what spells to take at lvl 7 (magus)


Advice


so i just hit level 7 so i now have access to level 3 spells
so i need to chose 2 spells. we have a summoner for haste casting so i dont need to pick it up. i was thinking fly but i could get flying through Monstrous Physique.

so what spells do u guys suggest, i have scrolls of lighting and fireball so i dont need those.

if i would take Monstrous Physique, what form is good for a blade bound magus

Grand Lodge

Your right about Monstrous Physique. For you it is the more valuable spell adding other abilities to pick up. Fly is good allowing you to cast this on others. Giving it to an Archer can be auto win battles when an enemy has no where to take cover or the ability to get to the archer.

Dispel Magic- This is a good way to debuff a buffed up enemy. It is a very good utility spell.

Vampiric Touch- Another Touch spell for Spell Strike. Good for Tanking and getting a spike in HP. Also amazing to put into spell-storing Armor/Weapon. Not many talk about the benefit of Spell-Storing gear. But it is more action economy and if you load them on Off days or the Night before an adventure...you get more spells a day.

Wind Wall- If your DM favors Archers or Cloud Spells and is throwing them at you a lot.

Greater Magic Weapon- Cause this stacks with your Arcane pool buff to weapon. I typically only buy +1 Spell-storing ________ weapons and use GMW to make an even more powerful weapon. Easy way to be swinging a Mega weapon sooner.

Fireball- Cause sometimes it IS the answer.

Stinking Cloud- Repeat after me- "They can always roll a 1." When dealing with more than 1 target your odds of effecting 1 increase. This is also CC as it forces them to react and possibly split up.

Force Hook Charge- This is actually really good as a Readied Action. Enemy caster begins casting...Force Hook charge...1xCL force damage (forcing a concentration check) and putting you right where you want to be...on top of them.

Sovereign Court RPG Superstar 2009 Top 32

Fireball from a scroll is not so great in terms of DC and caster level.

Here's a list for you.


my group also contains, a summoner, a alchemist(with flying) and a cleric. the summoner is very buff/debuff centered

right now im favoring vampiric Touch and deciding between fly/monsterous Physique


Kurald Galain wrote:

Fireball from a scroll is not so great in terms of DC and caster level.

Here's a list for you.

im copying the scrolls of lighting bolt and fireball into my spellbook

Dark Archive

Remember Monstrous Physique limits you to a max fly speed of 30 while the fly spell lets you hit 60 (or 40 in medium/heavy armor). Don't ever try to chase a target down with monstrous physique flying.

As for good forms, once you hit MPII then there is one vital form to add to your list, the Tikbalang. It's the only humanoid form that gives you pounce as well as defined foot related natural attacks.


Here's a couple of my suggestions and why -

Vampiric Touch is a must have. It does damage and buffs you.

Burst of Speed (UC) for tactical positioning. Great if you have a minion in a choke point blocking the party from getting to a caster.

Air Geyser (ACG) has some fun uses and helps a bit for ranged fights.

Force Punch (UM) good vs insubstantial creatures and can allow AO from fellow party members.

Stay away from Elemental Aura. At first I thought it would be a good spell but the enemy taking a 5' step away from you pretty much wrecks it.


Pathfinder Starfinder Maps, Starfinder Roleplaying Game Subscriber

What spells do you already have, and what arcana have you taken? Knowing what you already have may change the answer. All of the spells listed are good general suggestions, but each character is different as is each campaign.

Community / Forums / Pathfinder / Pathfinder First Edition / Advice / what spells to take at lvl 7 (magus) All Messageboards

Want to post a reply? Sign in.