Classes that peak at 11


Pathfinder Society

Sczarni 3/5

Something has been bothering me for a while now: the fact that many classes reach their capstone at 20, but their signature ability at lvl 11.

This leaves only three sessions to lvl 12, at which point you have to choose wether to put the character through EotT.

Do we need more endgame content? Or are certain classes per definition better suited for playing the 'last walk' with?

Sczarni 5/5 5/55/5

Pathfinder Starfinder Society Subscriber

You can take 5 characters to level 20, and there are multiple paths there (Eyes is not required, but it makes the path easier).

Although I certainly won't complain if they add another retirement arc. I have 9 PCs at Level 12+.

Silver Crusade 5/5

1 person marked this as a favorite.

Six sessions, if you go through eleven on slow, which is my usual procedure.

Shadow Lodge

Pathfinder Adventure Path, Companion, Lost Omens, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

How can you take 5 to 20? I thought the maximum was 2 (barring GM star replays), simply because nothing could take you from 19.2 to 20 except Race for the Runecarved Key.

5/5

1 person marked this as a favorite.

One played RftRCK to 20, one GMd to 20. One played RftRCK Core to 20, one GMd Core to 20. One replay of your choice.

Sovereign Court

1 person marked this as a favorite.

Core? Core doesn't count. Core is there to provide Paizo cover for falling down on the job sanctioning modules and APs.

Liberty's Edge 5/5

7 people marked this as a favorite.
Starfinder Superscriber

These classes go to 11.

Most classes only go to 10. Most blokes, you know, will be playing at 10. You're on 10 here, levelled all the way up, you're at level 10 with your guy. Where can you go from there? Where? Nowhere. Exactly. What we do is, if we need that extra push over the cliff, you know what we do? Level up to eleven.

Silver Crusade

rknop wrote:

These classes go to 11.

Most classes only go to 10. Most blokes, you know, will be playing at 10. You're on 10 here, levelled all the way up, you're at level 10 with your guy. Where can you go from there? Where? Nowhere. Exactly. What we do is, if we need that extra push over the cliff, you know what we do? Level up to eleven.

Couldn't you just make level 10 funner?

5/5

1 person marked this as a favorite.
RoshVagari wrote:
Core? Core doesn't count. Core is there to provide Paizo cover for falling down on the job sanctioning modules and APs.

I have to disagree pretty strongly. Give it a shot. I'm currently playing through Eyes with a group of Core characters who have played through most of season four together, including facing a Runelord. It's been a blast, and has required a lot more teamwork and smart playing than almost any non-core PFS game that I've played.

Dark Archive 4/5

2 people marked this as a favorite.
Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber
rknop wrote:

These classes go to 11.

Most classes only go to 10. Most blokes, you know, will be playing at 10. You're on 10 here, levelled all the way up, you're at level 10 with your guy. Where can you go from there? Where? Nowhere. Exactly. What we do is, if we need that extra push over the cliff, you know what we do? Level up to eleven.

Once I got to 11, all I wanted to do was enlarge myself and stomp around stonehenge...

Sczarni 3/5

If you take all your characters through lvl 11 on slow track you won't have any 7-11's left by the fourth or fifth character..

Liberty's Edge 5/5

Starfinder Superscriber
Tamec wrote:
rknop wrote:

These classes go to 11.

Most classes only go to 10. Most blokes, you know, will be playing at 10. You're on 10 here, levelled all the way up, you're at level 10 with your guy. Where can you go from there? Where? Nowhere. Exactly. What we do is, if we need that extra push over the cliff, you know what we do? Level up to eleven.

Couldn't you just make level 10 funner?

*Pause*

These classes go to 11.

Shadow Lodge 4/5

CigarPete wrote:
rknop wrote:

These classes go to 11.

Most classes only go to 10. Most blokes, you know, will be playing at 10. You're on 10 here, levelled all the way up, you're at level 10 with your guy. Where can you go from there? Where? Nowhere. Exactly. What we do is, if we need that extra push over the cliff, you know what we do? Level up to eleven.

Once I got to 11, all I wanted to do was enlarge myself and stomp around stonehenge...

And then spontaneously combust. On a sex farm.

That thing needs a re-re-re-rewatch.

Grand Lodge 5/5 Regional Venture-Coordinator, Baltic

Carla the Profane wrote:

Something has been bothering me for a while now: the fact that many classes reach their capstone at 20, but their signature ability at lvl 11.

This leaves only three sessions to lvl 12, at which point you have to choose wether to put the character through EotT.

Do we need more endgame content? Or are certain classes per definition better suited for playing the 'last walk' with?

Just GM credit even levels and slow play the odd ones! ;-)

Community / Forums / Organized Play / Pathfinder Society / Classes that peak at 11 All Messageboards

Want to post a reply? Sign in.