Kineticist blast SR?


Advice


Playing a Earth kineticist and was wondering does the Eath Blast have to overcome Spell Resistance since it is Physical? Just 1st level now but eventually this will come up and I could not find a answer on it anywhere any help would be appreciated


Quote:
A kineticist gains a simple blast from her primary element at 1st level—some elements offer more than one option. When a kineticist gains a new element via the expanded element class feature, she gains a simple blast from that element as well. Each simple blast is either a physical blast or an energy blast. Physical blasts are ranged attacks that deal an amount of damage equal to 1d6+1 + the kineticist's Constitution modifier, increasing by 1d6+1 for every 2 kineticist levels beyond 1st. Spell resistance doesn't apply against physical blasts. Energy blasts are ranged touch attacks that deal an amount of damage equal to 1d6 + 1/2 the kineticist's Constitution modifier, increasing by 1d6 for every 2 kineticist levels beyond 1st.


Jeraa wrote:
Quote:
A kineticist gains a simple blast from her primary element at 1st level—some elements offer more than one option. When a kineticist gains a new element via the expanded element class feature, she gains a simple blast from that element as well. Each simple blast is either a physical blast or an energy blast. Physical blasts are ranged attacks that deal an amount of damage equal to 1d6+1 + the kineticist's Constitution modifier, increasing by 1d6+1 for every 2 kineticist levels beyond 1st. Spell resistance doesn't apply against physical blasts. Energy blasts are ranged touch attacks that deal an amount of damage equal to 1d6 + 1/2 the kineticist's Constitution modifier, increasing by 1d6 for every 2 kineticist levels beyond 1st.

Thanks I figured as much so DM is saying since it does bypass SR it will not by pass DR


Is it just flat out DR/-? If it's DR/bludgeoning, DR/piercing, and/or DR/slashing, you can bypass it so long as you use earth blast as the matching type of DR. It also bypasses DR/magic regardless.

Also, you'll be able to bypass several other types of DR if you take metal blast and rare-metal infusion.


The way this goes:

Physical blasts: Deals with AC and DR. Ignores SR and energy resistance/immunity.

Energy Blasts: Deals with SR and resistance/immunity. Ignores AC and DR.

It is all about the same- you have a thing to roll against, and then something which can reduce your damage.

I would be more worried about creatures with immunities than ones with DR. DR takes a chunk out of your damage, but you are a 1 big hit class- you are built to bust through DR, and physical blasts deal more damage anyway.

But I sure as hell wouldn't take a pyrokineticist in a fight against...hell. Such as the hell's rebels AP. Since devils are immune to fire, and lack the fire subtype. No damage options at all. All you can do is try to use the debuff infusions to try to take them on. And even resistance seems worse than DR- you see fire resistance 20 LONG before DR 20, and you can grab 30+ against an element at level 11 with resist energy.

As far as thinking about AC vs. SR...well, you eventually get plenty of bonuses on your attack which is always at full BAB. At level 6, you can get a +3 to attack due to overflow (eventually becomes +4 for the same burn when overflow advances at a later level). And you can pump that entirely into DR as an earth user- you can have DR/6 at level 6! And bumping that up to 5 burn later isn't TOO bad.

Scarab Sages

The only DR that an Earth Blast can't bypass eventually is alignment based DR. B/S/P and Magic is bypassed by the basic blast. Silver/Cold Iron/Adamantine is bypassed with Rare Metal Infusion.


Imbicatus wrote:
The only DR that an Earth Blast can't bypass eventually is alignment based DR. B/S/P and Magic is bypassed by the basic blast. Silver/Cold Iron/Adamantine is bypassed with Rare Metal Infusion.

And alignment tends to end up on a lot of the big beefy important enemies. There is a reason why favored enemy (evil outsider) is a fairly safe bet in most games.

But I question whether you really need to worry about DR. Again- you are basically doing cluster shot. That is your default option. DR is far less of a problem than concealment.


Can an Air Kineticist using Chain Air Blast or Chain Lightning Blast bypass SR or what about immunity to electricity. I am assuming Air would work fine against Immunity to Electricity but what about Chain Lightning Blast?


Kane Kybor wrote:
Can an Air Kineticist using Chain Air Blast or Chain Lightning Blast bypass SR or what about immunity to electricity. I am assuming Air would work fine against Immunity to Electricity but what about Chain Lightning Blast?

1) Air Blast is a physical blast dealing bludgeoning damage. It doesn't have to worry about SR, but it DOES have to worry about DR (although it bypasses DR/Bludgeoning or DR/Magic.)

2) Electric Blast is an energy blast dealing electric damage. It has to deal with everything that would affect stuff like the Shocking Grasp spell (SR and electric resistance/immunity.)

3) The Chain infusion is only associated with electric blast, so you can't have "Chain Air Blast." Look at the "associated blasts" line in that talent - it can only be used with electric blast. Since you're using it with an energy blast that deals electric damage, you have to deal with everything in #2 above.

As far as damage types go, think of physical blasts as magic weapons and energy blasts as spells. Weapons have to punch through DR, and spells have to deal with SR and energy resistances.

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