Terrible Party Balance in Fantasy Movies


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Scarab Sages

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Redbeard the Scruffy wrote:
Just think of Wakka's ball as a +1 returning really frickin big sling bullet, and he's half giant with rock throwing.

Actually, I'm thinking of making a Wakka inspired character in PFS. Refluff the ball as a starknife and use Startoss style and Riccochet shot from the weapon masters handbook.


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Wakfu the anime/cartoon(what ever the hell you want to call it): 1 teleporting monk, a shape-shifting dragon, 1 fighter/barbarian with a intelligent sword that seems to win the ego check most of the time, 1 druid, 1 ranger, and 1 old fighter armed with a combat shovel. fighting a overpowered time wizard and his mech army

Shadow Lodge

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Tacticslion wrote:
For those that haven't seen (the D&D Movie): don't. It sucks. Unless you want to see Jeremy Irons not only chew the scenery, but devour it whole before {SPOILER ALERT} behind devoured whole by bad CGI dragons. But for the record, the party comprised of two thieves (one of which was Marlon Wayans), an apprentice wizard, a dwarf, an elf (sometimes - sometimes, she wasn't really a party member), and the only healing available was from another elf, who had a vaguely druidic philosophy, just without the wildshaping.

I have found one correct way to view this movie. Gather your friends and favorite drinks of choice. Then, open the special features (do note the little puzzle you must complete first), and turn on the director commentary.

Then watch the thing and laugh.

Warning: after watching it with the commentary on, you might be tempted to see it again with it off. Don't. It's a trap. You'll be paying for it in seconds.

Shadow Lodge

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Jeremy Irons was the only thing about that movie that was worth watching.


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Orthos wrote:
Jeremy Irons was the only thing about that movie that was worth watching.

i agree with that, i found him the funniest character in the movie, i F'ing hated Snails and was actively cheering when the captain of the guard killed him

Shadow Lodge

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Blackvial wrote:
Orthos wrote:
Jeremy Irons was the only thing about that movie that was worth watching.
i agree with that, i found him the funniest character in the movie, i F'ing hated Snails and was actively cheering when the captain of the guard killed him

Same, but I admittedly have been told that my dislike of the Wayans is "irrational".


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Orthos wrote:
Blackvial wrote:
Orthos wrote:
Jeremy Irons was the only thing about that movie that was worth watching.
i agree with that, i found him the funniest character in the movie, i F'ing hated Snails and was actively cheering when the captain of the guard killed him
Same, but I admittedly have been told that my dislike of the Wayans is "irrational".

i had no problem with the actor himself, it was the character that i loathed


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Elwood the Dwarf, was also entertaining enough, I found. But yeah, it's a comically bad movie.

Dragon Quest 1:

Solo campaigns are always tough. I would say the main character is a Magus, but his access to healing spells makes me question this. Either way, full fighter setup with both offensive, defensive, and utility spells on the side. Possibly something houseruled to allow for solo play.

Early work by the GM, though, as the adventure was mostly wandering around killing things.

==========
Dragon Quest 2:

The GM probably thought this was going to be another solo campaign to start with, but was able to get another player in fairly quickly. So we start with a pure fighter, and the new guy brings in the same arcane/divine Magus they used last campaign, with a few alterations. With a slightly bigger party, he dropped some fighting skill and magical variety, since they could divvy up the workload now.

Later on, the GM was able to snag a third player, this one decided to play a Mystic Theurge, but she had some unfortunate gaps in her spell selections, such as no Raise Dead or Dispel Magic, leaving the Magus player to pick up the slack.

==========
Dragon Quest 3:

Blatant GM favouritism for the third campaign. The one player gets to play that houseruled Magus with full weapon and armour use, high Hit Dice, and unlimited magical selection, and has the entire campaign revolve around them. Every other player has to pick a normal class. But due to the 'story,' the GM limited the players to picking from Fighter, Monk, Cleric, Wizard, a Warrior/Expert Gestalt, and a Commoner. Yes the GM allowed Commoners in their game. Apparently he hinted that if they got high enough, something special would happen.

Even more bizarrely, GM held the game at the Game Store and made it an open table. People just came in and left as they pleased. Nice way to empower the other characters, let them know that only the 'Hero' player mattered, and that they were completely disposable.


