Dispelling Myths: The Caster-Martial Disparity


Pathfinder First Edition General Discussion

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RDM42 wrote:
How many level thirteen spell slots does your caster really have?

Considering it is spell perfection'd off a 3rd level spell, between 30-34.


Scavion wrote:
Alex Trebek's Stunt Double wrote:


Druids even in wild-shape are not as good on the front line as fighters. Natural attacks and natural armour cannot match proficiency and high movement in proper armour and weapons like Lucerne Hammer or Greataxe.
I am now convinced you have never seen a decent druid played or even a bad one whose read through the Polymorphamory.

Your recent wall of text convinces me that Scavion is correct. I wish I could play a Druid in your next campaign.

I don't feel like wasting a large amount of time arguing, so here's a summary breakdown.

Me+my animal>partty fighter

I would only own barding, specifically a Dragonskin Breastplate barding. At the level 6+ I have little reason not to be in Dire Tiger form.

Natural spell feat

Barkskin (oh look, I have better AC than a Fighter as soon as this hits +4)

Pounce

My animal companion is either a wolf or big cat, thus durable, good damage+utility or great damage, and another frontliner. I'll give them mithral chain barding.

Lots of feat support for Druids wildshape and animal companions.


Myth #8 of the caster martial disparity
That the disparity is a finite entity, rather than a gestalt of variables that form the entirety of the disparity....

In other words we are looking at the forest and trying to make it a tree.

Also stories of experiences cited are often someone playing one or the other classes and seeing them do something exceptional ....

Suddenly the grass is greener on the other side!!!!

Where do you think those X class is OP come from?

Grand Lodge

Pathfinder Adventure, Rulebook Subscriber

Or trying to disprove the forest because this one tree here isn't what you said it was.


One big advantage caster have is many GM play bad guys as they are too stupid to believe in Magic.
Take scrying and teleporting into the Kings treasure vault. Don't you think the King or the Court Wizard know its possible and would make sure anyone who tried would be in for a load of unpleasantness?
Or using spells in social situation. Don't you think the Local Duke would have eagle splendor cast on himself before he give a speech to the peasants? Or don't you think a Merchant prince would not hire a low level caster to cast detect magic to see if the person he making a deal with is not using magic to pull a fast one?


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Alex Trebek's Stunt Double wrote:

Wildshape doesn't come at all till level 4 and even then only a single 4 hour stretch of the day.

You can become something like a Wolf which is medium but not a Dire Wolf or Winter Wolf which are Large Creatures. Wild Shape is "any small or Medium animal" which is under the animals list, not monsters or elemental till even higher levels. You of course cannot use any melee weapons, you can use the Wolf's natural attack which is only 1d4 with the Trip ability.

1d4 + Strength with trip is a far cry from 1d12 + 1.5*STR plus Reach plus masterwork plus magical weapon qualities.

Look at deinonychus stats and his 5 attacks. and picture that druid with starting 16-18 STR. At lvl 6, you get pounce.

Alex Trebek's Stunt Double wrote:
Other than that your stats are the same except the minor +2 Strength bonus and others as in Beast Shape I that Wild-Shape is explicit is what is to be followed. HP, BAB, Saves, feats, none of these change. You lose way more than you gain.

Druid has a good will save while fighter only has fortitude. Druid built as a melee beast will have comparable stats to fighters (high Str&Con and middling Wis). And will have a flanking buddy-damage sponge in his animal companion. Fighter will have couple of point of attack higher, but damage is comparable even at low levels because the druid will have a high base str and be using the same two handed weapon as the fighter. Fighter AC will be a few points higher, but druid will have barkskin when he needs it, evening that out. And guess what fighter doesn't have? Cure spells. Remove spells. Entangle.

Alex Trebek's Stunt Double wrote:
As it stops you speaking it stops spells with verbal components. And nowhere does it say you can keep your armour when you transform, armour for humanoids is explicitly stated to only work for humanoids, not animals, you'd have to change into Barding. Still you have the limit of no metal. Also you're passing up Fighter's armour training.

Natural spell & wild armor.

Alex Trebek's Stunt Double wrote:
Even at much higher levels what you CANNOT just copy the Dire Tiger's stats into your character stats. You get the Dire Tiger's natural attacks and only the stat changes in Beast Shape I/II/III etc and that is it. If GM allows copy-pasta of Dire Tiger then that is a problem with GM's not with Druid.

