MaxBarton |
My group is currently starting up a new "high-powered" campaign. We rolled stats, and in comparison to most of the group mine turned out sub-par. While in a normal game these would be very good stats I'm a bit worried about surviving in what may be a tough game.
Usually I don't have too much trouble picking up a race and class. I feel I need to optimize more than I normally would for the game, and I'm not for lack of knowledge in that regard; but I don't want to design a character just for the sake of power gaming.
So far the group consists of a fighter, investigator and summoner.
My stats are
16
16
14
13
13
12
Most others in the group have multiple 18's and 16's. On average I'd say there is about a 2 point per stat difference.
I want to avoid playing a synethist summoner because our group already has one summoner. I would also like to avoid gunslinger as I just finished a game where I played one.
The DM is allowing any race, class, and alignment, including third party content. I'd rather avoid the latter unless it is psionics.
I know a straight spellcaster may be the best route, but I wanted to see what options the experts might come up with. Any suggestions?
Fernn |
My group is currently starting up a new "high-powered" campaign. We rolled stats, and in comparison to most of the group mine turned out sub-par. While in a normal game these would be very good stats I'm a bit worried about surviving in what may be a tough game.
Usually I don't have too much trouble picking up a race and class. I feel I need to optimize more than I normally would for the game, and I'm not for lack of knowledge in that regard; but I don't want to design a character just for the sake of power gaming.
So far the group consists of a fighter, investigator and summoner.
My stats are
16
16
14
13
13
12Most others in the group have multiple 18's and 16's. On average I'd say there is about a 2 point per stat difference.
I want to avoid playing a synethist summoner because our group already has one summoner. I would also like to avoid gunslinger as I just finished a game where I played one.
The DM is allowing any race, class, and alignment, including third party content. I'd rather avoid the latter unless it is psionics.
I know a straight spellcaster may be the best route, but I wanted to see what options the experts might come up with. Any suggestions?
Looks like your class is missing out on a wisdom based class?
perhaps a good cleric? or a warpriest if that's allowed.
Inquisitors have a lot of out of combat class features that rely on wisdom, while still being centralized on combat.
Fruian Thistlefoot |
Evangelist Cleric.
Bardic Performance and full on 9th level cleric spells.
You can build different ways.
Reach
Reach + Sacred Summoning
Reach + Animal Companion
Reach + Sacred Summoning + Animal Companion
Full on Summoner Cleric
Full on Divine Caster
Full on Enchantment Caster
Ranged Bow using Cleric
The level of optimization depends on you.
But I believe your entire group would love Inspire courage, Cleric buffs, and Removal spells.
I'd personally go with the Animal companion + Reach tactics. Since you have a summoner and don't want to step on his feet. But your Inspire courage would have so many targets to benefit from it will send your team into Hyper-drive...especially with a summoner casting Haste.
Great thing is you have good stats for it.
Str: 16, Dex: 13, Con: 14, Int: 12, Wisdom: 16+2=18, Cha: 13
A reach cleric can easily be pulled off with a 14 str...a 16 str is just gravy on this mash Potato.