wanted to pop in and see if this idea was still a go.
Werewolves only, or other lycanthropes allowed too? I've always wanted to play a werecamel or a weregecko.
Green Smashomancer wrote: So, how's that working out? Wanted to pop in and see if this idea was still a go. Yeah, still in, I am just fighting with my sleeping shedule.
thunderbeard wrote: Werewolves only, or other lycanthropes allowed too? I've always wanted to play a werecamel or a weregecko. Werewolves only. I might do a multy Were-types later.
Definatly interested! I love the idea of being a Lycan. Question when in full furry mode can we cast spells still or must we sink the feat for a natural spell? Also what are the race options? A Goblin Werewolf sounds adorable to me, though I love Goblins.
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