You do get pounce. And grab. And rake.

Alex Trebek's Stunt Double wrote:
Now I know how this game is played. When I criticise others for people short of facts I get snark like "ohh, holds up mirror" when I go into a lot of detail I'm castigated for "20 pages about how sky isn't blue".

You are critiqued because you come of as attacking everyone for being stupid and not getting it. You make it seem you are the only one who has seen the light, and we others don't get it. Unfortunately, you just probably haven't seen a druid or a battle cleric or battle oracle played competently. Or god forbid a chained summoner.

When many people on forum keep telling you you are wrong you should try to build things they are suggesting and see what these things do. look up a couple of guides.

Grand Lodge RPG Superstar 2015 Top 32, RPG Superstar 2012 Top 32

Alex Trebek's Stunt Double wrote:
Jiggy wrote:

Stunt Double, I would be happy to give thorough replies to every single point from your long post, just as soon as you choose to present them in a manner that doesn't involve treating me like dirt. If instead you choose to keep behaving the way you've chosen to thus far, I can spend my time better elsewhere.

Choose.

Please, tell me exactly where and how I treated you like dirt and I will immediately amend it and you will get any apology you deserve.

I'm not here to cause trouble, I am here to find solutions.

It's only going to be "trouble" to someone who has a particular agenda about how casters must be seen rather than finding solutions.

It is not treating you like dirt to say that scrying rules are being abused.

The rare occasion I directly address you as a person:

"But how can you dismiss archers? I mean you bring them up then forget it."

How is this treating you like dirt? It's not even sarcastic. Do you find it condescending?

Did you just forget that you wrote the following things?

Quote:

Ohh but I know what people are going to be complaining about next, ... please I can't stand this any more.

...

But no, some people have to ruin it with crazy Luddite ideas.

Some people have to complain with negative weasel words...

...

Are we really going to be so petty...

And that's to say nothing of all the "yelling", where you unnecessarily end your questions with multiple exclamation marks.

I find it greatly discouraging that you could write all those things, and then even when your manner is brought to your attention, you still can't see it, to the point that you would honestly think that line about archers could be what I'm talking about.

I would highly recommend that you recruit someone you trust (such as a close friend) to have a very frank discussion with you about the way you handle disagreements and see if they can help you sort things out. Best of luck to you. :)


necromental wrote:

So in your opinion, martials are better combatants than casters because caster make them magical weapon and armor, and then put spells in their magical weapons and armor?

And seriously, if you think that a fighter's stand-still-full-attack is better than druid's dire-tiger-pounce-full-attack, you still have a lot to see in PF.

You cannot simply copy-pasta Dire Tiger's stats onto your character sheet. You get the listed abilities of Beast Shape II which are not all encompassing. And you lose your armour unless you have non-metallic tiger barding. Ironwood from level 11 doesn't actually let you get metallic medium armours.

Yet you still don't even have reach! Such a pounce can be stopped by CR3 warriors with braced longspears! Now you're taking 2d8 +3*STR damage. Reach is so important not just for depth but breadth, able to cover such a wide area. The pounce grab and rake is great for focusing on destroying one guy but isn't good at dealing with larger groups of medium threats.

You know what's way more effective than pouncing? A Fighter working with a Wizard, the fighter on a floating disk moved into position to full attack. Can even be moved over difficult terrain. No charging AC penalty.

You're still not factoring spell delivery. You have all the problems of being a non-humanoid, forbidden from speaking makes for terrible Role Play unless you start burning through uses of wild shape per day just to say a few key words of dialogue.

Also, what are you going to do before level 6? How are you going to do for the first quarter of the game? You've got to start good and continue.


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To risk opening a new can of worms, Alex, why are you focusing on wizards, clerics, and Druids?

There are Skalds, Summoners, Hunters, Magi, Bards, Alchemists, Warpriests, Inquisitors, etc. that are not full casters but outperform the front lines or archers even if feat starved. Even in the full BAB arena there are Paladins and Rangers that are obejectively better than Fighter, Rogue, or Monk; and it is only made worse with using Core Rules because Paladin and Ranger are better than the other spell-less classes at everything.

