Lost on what to play


Advice


My group is currently starting up a new "high-powered" campaign. We rolled stats, and in comparison to most of the group mine turned out sub-par. While in a normal game these would be very good stats I'm a bit worried about surviving in what may be a tough game.

Usually I don't have too much trouble picking up a race and class. I feel I need to optimize more than I normally would for the game, and I'm not for lack of knowledge in that regard; but I don't want to design a character just for the sake of power gaming.

So far the group consists of a fighter, investigator and summoner.

My stats are

16
16
14
13
13
12

Most others in the group have multiple 18's and 16's. On average I'd say there is about a 2 point per stat difference.

I want to avoid playing a synethist summoner because our group already has one summoner. I would also like to avoid gunslinger as I just finished a game where I played one.

The DM is allowing any race, class, and alignment, including third party content. I'd rather avoid the latter unless it is psionics.

I know a straight spellcaster may be the best route, but I wanted to see what options the experts might come up with. Any suggestions?


It's all just about what sounds fun to you. Deep spellcasting? Tremendous melee damage? The obvious choice is cleric. One 16 into wis and the other into whatever you want is plenty. You've also got a pretty decent set of stats for a Paladin.


MaxBarton wrote:

My group is currently starting up a new "high-powered" campaign. We rolled stats, and in comparison to most of the group mine turned out sub-par. While in a normal game these would be very good stats I'm a bit worried about surviving in what may be a tough game.

Usually I don't have too much trouble picking up a race and class. I feel I need to optimize more than I normally would for the game, and I'm not for lack of knowledge in that regard; but I don't want to design a character just for the sake of power gaming.

So far the group consists of a fighter, investigator and summoner.

My stats are

16
16
14
13
13
12

Most others in the group have multiple 18's and 16's. On average I'd say there is about a 2 point per stat difference.

I want to avoid playing a synethist summoner because our group already has one summoner. I would also like to avoid gunslinger as I just finished a game where I played one.

The DM is allowing any race, class, and alignment, including third party content. I'd rather avoid the latter unless it is psionics.

I know a straight spellcaster may be the best route, but I wanted to see what options the experts might come up with. Any suggestions?

Looks like your class is missing out on a wisdom based class?

perhaps a good cleric? or a warpriest if that's allowed.

Inquisitors have a lot of out of combat class features that rely on wisdom, while still being centralized on combat.

Grand Lodge

Evangelist Cleric.

Bardic Performance and full on 9th level cleric spells.

You can build different ways.

Reach

Reach + Sacred Summoning

Reach + Animal Companion

Reach + Sacred Summoning + Animal Companion

Full on Summoner Cleric

Full on Divine Caster

Full on Enchantment Caster

Ranged Bow using Cleric

The level of optimization depends on you.

But I believe your entire group would love Inspire courage, Cleric buffs, and Removal spells.

I'd personally go with the Animal companion + Reach tactics. Since you have a summoner and don't want to step on his feet. But your Inspire courage would have so many targets to benefit from it will send your team into Hyper-drive...especially with a summoner casting Haste.

Great thing is you have good stats for it.

Str: 16, Dex: 13, Con: 14, Int: 12, Wisdom: 16+2=18, Cha: 13

A reach cleric can easily be pulled off with a 14 str...a 16 str is just gravy on this mash Potato.


I'd suggest the standard reach evangelist cleric.


a Caligni Kineticist would give you 18 in both stats that matter. you could go melee or range effectively with that. Is the campaign undead heavy at all? because taking Void/negative energy as your starting element would be pretty effective i bet.

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