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The Sword and The sorcerer

General Talon

Fighter 7/Rogue 7 AL CG leads a band of mercenaries (lv 3-7 fighters and rogues AL N,CN, NG, CG)

against the evil lord Cromwell (LE Fighter 13) and the evil Lich Zusia (sorcerer 18)

Despite having no wizards or priests in the party to counter the lich, the hero triumphs with the use of a unique +4 Bastard sword of piercing (can launch 2 javelins/1day that auto crit for 10d60 points each of piercing damage)


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Portal 1: Woo, solo rogue! Represent! But seriously, this was pretty awesome AWFUL is what I meant to say. The main character could be a Commoner for all I know, and the GM seems to actually tailor each encounter to be solvable even though it would make more sense for the BBEG to just kill the PC immediately. Combats drag on forever, too. The PC never even gets a proper weapon—the GM literally has to give her a chance to redirect rockets fired by enemies, just because they're too stingy to give her a freakin' sword already.

Also, it's totally railroaded.

Portal 2: A little bit better—this time the PC got some sort of familiar. I think it's based on a beholder or something? Anyways, more railroading, and the PC spends a lot of time alone anyways. She's never allowed to make Climb checks, even though they would resolve every single encounter for a third of the campaign. Clearly not a rogue. And man, the railroading gets awful. The GM told her, if she ever got off the rails of their storyline, she would die. They tell her that about everything!


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The Archer and the Sorceress
2 Rangers, one of whom is an aged NPC that conveniently passes magical tattoo and matching +5 longbow of Michael Bay (provides audience-pleasing explosions on par with RPG-7 rounds) to our interpid hero before dying and a Sorceress who doesn't have much in way of combat magic unless you consider the very un-PC attire...


That tattoo transfer thing reminds me of Vagrant Story.

...

Spoiler!:
Though he starts with an investigator GMPC, it quickly turns into a solo fighter campaign with a variable mechanic by which a given weapon can "earn" the bane the bane property; the PC was permitted to use either a variant of the monk flurry of blows/maneuvers or the GM took some hint from the Exalted game or something.

Either way, the PC totally thinks he's a rogue, and keeps trying (badly) to play his fighter like a rogue (with every single weapon proficiency), until he realizes he has exactly zero rogue skills (though he has a really decent array of craft skills) and that his minds been entirely liquidated due to a lousy will save; after that, he just up and kills the bad guy.

Ithink at the end he multiclassed into a barbarian and then sorcerer (though maybe he just had a free character rebuild, maybe with levels of eldritch knight) or something and immediately went with the trickster-mage style of stuff (as a tattooed mage archetype), being finally able to properly play his rogue like he clearly wanted from the beginning.

Scarab Sages

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Guardians of the Galaxy: Bard, Slayer, Barbarian, Gunslinger, and Phytokineticist


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Earthbound: Party of four, starts off with a human battle oracle with a fondness for clubs of all things. Has a f+~$ing awesome stat roll and actually makes Inflict Light Wounds look good. Later a blaster sorcerer is acquired who uses her hero points to contact the party, but that's after a good amount of solo work in the campaign which is kinda brutal. There's a TPK and the GM bails them ou with the third PC, a gunslinger with a few too many points in int and not enough in wis. Last party member is a monk that multiclassed into some kind of caster, probably druid or something.

Campaign is weird. NPCs say the most random stuff, you can fight animated cups of coffee and records at one point, there's a drug trip somewhere, everything can talk and will sometimes waste a turn, trees explode, you erase statues of pencils, You fight 5 dire moles that each claim to be the third strongest, the fourth wall is broken a lot. It's no masterpiece of writing but everyone should experience it at least once for the trip. You don't have to play it, just read the logs (watch an Let's Play or Long Play.)

Shadow Lodge

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Also the final dungeon is a mind@(#! and you get the impression that the GM was venting something really bad with the final boss fight.


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Orthos wrote:
Also the final dungeon is a mind@(#! and you get the impression that the GM was venting something really bad with the final boss fight.

GM vents all over the campaign if you pay attention to it. The final boss is the most obvious with it though.

Dark Archive

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limsk wrote:

The Archer and the Sorceress

2 Rangers, one of whom is an aged NPC that conveniently passes magical tattoo and matching +5 longbow of Michael Bay (provides audience-pleasing explosions on par with RPG-7 rounds) to our interpid hero before dying and a Sorceress who doesn't have much in way of combat magic unless you consider the very un-PC attire...

Ooh, I loved that bow. Right up there with Hank's bow, from the Dungeons & Dragons cartoon, for cool 'I want this!' factor.

It was called 'Archer: Fugitive from the Interregnum' or something when I saw it, which I thought was an ambitious word to put in a title, since the crowd I was hanging with had an even chance of knowing what 'Archer' meant, let alone 'Interregnum.'