To make matters worse, Paizo tried to give more combat options in an organized maneuver system. But who are the best at using maneuvers? In core it would be Druids, and presently it's probably not Brawler despite the added focus (it's probably still Druid/Summoner). They also hid the method for martial classes to even use these abilities at all behind comical feat taxes while a wizard has a spell to use the combat maneuvers with their casting stat and never have to invest more than a spell slot.

These are all true disparities where those who should not be the best at something are (casters), and those who should be the best at something are not (martials). The combat rules are such a mess that it favors the monsters and casters who get to break the rules and not the martials hemmed in by it.

I'm sure this will either be ignored or have a non-sequitur rant attached but I got riled up.

Grand Lodge

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Pathfinder Adventure, Rulebook Subscriber
Alex Trebek's Stunt Double wrote:
Also, what are you going to do before level 6? How are you going to do for the first quarter of the game? You've got to start good and continue.

Use the armor proficiency and high Str I built for, just like a cleric?


Necromental said it pretty much verbatim how I wanted to.


Alex Trebek's Stunt Double wrote:
necromental wrote:

So in your opinion, martials are better combatants than casters because caster make them magical weapon and armor, and then put spells in their magical weapons and armor?

And seriously, if you think that a fighter's stand-still-full-attack is better than druid's dire-tiger-pounce-full-attack, you still have a lot to see in PF.

You cannot simply copy-pasta Dire Tiger's stats onto your character sheet. You get the listed abilities of Beast Shape II which are not all encompassing. And you lose your armour unless you have non-metallic tiger barding. Ironwood from level 11 doesn't actually let you get metallic medium armours.

Yet you still don't even have reach! Such a pounce can be stopped by CR3 warriors with braced longspears! Now you're taking 2d8 +3*STR damage. Reach is so important not just for depth but breadth, able to cover such a wide area. The pounce grab and rake is great for focusing on destroying one guy but isn't good at dealing with larger groups of medium threats.

You know what's way more effective than pouncing? A Fighter working with a Wizard, the fighter on a floating disk moved into position to full attack. Can even be moved over difficult terrain. No charging AC penalty.

You're still not factoring spell delivery. You have all the problems of being a non-humanoid, forbidden from speaking makes for terrible Role Play unless you start burning through uses of wild shape per day just to say a few key words of dialogue.

Also, what are you going to do before level 6? How are you going to do for the first quarter of the game? You've got to start good and continue.

Almost all replied in my second post, up on this page

Liberty's Edge

Alex Trebek's Stunt Double wrote:
Wildshape doesn't come at all till level 4 and even then only a single 4 hour stretch of the day.

Okay. Sure. But by 6th, he can do it twice for 6 hours each...totaling 12 hours a day. That's enough to walk around in animal form all adventuring day.

And at 4th or less, the Fighter has very slight advantages over the Druid. He has +1 BAB, possibly +2 damage from Weapon Specialization, and maybe a better weapon and armor. That's...not a super huge advantage compared to spell-casting and an animal companion (the latter of which ads more damage on average than the Fighters advantages).

At 5th, the Fighter pulls ahead a bit compared to the human form Druid with his Weapon Training and another point of BAB, though it's still doubtful that makes up for lacking the animal companion. But then 6th comes along and the Druid is running around with Pounce and the Fighter starts crying.

Alex Trebek's Stunt Double wrote:
You can become something like a Wolf which is medium but not a Dire Wolf or Winter Wolf which are Large Creatures. Wild Shape is "any small or Medium animal" which is under the animals list, not monsters or elemental till even higher levels. You of course cannot use any melee weapons, you can use the Wolf's natural attack which is only 1d4 with the Trip ability.

As mentioned, deinonychus is a medium animal. It has four attacks, three of them primary.

Alex Trebek's Stunt Double wrote:

1d4 + Strength with trip is a far cry from 1d12 + 1.

1.5*STR plus Reach plus masterwork plus magical weapon qualities.

As a Deinonychus, assuming 18 starting Strength (20 with Wild Shape) and power attack, you're doing 2d8+1d6+21 if all three of your primary attacks hit with your Power Attack on. Your secondary, while less likely to hit, adds 1d4+3. Your attack bonus on the primary attacks is +7.

So...that's 33.5 or 39 damage. And that's not counting what his animal companion does.

The Fighter, meanwhile, also has Str 18, and with Power Attack, Weapon Focus, Weapon Specialization, and a masterwork weapon has +8 to hit, and does 1d12+14, or 20.5 damage.

