Level 5 wizard npc, how do?


Advice


So I have a bit of a guild going on, got a nice little variety of characters, some aren't optimal but whatever, they'll live...then there's the wizard. I have her started out, I have her schools (favors enchantment, disfavors abjuration and evocation,) but that's it. I don't know what spells to give her aside from Heroism.

I should probably give some context. She's foreign, learned her magic in an academy but due to her father trying regicide blah, blah, blah, she's working in a guild dedicated to dealing with the aberration generating dungeons that plague the country with the help of a magus who's basically a knight of the order of the stick staff, a slayer who specializes with two-handed-weapons, and a cleric of Gorum who loves him some greatsword. Most of the creatures speak Aklo so she's got languages covered for the spells that need it

So what spells, feats, and equipment (she's on the standard NPC budget) should I give her? I don't want super optimal, god-wizard stuff, she's an NPC after all, but I want her to function and wizards are kind of the total opposite of my playstyle.


HyperMissingno wrote:

So I have a bit of a guild going on, got a nice little variety of characters, some aren't optimal but whatever, they'll live...then there's the wizard. I have her started out, I have her schools (favors enchantment, disfavors abjuration and evocation,) but that's it. I don't know what spells to give her aside from Heroism.

I should probably give some context. She's foreign, learned her magic in an academy but due to her father trying regicide blah, blah, blah, she's working in a guild dedicated to dealing with the aberration generating dungeons that plague the country with the help of a magus who's basically a knight of the order of the stick staff, a slayer who specializes with two-handed-weapons, and a cleric of Gorum who loves him some greatsword. Most of the creatures speak Aklo so she's got languages covered for the spells that need it

So what spells, feats, and equipment (she's on the standard NPC budget) should I give her? I don't want super optimal, god-wizard stuff, she's an NPC after all, but I want her to function and wizards are kind of the total opposite of my playstyle.

Perhaps a little more context needed:

Is the NPC supposed to adventure 'in the field' with the PCs? Are they a 'downtime' sage/knowledge/crafting resource? What is their role in your campaign?

If 'in the field' as implied by the 'heroism' comment, a buffer/debuffer would allow the PCs to shine, whilst still providing a solid role for her; also look into battlefield control via conjuration effects (stinking cloud, glitterdust, etc).


santherus wrote:
HyperMissingno wrote:

So I have a bit of a guild going on, got a nice little variety of characters, some aren't optimal but whatever, they'll live...then there's the wizard. I have her started out, I have her schools (favors enchantment, disfavors abjuration and evocation,) but that's it. I don't know what spells to give her aside from Heroism.

I should probably give some context. She's foreign, learned her magic in an academy but due to her father trying regicide blah, blah, blah, she's working in a guild dedicated to dealing with the aberration generating dungeons that plague the country with the help of a magus who's basically a knight of the order of the stick staff, a slayer who specializes with two-handed-weapons, and a cleric of Gorum who loves him some greatsword. Most of the creatures speak Aklo so she's got languages covered for the spells that need it

So what spells, feats, and equipment (she's on the standard NPC budget) should I give her? I don't want super optimal, god-wizard stuff, she's an NPC after all, but I want her to function and wizards are kind of the total opposite of my playstyle.

Perhaps a little more context needed:

Is the NPC supposed to adventure 'in the field' with the PCs? Are they a 'downtime' sage/knowledge/crafting resource? What is their role in your campaign?

If 'in the field' as implied by the 'heroism' comment, a buffer/debuffer would allow the PCs to shine, whilst still providing a solid role for her; also look into battlefield control via conjuration effects (stinking cloud, glitterdust, etc).

The NPCs in the guild are intended to accompany the PCs on one adventure when they get to their level, but for the most part they're going to be in the background. They are people the PCs can come to for dungeoneering advice but not crafting as the guild has mages dedicated to crafting magical items already.

Yeah she and her team are not going to see any real action for a long time but it bothers me when my background things aren't in order.

Grand Lodge

Sure I can share a Decent List for her:

(*Denotes her specialty)

0- Detect Magic, Read Magic, Mage Hand, Message

1- Charm Person*, Color Spray, Snapdragon Fireworks, Grease, Vanish, Ray of Enfeeblement

2- Oppressive Boredom*, Defending Bone, Glitterdust, Create Pit

3- Heroism*, Haste, Summon Monster 3

Gear: 79gp
Wand of Mage Armor CL 1 25x Charges- (375gp)
Wand of Magic Missile CL 3 25x Charges- (1,125gp)
Cloak of Resistance +1 (500gp)
Scroll Box:
1 Scroll of Enlarge Person (12.5gp)
1 Scroll of Comprehend Languages (12.5gp)
1 Scroll of Flaming Sphere (75gp)
1 Scroll of See Invisiblity (75gp)
Wizard's Kit (21gp)
Anti Venom (50gp)
Anti Toxin (50gp)

Feats:
1: Scribe Scroll
1: Improved Initiative
(If Human) Toughness
3: Craft Wondrous Item (Befriending her could get the PCs a low level source of Crafting important items....kind of like a side quest/reward)
5: Spell Focus- Enchantment
5: Greater Spell Focus- Enchantment

Bonded Object: Amulet (if she levels up and gets the gold she will make this into a Amulet of Spell Cunning.)

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