Fey Magic not legal for humans?


Pathfinder Society

5/5 Venture-Lieutenant, Finland—Tampere aka Rei

2 people marked this as FAQ candidate.

Is the Fey Magic alternate racial trait from Heroes of the Wild only legal for the non-human races listed, since choosing Fey Magic as a human would also give you Fey Thoughts, which is not legal, or do you just get Fey Magic and low-light vision without the benefit of Fey Thoughts? The former is how I personally would read this, but I figured it was oddly phrased enough that it warranted a question. I noticed some others had expressed confusion over this in the Additional Resources thread when it was first added, but the issue was never officially addressed.

Sovereign Court

Pathfinder Adventure Path, Companion Subscriber

I'm also curious how this is to be handled.

If someone showed up at my table with a character who had traded out skilled for Fey Magic and low-light vision (basically just giving up on Fey Thoughts), I'd allow it. (At least, until it's confirmed that this interpretation is incorrect.)

Paizo Employee 5/5 Assistant Developer

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Kalindlara wrote:
If someone showed up at my table with a character who had traded out skilled for Fey Magic and low-light vision (basically just giving up on Fey Thoughts), I'd allow it.

That's the interpretation we chose. Humans can take Fey Magic, but they ignore the part about gaining Fey Thoughts.

Sovereign Court

Pathfinder Adventure Path, Companion Subscriber

I see. Thank you for the swift response! ^_^

Grand Lodge 4/5 5/55/55/55/5

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Pathfinder Adventure Path, Starfinder Adventure Path, Starfinder Maps Subscriber

Linda, would you be willing to shed some light on why Fey thoughts was banned? It was the one thing I really wanted out of that book, and it doesn't seem too unbalancing to give someone a couple more class skills.

Sovereign Court

1 person marked this as a favorite.
Pathfinder Adventure Path, Companion Subscriber
Hmm wrote:
Linda, would you be willing to shed some light on why Fey thoughts was banned? It was the one thing I really wanted out of that book, and it doesn't seem too unbalancing to give someone a couple more class skills.

I'll admit I was also curious about this, as I'm a big fan of the ability.

If I had to guess, it's because multitalented is such a narrow ability - useless except to multiclass characters, and even then, not to those with prestige classes - that trading it for something useful (if minor) was still "too good".

Grand Lodge 4/5 5/55/55/55/5

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Pathfinder Adventure Path, Starfinder Adventure Path, Starfinder Maps Subscriber

I love multitalented! It's great for multiclassed characters.

Fey Thoughts wrote:
A dwarf can take this trait in place of hatred. An elf, gnome, or half-orc can take this trait in place of racial weapon familiarity. A half-elf can take this trait in place of multitalented. A half ling can take it in place of fearless. In the case of humans, this trait replaces the skilled trait (and the human also gains fey magic and low-light vision, as detailed in Fey Magic, above).

It's a varied cost. Gnomes trading it for weapon familiarity? In a heartbeat. Gnomish weapons suck. Half-orcs or elves trading it for weapon familiarity? Much costlier. Even with fey magic tossed in, I consider the human cost a bit high.

Still, I'd love to see this open as an option in PFS. Huh, I wonder if you and I should make a polite unbanning request thread.

Hmm


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I know that this might sound nit-picky-ish, but in order to prevent confusion until its no longer relevant, could I suggest adding a clause or additional note to the Additional Resources to reinforce this ruling? I would suggest changing the text to something along the lines of:

Traits: all traits on pages 3-7 are legal for play except Fey Thoughts. Fey Magic does not give Fey Thoughts for Humans who select it. Feral speech does not allow a PC to learn Druidic.

The reason is that there are already loopholes in place that allow players to select feats that are technically not PFS legal - due to classes or prestige classes giving them as a necessity (i.e.: the Ranger's Natural Weapon combat style). This should help prevent any confusion regarding such loopholes for this trait.

Just my two cents.

(Edit): Never mind - this "Loophole" was added as black-and-white text to the Bestiary section of Additional Resources. I must have misread.

I still believe the small Errata to Fey Magic would help prevent confusion though.

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