So the Druid is giving up -1 attack for +13 damage. That seems worth it. Now, his AoO are weaker, and the Fighter has better AC...but both those advantages will be gone in a few levels, while the Druids just keep getting better.

Alex Trebek's Stunt Double wrote:
Other than that your stats are the same except the minor +2 Strength bonus and others as in Beast Shape I that Wild-Shape is explicit is what is to be followed. HP, BAB, Saves, feats, none of these change. You lose way more than you gain.

You lose some AC most days. That's a rather temporary and overcome-able problem, though. If anyone in the party has Mage Armor, spend 1000 gp on a Pearl of Power, and now so do you. That plus the Natural Armor bonuses you get will do you just fine for quite a while.

And later, the Wild enchantment solves this problem entirely.

Alex Trebek's Stunt Double wrote:
As it stops you speaking it stops spells with verbal components. And nowhere does it say you can keep your armour when you transform, armour for humanoids is explicitly stated to only work for humanoids, not animals, you'd have to change into Barding. Still you have the limit of no metal. Also you're passing up Fighter's armour training.

Mage Armor and Wild Armor sorta don't require these hoops being leapt through. And what does Armor Training actually do? It increases your movement to 30 feet and lets you use your full Dex mod in armor. Being a Tiger makes you faster than that, and Wild Armor has no max Dex while you're in animal form (nor, obviously does Mage Armor). So...you couldn't really make use of Armor Training even if you had it.

As to verbal components, have you just not heard of the Natural Spell Feat? Because every Druid ever takes it, and it solves the casting problem.

Alex Trebek's Stunt Double wrote:
Even at much higher levels what you CANNOT just copy the Dire Tiger's stats into your character stats. You get the Dire Tiger's natural attacks and only the stat changes in Beast Shape I/II/III etc and that is it. If GM allows copy-pasta of Dire Tiger then that is a problem with GM's not with Druid.

Totally true. Not super relevant when you've built your Druid with Str 18 and put all your level up points and items there, though.

I mean...a 10th level character on 20 point-buy can pretty readily have Str 25, Dex 14 and Con 16 (Str 17, Dex 14, Con 14, level up points in Str, Belt of Physical Perfection +2, Wild Shape modifiers) while in tiger form. those aren't quite as high as a real Dire Tiger, but who cares? You have Str 25 and are a pouncing death machine.

Alex Trebek's Stunt Double wrote:
And what can fighters do on the front lines from Level 8? Especially considering all their capability up till this point.

In the very early levels, a Fighter is maybe a little better than a Druid in combat. But that's gone by level 6, and even at level 1, a Druid + Animal Companion is probably better than him.

Alex Trebek's Stunt Double wrote:
Now I know how this game is played. When I criticise others for people short of facts I get snark like "ohh, holds up mirror" when I go into a lot of detail I'm castigated for "20 pages about how sky isn't blue".

Yeah, people have been a little hostile. That sucks and I'm sorry.

That said...have you ever played a Druid in Pathfinder or seen it done? Because you're certainly just not seeing some fundamental building blocks that make Druids work.


So let's look at that druid.

Let's take 6th level, since the claim was that it only works at the high levels, and Fighter gets it's first iterative attack and access to some nice feats as well.

Assuming 20 pb, 15 STR to start with +1 from levels and +2 racial(half-orc) +enchament +4 size(wildshape) =24
Greater Magic fang used as +1 to all natural attacks, 1 or 2 slots should cover the whole adventuring day. Wildshape lasts 2x6h anyway so no reason to get more than 2.

Dire tiger
2 claws +12 (2d4+8 plus grab), bite +12 (2d6+8 plus grab)

And that comes with a pounce. But since fighter doesn't have that let's compare apples to apples.

Giant octopus
bite +12 (1d8+8 plus poison), 8 tentacles +7(1d4+4 plus grab)
PA Bite -2/+4, tentacles -2/+2

Fighter on the other hand is probably something like +14/9 to hit and 2d6+13 PA for -2/+6

Silver Crusade Contributor

Bigger Club wrote:

Giant lake octopus Oh and just in case the argument comes forward druids do not get aquatic subtype when wildshaping(or any other for that matter)

bite +12 (2d6+8 plus poison), 8 tentacles +7 (1d6+4 plus grab)

Just want to point out - I don't think this is legal, as it's a templated creature (from an AP volume, specifically).