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Star Wars I: Two monks with some sort of ki- and sword-focused archetype, a rogue, and...okay, so those three are okay (still no healers), but this is where things get weird. There's a weird kender-like creature with a fixation with angels. I think they're an alchemist? And then there's some sort of incredibly offensive caricature of lizardfolk that, frankly, has about as much class level as it has class period.

They already lost one of the monks in the fight with the BBEG, mainly because they freakin' split the party. I think they keep playing after this, but I fully expect this party to implode. It's just a matter of time.


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Kobold Cleaver wrote:

Some webcomics.

Gunnerkrigg Court: Some sort of psychic*, her werewolf cohort, and an...alchemist? Artificer homebrew? Pathfinder really needs an artificer-style class. Oh well. Still no healer.

** spoiler omitted **

Spiritualist archetype with the phantom replaced by something more like the summoner's eidolon.

The party occasionally include diviner wizard and a conjurer/fighter eldritch knight... Or possibly conjurer/fighter gestalt.

Quote:
Unsounded: A rogue and what appears to be a mystic theurge? Sure, why not.

I don't remember Duane using anything that would fall into purview of divine magic. He seems to be a <spoiler-redacted> wizard - being religious does not make one divine caster.

Quote:


Girl Genius: An alchemist, an alchemist, a rogue, an alchemist, a ninja, an alchemist, a slayer, some barbarians, more alchemists—can we PLEASE get an artificer class already? Also, this party is way too big.

Actually, I think this campaign is a great example of how Leadership can get seriously out of hand.

Spoiler:
Especially since Krosp, Emperor Of All Cats got his whole bunch of awakened bears as followers...
Scarab Sages

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Flash Gordon: A Brawler, Bard, and Alchemist. We actually see the bard's inspire courage in action when she cheers "Go, Flash, Go!" in the football fight scene.

Swashbuckler and Barbarian NPCs end up joining the party midway through the campaign.


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Imbicatus wrote:

Flash Gordon: A Brawler, Bard, and Alchemist. We actually see the bard's inspire courage in action when she cheers "Go, Flash, Go!" in the football fight scene.

Swashbuckler and Barbarian NPCs end up joining the party midway through the campaign.

Good call! Don't forget the immortal "Flash, I love you, but we only have 14 hours to save the Earth" during the fight in Vultan's palace.

That Brawler also certainly did not dump CHA, as he picks up allies throughout the campaign, convinces the BBEG's evil daughter to turn good, and even causes the BBEG to call for a truce and offer the hero a position of power.


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Drejk wrote:
Kobold Cleaver wrote:

Some webcomics.

Gunnerkrigg Court: Some sort of psychic*, her werewolf cohort, and an...alchemist? Artificer homebrew? Pathfinder really needs an artificer-style class. Oh well. Still no healer.

** spoiler omitted **

Spiritualist archetype with the phantom replaced by something more like the summoner's eidolon.

The party occasionally include diviner wizard and a conjurer/fighter eldritch knight... Or possibly conjurer/fighter gestalt.

Quote:
Unsounded: A rogue and what appears to be a mystic theurge? Sure, why not.

I don't remember Duane using anything that would fall into purview of divine magic. He seems to be a <spoiler-redacted> wizard - being religious does not make one divine caster.

Quote:


Girl Genius: An alchemist, an alchemist, a rogue, an alchemist, a ninja, an alchemist, a slayer, some barbarians, more alchemists—can we PLEASE get an artificer class already? Also, this party is way too big.

Actually, I think this campaign is a great example of how Leadership can get seriously out of hand.

** spoiler omitted **

Oh, it's absolutely nothing to do with his religious roleplaying. I just don't think there's really any hard limit on what he can do with magic. I'm sure he could patch someone's wounds with a spell, for instance.

His reverence towards the Khert does make me think a class that "worships" arcane magic would be an interesting way to mix divine and arcane magic. Sort of like Dragonlance's moons, but carried to the logical extreme.


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Borderlands 1: A fighter, a barbarian, a ranger or hunter with a hawk animal companion, and a sorcerer in a guns everywhere campaign

Borderlands 2: the cast of 1 has become npc and have been replace by a new group consisting of a fighter, 2 barbarian, a ninja, a sorcerer, and a summoner with a robotic eidolon fighting a man who has won the hero(villain) of the year award

Borderlands the Pre-Sequel: a side campaign that tell the story of the hero of the second game as he and a party consisting of a gunslinger(pistolero), a gunslinger(techslinger), a gunslinger( musket master),a fighter, a homebrew class that is a body double/clone of the hero, and a really F'ING annoying robot


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Troll 2

Facing an evil corn(y) witch, and an army of trolls demons kobolds? demon gnomes goblins, we have an entire party of zero level characters. A young Oracle, "yellow water" mystery with the haunted curse, except his haunting is by a dmpc ghost. A Bard who can't sing, only dance. A lawful stupid Paladin who has taken an oath not to allow urinating upon hospitality. Finally, a commoner with what must be a racial dead eyed stare attack that causes a creepy feeling in viewers who meet her gaze.


