Adamantine Weapons = / = LightSabers


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Purple Dragon Knight wrote:

In Soviet Golarion, Adamantine Sword Cuts You!

(in the wallet, I mean...)

i.e. AFAIK there's only two places in canon that have forges hot enough to smelt adamantine: Riddleport and Alkenstar... soooo...

I don't know about those, but you have to add Torch in Numeria to the list.


Slithery D wrote:
Purple Dragon Knight wrote:

In Soviet Golarion, Adamantine Sword Cuts You!

(in the wallet, I mean...)

i.e. AFAIK there's only two places in canon that have forges hot enough to smelt adamantine: Riddleport and Alkenstar... soooo...

I don't know about those, but you have to add Torch in Numeria to the list.

And probably a spell or two... This is Pathfinder, after all. :P

Sovereign Court

Pathfinder Pawns Subscriber
Slithery D wrote:
Purple Dragon Knight wrote:

In Soviet Golarion, Adamantine Sword Cuts You!

(in the wallet, I mean...)

i.e. AFAIK there's only two places in canon that have forges hot enough to smelt adamantine: Riddleport and Alkenstar... soooo...

I don't know about those, but you have to add Torch in Numeria to the list.

Thank you Sir! (adding to list... :) )

Sovereign Court

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Pathfinder Pawns Subscriber
Lemmy wrote:
Slithery D wrote:
Purple Dragon Knight wrote:

In Soviet Golarion, Adamantine Sword Cuts You!

(in the wallet, I mean...)

i.e. AFAIK there's only two places in canon that have forges hot enough to smelt adamantine: Riddleport and Alkenstar... soooo...

I don't know about those, but you have to add Torch in Numeria to the list.
And probably a spell or two... This is Pathfinder, after all. :P

Yes... the dreaded Fabricate spell... hmm... which would make Crafty Wizards high in demand... which may result in the same thing (higher cost than +3000, unless canon has an overabundance of wizards with high Craft Weapons skill...)

Fair to assume some dwarven wizards would fit the bill around Five Kings Mountains, but would be interesting to have a fully developed canon list at some point, by location, as a Paizo Blog, say, or tucked away in a Player Companion at some point...

In summary, these rare metals were extremely rare in the days of 2nd edition (players would go to ridiculous lengths to find an elven chainmail) but there's been a trend since 3E where players seem to assume that every hamlet or cross-road has a shop with adamantine stuff in it. I'm in favor to curb that assumption, which was no doubt propagated due to Special Materials being a section of the Core Rulebook (players then feel entitled to anything in that book, including intelligent items and artifacts, at times...) and go back to a rarity scheme that's more in line with the actual setting instead of an invisible "available in every town" hand-waving of the plausible... suspension of disbelief and all that... unless one is running a hack and slash WoW type game...


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Purple Dragon Knight wrote:

In Soviet Golarion, Adamantine Sword Cuts You!

(in the wallet, I mean...)

i.e. AFAIK there's only two places in canon that have forges hot enough to smelt adamantine: Riddleport and Alkenstar... soooo... while the CORE rules say it's +3000gp for an adamantine weapon, I think a GM that wishes to make a vibrant world come to life would be perfectly in his rights, for a home campaign, to make adamantine weapons exceedingly rare (old hoards or long waiting lists in above-mentioned cities) and much, MUCH more expensive than that. Needless to say the supply of such weapons seems to be much, MUCH inferior than the supply of weapon magic enhancements, so I don't think most cost-savvy adventurers would care for the waiting time and the cost of opportunity presented by say, +3 weapons or flaming holy weapons that would be cheaper than such adamantine rare finds... thus relegating ownership of adamantine weapons to eccentric nobility, royalty or debonair stupid rich merchant oligarchs.

I know, 'not according to APs' or 'not according to PFS', etc. I'm just talking about home campaign that would attempt to make sense of things, considering the short supply of this metal AND locations that can transform it.

Just saying, if you're going to make adamantine fantastically expensive and rare in your home game, it'd better do something amazing beyond passing through some hardness and being hard itself.

Scarab Sages

It also overcomes DR/Adamantine, which includes things like Stoneskin, a 4th level spell. You need a +4 magic weapon to achieve the same thing (at a cost of 32,000+ gold). That's pretty amazing. Even moreso in a world where Adamantine is rare.

(Yes, there are other ways around it now through spells and blanches. Power creep is a thing.)


Ferious Thune wrote:

It also overcomes DR/Adamantine, which includes things like Stoneskin, a 4th level spell. You need a +4 magic weapon to achieve the same thing (at a cost of 32,000+ gold). That's pretty amazing. Even moreso in a world where Adamantine is rare.

(Yes, there are other ways around it now through spells and blanches. Power creep is a thing.)

a +4 sword also has an extra +3 to hit +4 dmg and also bypasses cold iron silver and magical dr compared to the adamantine weapon

plus what barbarian or fighter doesnt want to reenact the seen were liam nesan cuts through a giant metal door with his sword and i would have to disagree with the op on how adamantine =/= light saber they both function in the same manner they cut through everything thats not made of the same material or stronger adamantine cant cut through adamantine and light saber cant cut through light sabers ect.