Can you wild shape into templated creatures? I don't think druid changes that.


Jiggy wrote:


And that's to say nothing of all the "yelling", where you unnecessarily end your questions with multiple exclamation marks.

I find it greatly discouraging that you could write all those things, and then even when your manner is brought to your attention, you still can't see it, to the point that you would honestly think that line about archers could be what I'm talking about.

I would highly recommend that you recruit someone you trust (such as a close friend) to have a very frank discussion with you about the way you handle disagreements and see if they can help you sort things out. Best of luck to you. :)

I'm not going to apologise for saying people are complaining, when they so clearly are. And I'm not singling anyone out. Nor that negative characterisations are being used, as they are being used. I'm not being personal, it is a general observation not putting anything on anyone in particular.

That is not treating you nor anyone like dirt.

Though I am sorry for saying WE are being petty and should stop being so petty, it's no defence to say such things just because I include myself in the characterisation. Though I'm not going to accept that is treating people like dirt, it's just needlessly inflammatory. I will apologise for accusing "crazy Luddite ideas" it was an analogy that became too harsh, I should have explained my sentiment in a less inflammatory way.

Can you accept my apology? Can we move on from this?

I've been warned about apologising on the internet, that it isn't used positively, it is used as a confession of weakness to attack them further. That it just leads to more negativity.

"to the point that you would honestly think that line about archers could be what I'm talking about."

It was the only point as far as I can tell that I actually referred to you so could be any way I am treating you. You accused me of treating you like dirt, I went over mainly how I said anything against you.

"I would highly recommend that you recruit someone you trust (such as a close friend) to have a very frank discussion with you about the way you handle disagreements and see if they can help you sort things out. Best of luck to you."

This is not an acceptable way to speak to someone you hardly know. Putting a smiley face on the end only makes it more condescending and derisive.

But lets jsut draw a line under this and forget it, okay, this isn't a counselling session. This is about balance in Pathfinder.


Kalindlara wrote:
Bigger Club wrote:

Giant lake octopus Oh and just in case the argument comes forward druids do not get aquatic subtype when wildshaping(or any other for that matter)

bite +12 (2d6+8 plus poison), 8 tentacles +7 (1d6+4 plus grab)

Just want to point out - I don't think this is legal, as it's a templated creature (from an AP volume, specifically).

Can you wild shape into templated creatures? I don't think druid changes that.

Oh you seem to be right, well it doesn't change that much, just change it to normal octopus, the number of attacks remains the same, the base damage just drops one step and -2 STR. This is what you get for not checking properly. I am pretty sure it still handily kicks any fighters DPR.

Actually all of that is out of whack. I was first using saurian archtype to get the +2 when dinosaur and then messed up. So it would require level 8 for the war cat of rull.

So numbers are out of whack. I will hopefully will have enough time to edit the numbers to be correct.

Liberty's Edge

Kalindlara wrote:

Just want to point out - I don't think this is legal, as it's a templated creature (from an AP volume, specifically).

Can you wild shape into templated creatures? I don't think druid changes that.

You cannot. That said...you can turn into the un-templated version and that has very similar stats.

EDIT: Ninja'd. Ah, well.


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Alex Trebek's Stunt Double wrote:

Yet you still don't even have reach! Such a pounce can be stopped by CR3 warriors with braced longspears! Now you're taking 2d8 +3*STR damage. Reach is so important not just for depth but breadth, able to cover such a wide area. The pounce grab and rake is great for focusing on destroying one guy but isn't good at dealing with larger groups of medium threats.

Than you do something else? Like maybe cast a few of those spells you get as a druid that are really good at screwing up clustered formations of low save warriors?? With the natural spell feat you took automatically at 5th like every other druid??

It sounds less like the fighter is good then you are bad at druid.


Alex Trebek's Stunt Double wrote:
I'm not here to cause trouble, I am here to find solutions.

Were that the case, you might start at the very first post, and read the thread before spewing walls of text. Most of your tired old arguments have been addressed ad nauseum, and you keep recycling them as if repetition can substitute for fact.