Watching it again I think a better name for that special power should have been "HEAT bowman" not "heart bowman"... as in High Explosive Anti-Tank

Set wrote:

Ooh, I loved that bow. Right up there with Hank's bow, from the Dungeons & Dragons cartoon, for cool 'I want this!' factor.

It was called 'Archer: Fugitive from the Interregnum' or something when I saw it, which I thought was an ambitious word to put in a title, since the crowd I was hanging with had an even chance of knowing what 'Archer' meant, let alone 'Interregnum.'


Belulzebub wrote:
thecursor wrote:
Scythia wrote:
I can't disagree with your assessment of Labyrinth,I appreciated different things in that movie at different ages. :P
I know, right? Jennifer Connelly is like weaponized pretty.
Watch Requiem for a Dream. The only thing Connelly will ever arouse in you ever again is severe existential dread.

Interesting, I've seen exactly one scene from this movie and I don't seem to have this problem.

;)

Shadow Lodge

I'll have to watch Requiem for a Dream, then.

I just saw Ink last night. Wonderful film, but the adventuring party? A bunch of folk who can't affect the world around them? They really expect to be successful? Only the wise-cracking blind loner seems to know how to play.

It did have the best villain design I've seen for a long time, though. Simple, gorgeous, and creepy.

RPG Superstar 2012 Top 32

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Dungeons & Dragons: Ranger, Cavalier, Acrobat, Barbarian, Thief, Wizard, and unicorn animal companion.

Kushiel's Dart: aasimar bard/horizon walker (with maxed out Constitution), aasimar paladin/monk dual-dagger wielder, human rogue/waves oracle. The folk of Terre D'Ange seem to have sacrificed a lot of magical potential in order to be really pretty.

Vlad Taltos: Rogue/Sorcerer/Witch/Expert (chef/crimeboss)/Ranger/Assassin. Familiar with cohort. Temporary Frodoism. Allied with Advanced Super-Elves magus, necromancer, magus, eldritch knight, magus, rogue, rogue, and rogue. All have intelligent artifacts. The occasional Demon-Goddess. And a psionicist.


Gambit wrote:
Belulzebub wrote:
thecursor wrote:
Scythia wrote:
I can't disagree with your assessment of Labyrinth,I appreciated different things in that movie at different ages. :P
I know, right? Jennifer Connelly is like weaponized pretty.
Watch Requiem for a Dream. The only thing Connelly will ever arouse in you ever again is severe existential dread.

Interesting, I've seen exactly one scene from this movie and I don't seem to have this problem.

;)

If you're referring to the scene I am thinking (at the very end...ahem) I definitely did not find it sexy at all. I think Aronofsky intended for it to be disturbing and not arousing... but in fairness, it's a hard thing to include and not still push a lot of people's buttons.


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Pathfinder Starfinder Roleplaying Game Subscriber

Shrek: Ogre druid with donkey animal companion head out to get everyone out of his swamp. Shenanigans occur when Ogre druid accidentally kisses the sleeping fighter princess.

The Avengers(Marvel): Master Spy finagles a Technologist, Shield Champion, Asgardian paladin, another master spy, a ranger with favored enemy (yes), and a barbarian to come together to fight a god who has a fashion style akin to the Runelord of Greed, Karzoug.

RPG Superstar 2012 Top 32

The Pirates of Dark Water have a fighter, rogue, and sylvan sorceress and share a pet monkey-bird.

Is He-Man a were-barbarian aristocrat?


SmiloDan wrote:


Is He-Man a were-barbarian aristocrat?

Vigilante. :P


Pathfinder Starfinder Roleplaying Game Subscriber
Scythia wrote:
SmiloDan wrote:


Is He-Man a were-barbarian aristocrat?
Vigilante. :P

And it's VERY obvious it's a playtest vigilante that isn't quite sure WHAT the class wants to be, so he's just 'rolling' with it.

RPG Superstar 2012 Top 32

So.....Cringer isn't a weretiger tiger, burning bright?

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