Imbicatus |
no they are energy damage so that portion works, if they where weapon damage they be subject to DR.
Not necessarily true. There is the Battle Poi that is a weapon that does Fire damage. There is also the spell Silver Darts that does piercing damage and is subject to DR, but is not weapon damage.
However, I would always rule that the additional damage from flaming/whatever is additional damage, and would allow it to work.
Saldiven |
Not sure.
Firstly, Swarms do not have Damage Reduction. They either take half damage from piercing or slashing weapons (Tiny creatures) or no weapon damage (any smaller creatures). That said, the Swarm creature type doesn't have any sort of "DR x/whatever."
There is no mention of immunity to any types of energy damage, so I would assume that the energy portion of the attack would affect a Swarm, but it is not specifically spelled out.
j b 200 |
The issue isn't energy vs. physical, but weapon (i.e. localized) vs. area of effect. The idea is that the swarm is made of so many individuals, that killing a few doesn't affect the "swarm" as a whole. Your weapon may cut a dozen individual rats or cockroaches etc. in half, but that is just 12 out of Hundreds if not Thousands (diminutive swarm is 1500 to 5000 individuals).
Read the Swarm subtype. There is no mention of "energy" damage. Only immune to weapons and +50% from AoE. That's it.
OP: Yes, because it targets a specific number of individuals instead of the swarm in it's entirety.
Saldiven |
OP: Yes, because it targets a specific number of individuals instead of the swarm in it's entirety.
Debatable. The paragraph discussing targeting a specific number of individuals is in regards to "spells or effects." The previous paragraph discusses weapon damage.
Here are the two paragraphs in their entirety:
"Swarm Traits: A swarm has no clear front or back and no discernable anatomy, so it is not subject to critical hits or flanking. A swarm made up of Tiny creatures takes half damage from slashing and piercing weapons. A swarm composed of Fine or Diminutive creatures is immune to all weapon damage. Reducing a swarm to 0 hit points or less causes it to break up, though damage taken until that point does not degrade its ability to attack or resist attack. Swarms are never staggered or reduced to a dying state by damage. Also, they cannot be tripped, grappled, or bull rushed, and they cannot grapple an opponent.
A swarm is immune to any spell or effect that targets a specific number of creatures (including single-target spells such as disintegrate), with the exception of mind-affecting effects (charms, compulsions, morale effects, patterns, and phantasms) if the swarm has an Intelligence score and a hive mind. A swarm takes half again as much damage (+50%) from spells or effects that affect an area, such as splash weapons and many evocation spells."
Cavall |
j b 200 wrote:OP: Yes, because it targets a specific number of individuals instead of the swarm in it's entirety.Debatable. The paragraph discussing targeting a specific number of individuals is in regards to "spells or effects." The previous paragraph discusses weapon damage.
Here are the two paragraphs in their entirety:
"Swarm Traits: A swarm has no clear front or back and no discernable anatomy, so it is not subject to critical hits or flanking. A swarm made up of Tiny creatures takes half damage from slashing and piercing weapons. A swarm composed of Fine or Diminutive creatures is immune to all weapon damage. Reducing a swarm to 0 hit points or less causes it to break up, though damage taken until that point does not degrade its ability to attack or resist attack. Swarms are never staggered or reduced to a dying state by damage. Also, they cannot be tripped, grappled, or bull rushed, and they cannot grapple an opponent.
A swarm is immune to any spell or effect that targets a specific number of creatures (including single-target spells such as disintegrate), with the exception of mind-affecting effects (charms, compulsions, morale effects, patterns, and phantasms) if the swarm has an Intelligence score and a hive mind. A swarm takes half again as much damage (+50%) from spells or effects that affect an area, such as splash weapons and many evocation spells."
Well that second paragraph goes on to talk about more than just spells, including splash weapons. I'd say it validates his point, more than debates it.
However personally I would allow a flaming weapon (or cold acid etc) to be treated like a torch in respects to damaging a swarm. I would not modify it by 50% however, nor would I include base weapon damage. Still 1d6 is better than nothing.
Really it never hurts to carry a few flasks around for just these reasons.
j b 200 |
Cavall wrote:However personally I would allow a flaming weapon (or cold acid etc) to be treated like a torch in respects to damaging a swarm.And what does a torch do to a swarm?
RAW = Nothing as it is an effect that targets a specific number of creatures (i.e. 1)
Jiggy RPG Superstar 2015 Top 32, RPG Superstar 2012 Top 32 |
Snowblind |
j b 200 |
A torch vs swarm is a classic fantasy trope. And it's only 1 damage, there's no reason to disallow it.
The same reasoning applies to flaming weapons. Let the fighter do something besides ask his wizard buddy to help.
I agree this is a reasonable position to take for a house rule, but RAW it doesn't work. Also the fighter should carry a few alchemist fires/acid flasks/etc.