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TarkXT wrote:

ThEn you do something else? Like maybe cast a few of those spells you get as a druid that are really good at screwing up clustered formations of low save warriors?? With the natural spell feat you took automatically at 5th like every other druid??

It sounds less like the fighter is good thAn you are bad at druid.

Fixed it for you.

What? I never have the chance to type "Fixed it for you" and actually fix something instead of just using it to say "your argument is terrible".

XD


Uh... Natural Spell is just a regular feat. There's nothing Mythic about it.

I will let others reply to your other points because... Well... It's too much text and I don't feel like doing it.


Already corrected, though for a feat starved class there are still a lot of feat taxes. Especially one supposedly keeping up with Fighter.


Natural Spell
Wild speech
Armor Scroll down to barding.

AC: 10(base)+6(dragonhide breatplate)+0(dex normal dex is 12)+4(natural armor)+2(favored class bonus to NA)
So 22 AC before any magical items or spells.
In comparison fighter requires full plate, heavy shield and 12 dex to equal that.


Deadmanwalking wrote:
Kalindlara wrote:

Just want to point out - I don't think this is legal, as it's a templated creature (from an AP volume, specifically).

Can you wild shape into templated creatures? I don't think druid changes that.

You cannot. That said...you can turn into the un-templated version and that has very similar stats.

EDIT: Ninja'd. Ah, well.

Isn't that now Aquatic only?

You still have the fundamental limitation in that you have to not only find it in any Paizo source... the Druid still must become "familiar" with it in the actual game.


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RDM42 wrote:
How many level thirteen spell slots does your caster really have?

If you don't know how things work you should ask instead of being snarky imo.

More knowledge is better for all. Before someone tells you, try figuring it out on your own! Its a good puzzle!


Alex Trebek's Stunt Double wrote:


1)"The form chosen must be that of an animal the druid is familiar with." how is a lv4 Druid familiar with likely long extinct dinosaurs?
2)What actually stops fighters having animal "cohorts"? They are listed price and details of what they are trained in.
3)They don't even get a Longspear so how is it the same weapons?

Dinosaurs arent extinct in Golarion...and knowledge nature can cover familiarity with the subject.

Fighters can buy combat trained but they wont be anywhere near as tough or intelligent as the druid companion.

...Druids can use Longspears. Why wouldnt they be able to?

Silver Crusade Contributor

For the whole "familiarity" thing... how many of these creatures appear on summon monster/nature's ally lists?

That seems like an easy route to awareness.


Quote:
vulnerability to brace weapons?

This isn't a thing anyone cares about


Alex Trebek's Stunt Double wrote:
Deadmanwalking wrote:
Kalindlara wrote:

Just want to point out - I don't think this is legal, as it's a templated creature (from an AP volume, specifically).

Can you wild shape into templated creatures? I don't think druid changes that.

You cannot. That said...you can turn into the un-templated version and that has very similar stats.

EDIT: Ninja'd. Ah, well.

Isn't that now Aquatic only?

You still have the fundamental limitation in that you have to not only find it in any Paizo source... the Druid still must become "familiar" with it in the actual game.

Druids do not get aquatic subtype when wildshaping or any type for that mattter, and if you care to read the speed line, it isn't limited to only a swim speed. And even if such limitations existed, druid spell list would provide a solution to both.


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If a druid can pounce and you're saying that the wizard should float the fighter in to full attack position. You're saying that the wizard should spend his entire turn enabling the fighter to do the fighter's job. While the druid is able to do it's full attack on it's own allowing the wizard to do something else useful to end the fight. again, fighter and wizard is losing to 2 casters.


Bigger Club wrote:

Natural Spell

Wild speech
Armor Scroll down to barding.

AC: 10(base)+6(dragonhide breatplate)+0(dex normal dex is 12)+4(natural armor)+2(favored class bonus to NA)
So 22 AC before any magical items or spells.
In comparison fighter requires full plate, heavy shield and 12 dex to equal that.

Anyway, 2 feat taxes just to cast your smaller selection of druid spells but not actually use spell storing weapons. Don't have humanoid hand to drink a potion. Can't throw weapons.

What do you recommend is the Druid feat line-up?

Also, this is Large, where is the size penalty to AC? And size penalty to hit as well.

