Resist / Protection from Energy and high heat environments


Rules Questions


I know the Resistance from Energy does not protect from negative side effects, but Protection from Energy does. However, do either of these protect against high temperature situations, like described in the envrironmental rules?

In severe heat (above 110° F), a character must make a Fortitude save once every 10 minutes (DC 15, +1 for each previous check) or take 1d4 points of nonlethal damage. Characters wearing heavy clothing or armor of any sort take a –4 penalty on their saves. A character with the Survival skill may receive a bonus on this saving throw and might be able to apply this bonus to other characters as well (see the Survival skill in Using Skills). Characters reduced to unconsciousness begin taking lethal damage (1d4 points per each 10-minute period).

A character who takes any nonlethal damage from heat exposure now suffers from heatstroke and is fatigued. These penalties end when the character recovers from the nonlethal damage she took from the heat.

Extreme heat (air temperature over 140° F, fire, boiling water, lava) deals lethal damage. Breathing air in these temperatures deals 1d6 points of fire damage per minute (no save). In addition, a character must make a Fortitude save every 5 minutes (DC 15, +1 per previous check) or take 1d4 points of nonlethal damage. Those wearing heavy clothing or any sort of armor take a –4 penalty on their saves.

Would a character with Resist/Protection from Energy be submitted to these rules?


Yes, both spells protect from extreme environmental temperatures.


A character with resist energy is going to effectively be immune.

They still technically need to make the saves, but if they fail they take 1d4 or 1d6 (depending on ambient temperature) of non-lethal fire damage. That fire damage is reduced by a minimum of 10 by resist energy. Since the damage cannot possibly exceed the resistance, it doesn't do anything. And since you don't take any damage the rider effect doesn't kick it because it only happens when you take damage. Which you didn't.

Protection from Energy works similarly, but has a cap on how much damage it can absorb. At maximum, it absorbs 120 points of energy damage. At 1d6 damage per minute it will only last an average of about 35 minutes before the damage discharges the protection.

Basically, if you want to use a spell to avoid the environmental effects your hands down better to go with resist energy.

Of course, the spell Endure Elements is hands down better for specifically avoiding just environmental effects.

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