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Lady-J wrote:
Ferious Thune wrote:

It also overcomes DR/Adamantine, which includes things like Stoneskin, a 4th level spell. You need a +4 magic weapon to achieve the same thing (at a cost of 32,000+ gold). That's pretty amazing. Even moreso in a world where Adamantine is rare.

(Yes, there are other ways around it now through spells and blanches. Power creep is a thing.)

a +4 sword also has an extra +3 to hit +4 dmg and also bypasses cold iron silver and magical dr compared to the adamantine weapon

plus what barbarian or fighter doesnt want to reenact the seen were liam nesan cuts through a giant metal door with his sword and i would have to disagree with the op on how adamantine =/= light saber they both function in the same manner they cut through everything thats not made of the same material or stronger adamantine cant cut through adamantine and light saber cant cut through light sabers ect.

Apart from the silliness of likening the physical properties of a really hard metal object to a beam of energy -- if you want to re-enact a scene from a Star Wars movie, maybe play a Star Wars game?

Seems like a really unnecessary resurrection of a 10 month old thread...


You see, many lightsabers are not plasma weapons. The reference books imply a special "lightsaber energy," and the weapons would need gas cylinders to function in a vacuum if they were. Early versions may have been plasma-based, which would explain their much higher dependency on external power.

This is not to say that plasma blades are no longer in use, as I believe Kylo Ren uses one due to lacking the patience to craft a true lightsaber.

I am aware this is in contradiction with the wikia article linked earlier, however, said article already contains an error: while lightsabers can be made from Kaiburr crystals, very few were. The most common Jedi crystal comes from a different planet than the Kaibuur (Ilum), and the Sith use synthetic crystals.


The Steel Refrain wrote:
Lady-J wrote:
Ferious Thune wrote:

It also overcomes DR/Adamantine, which includes things like Stoneskin, a 4th level spell. You need a +4 magic weapon to achieve the same thing (at a cost of 32,000+ gold). That's pretty amazing. Even moreso in a world where Adamantine is rare.

(Yes, there are other ways around it now through spells and blanches. Power creep is a thing.)

a +4 sword also has an extra +3 to hit +4 dmg and also bypasses cold iron silver and magical dr compared to the adamantine weapon

plus what barbarian or fighter doesnt want to reenact the seen were liam nesan cuts through a giant metal door with his sword and i would have to disagree with the op on how adamantine =/= light saber they both function in the same manner they cut through everything thats not made of the same material or stronger adamantine cant cut through adamantine and light saber cant cut through light sabers ect.

Apart from the silliness of likening the physical properties of a really hard metal object to a beam of energy -- if you want to re-enact a scene from a Star Wars movie, maybe play a Star Wars game?

Seems like a really unnecessary resurrection of a 10 month old thread...

was also saying making adamantine worth the same as a +4 weapon was rediculas and there are threads that have been necroed that were 4+ years of nothing going on so a measly 10 months is nothing


Pathfinder Companion Subscriber

Shhhh, don't feed the troll. If we are very quiet they may go away.

This poor horse has already been beaten to death thrice, raised twice, and is currently in a state of undeath.


There was a post early likening cutting through stone with an adamantine sword to cutting through an equal size mass of meat.

I approve of this analogy.


Badblood wrote:

I don't think you are wrong to impose fatigue or exhaustion on players who want to use their resources in a way that would technically possible, but probably tiring. I think that's a very good use of the mechanic.

Just to use a non-martial example, I've had two different players in PFS want to spam guidance on every player in the party continuously for the entire adventure. I said that they would be able to do so, but that continuously walking while casting a spell every ten seconds would result in fatigue. I would have done the same thing if a player insisted that his character would spend the entire adventure walking on his hands or in your case, wanted to use a sword as a digging/excavation tool.

Before anyone says anything, I know this is an old thread. I just wanted to say that the person I’m quoting needs to be banned from PFS. He imposed his own personal houserules on a Society game as the GM. That is against the rules of the organization.


I'd be ok with it.


Imbicatus wrote:

Oh, this again.

Adamantine will cut through stone, but it still doesn't make a sword a useful tool move stone.

Which is why we use admantine earthbreakers.

Hammers are on the list of effective tools.


Reksew_Trebla wrote:
Badblood wrote:

I don't think you are wrong to impose fatigue or exhaustion on players who want to use their resources in a way that would technically possible, but probably tiring. I think that's a very good use of the mechanic.

Just to use a non-martial example, I've had two different players in PFS want to spam guidance on every player in the party continuously for the entire adventure. I said that they would be able to do so, but that continuously walking while casting a spell every ten seconds would result in fatigue. I would have done the same thing if a player insisted that his character would spend the entire adventure walking on his hands or in your case, wanted to use a sword as a digging/excavation tool.

Before anyone says anything, I know this is an old thread. I just wanted to say that the person I’m quoting needs to be banned from PFS. He imposed his own personal houserules on a Society game as the GM. That is against the rules of the organization.

There's not much point point posting your objection in this thread specifically. If you have a PFS issue, a more effective approach than publicly venting your indignation in an Advice thread would be to take it up with the appropriate person in the PFS chain.

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