Fighter probably isn't going to go for full-plate but Breastplate + Armoured Kilt as an option, which importantly allows (Thanks to Armour Training) a DexMod of +5, plus a buckler we're at AC23. A fighter has both Armour slot and Buckler to put abilities and enhancements into, Druid has only the Barding, so there's going to be something of a difference in where magical AC boosts go but all else equal. You also cannot have anything like Living Steel armour, obviously. It's inherently metal.

And until we get to Level 8 Druid is going to be a problem on intense dungeon crawls, you can chain Keep Watch scrolls to keep everyone else active but you're going to be done after 12 hours in the danger zone. Even if you can keep them awake and alert they can't be in fighting fit state till they have had rest equivalent and meditated.

This is what I keep finding, Druid is only so great only if you write off the first quarter to first third of the game. And it's obvious to me that it's critical that Druid STAYS in wildshape on adventures except for the small 1 hour meditation window due to how painfully slow Barding is to put on. You can Wildshape into as a standard action but who's been carrying your barding and as standard you need to spend 20 minutes getting the barding on! Even Standard action turn then standard action Ice Armour is too much of a delay for ambushes.

But this isn't so bad. This is all fairly good. I'm still not exactly blown away. I'm not guing to be building any druids nor recommending them, I'm certainly not going to neglect any fighter or even Rogue builds.

I fail to see the huge disparity.

What I am seeing is an extremely belated and half-baked parity.


Alex, how do you propose your fighter actually kill anything? Sounds like he has really low strength and possibly using a one handed weapon.


You don't need Wild Speech to cast spells while Wild Shaped (Natural Spell covers verbal components as well). It's just useful so you can communicate more easily.

And even a mute Wild Shaped Druid still has more overall utility than your average Fighter, who has no spells, no skill points and no good reason to invest in Int or Cha.


Listen, Alex, you build a fighter at lvl 1 and lvl lets say 8. I'll make a comparable druid. 20 pt buy, 2 traits, all Paizo books allowed. Standard wealth, allowing 25% increase for crafting feats. And, I'm not the guy who plays druids or knows them in detail. I make battle oracles :D
It's simpler than this back and forth with no data.

I'll give you a couple of points. One, druids are not fun for me either. I also like playing as a person not an animal. But that has no bearing on what a class can or cannot do. Two, at lower levels fighter is going to have an edge in combat statistics. But not a great one. While the druid is going to have loads of utility and problem solutions more than him.
Your line about fighter having someone else cast healing on them is perfect example of what we see as disparity. And if you don't see the usefulness of pounce/natural attacks then I really don't have anything more to say that will convince you.

Like I said, you probably haven't seen anyone play a druid or a battle cleric/oracle with some skill (especially druid if you didn't know about Natural Spell at all). And, I get it. Fighter used to be my favorite class for years (I played since 3,0), and I didn't accept his shortcomings. Until I played a campaign couple a years ago where I was an inquisitor. And friend was a druid. It changed my whole perception of the game.

And another point, yes disparity is lessened at low lvls. If you constantly play levels 1-6 (your exclamation point at 6! kinda suggests that), have players that play as a team, you're not going to see much of it. But it exists even there.


Alex Trebek's Stunt Double wrote:
Bigger Club wrote:

Natural Spell

Wild speech
Armor Scroll down to barding.

AC: 10(base)+6(dragonhide breatplate)+0(dex normal dex is 12)+4(natural armor)+2(favored class bonus to NA)
So 22 AC before any magical items or spells.
In comparison fighter requires full plate, heavy shield and 12 dex to equal that.

Anyway, 2 feat taxes just to cast your smaller selection of druid spells but not actually use spell storing weapons. Don't have humanoid hand to drink a potion. Can't throw weapons.

What do you recommend is the Druid feat line-up?

Also, this is Large, where is the size penalty to AC? And size penalty to hit as well.

Fighter probably isn't going to go for full-plate but Breastplate + Armoured Kilt as an option, which importantly allows (Thanks to Armour Training) a DexMod of +5, plus a buckler we're at AC23. A fighter has both Armour slot and Buckler to put abilities and enhancements into, Druid has only the Barding, so there's going to be something of a difference in where magical AC boosts go but all else equal. You also cannot have anything like Living Steel armour, obviously. It's inherently metal.

And until we get to Level 8 Druid is going to be a problem on intense dungeon crawls, you can chain Keep Watch scrolls to keep everyone else active but you're going to be done after 12 hours in the danger zone. Even if you can keep them awake and alert they can't be in fighting fit state till they have had rest equivalent and meditated.

This is what I keep finding, Druid is only so great only if you write off the first quarter to first third of the game. And it's obvious to me that it's critical that Druid STAYS in wildshape on adventures except for the small 1 hour meditation window due to how painfully slow Barding is to put on. You can Wildshape into as a standard action...

No disparity, huh?

All right. Show me ways a fighter can walk through walls, teleport a thousand miles, turn invisible, speak to gods for assistance, change the landscape of the battle, cross a two hundred foot chasm in the earth in a reasonable amount of time, speak to the recently deceased or bring them back to life, break a curse, or restore an ally's HP using nothing but feats and class features.

You keep slamming hard back into the myth that combat is the only thing that matters in comparing classes, but a point that's been made is that combat is the only place classes like the fighter contribute to the party whereas magic provides an absolutely excessive amount of outside-combat utility to classes that are still able to contribute, and often contribute EXTREMELY WELL, in combat.

Take the Saurian Shaman, for example, who can have a dinosaur animal companion, gets improved wild shape into dinosaurs so he can turn into an Allosaurus quite early into the game and have an Allosaurus or T-Rex animal companion, and can summon entire platoons of dinosaurs AS A STANDARD ACTION.

Even if your numbers aren't quite as high as the fighters, if you have three attacks and pounce at the level when the fighter only just got two, an animal companion that also has three attacks and pounce or one very powerful attack, and the ability to add on three or so additional creatures that have a lot of natural attacks, you're going to be extremely formidable because you're taking five or so effective turns to the fighter's one.

Scarab Sages

Alex Trebek's Stunt Double wrote:
Bigger Club wrote:

Natural Spell

Wild speech
Armor Scroll down to barding.

AC: 10(base)+6(dragonhide breatplate)+0(dex normal dex is 12)+4(natural armor)+2(favored class bonus to NA)
So 22 AC before any magical items or spells.
In comparison fighter requires full plate, heavy shield and 12 dex to equal that.

Anyway, 2 feat taxes just to cast your smaller selection of druid spells but not actually use spell storing weapons. Don't have humanoid hand to drink a potion. Can't throw weapons.

What do you recommend is the Druid feat line-up?

Also, this is Large, where is the size penalty to AC? And size penalty to hit as well.

Fighter probably isn't going to go for full-plate but Breastplate + Armoured Kilt as an option, which importantly allows (Thanks to Armour Training) a DexMod of +5, plus a buckler we're at AC23. A fighter has both Armour slot and Buckler to put abilities and enhancements into, Druid has only the Barding, so there's going to be something of a difference in where magical AC boosts go but all else equal. You also cannot have anything like Living Steel armour, obviously. It's inherently metal.

And until we get to Level 8 Druid is going to be a problem on intense dungeon crawls, you can chain Keep Watch scrolls to keep everyone else active but you're going to be done after 12 hours in the danger zone. Even if you can keep them awake and alert they can't be in fighting fit state till they have had rest equivalent and meditated.

This is what I keep finding, Druid is only so great only if you write off the first quarter to first third of the game. And it's obvious to me that it's critical that Druid STAYS in wildshape on adventures except for the small 1 hour meditation window due to how painfully slow Barding is to put on. You can Wildshape into as a standard action...

My druid can fly as early as level 4.

#C/MD

My druid can cast Climbing Beanstalk (one of my favorite spells in the game!) to totally invalidate the need for climbing for the entire group.

#C/MD

My druid can heal allies for free, and use wands of cure light wounds without Use Magic Device.

#C/MD

My druid never has to run out of water in the desert.

#C/MD

My druid never has to worry about harsh climates.

#C/MD

My druid can swim without requiring swim checks, in any gear in most situations.

#C/MD

Most of what I just mentioned is easily available at 1st level.

#C/MD

The druid doesn't have to be better than the fighter in combat. He doesn't even need to be the fighter's EQUAL in combat. All he has to do is be good enough, and between a combat druid's personal prowess (which is exceptional) and the added prowess of an animal companion (which is decent), he's MORE than good enough for most encounters. Also, he has a full spell list.

This is the heart of the C/MD, as you keep being told. It ISN'T ABOUT COMBAT. It's never been about combat. Everyone knows that martials are good at combat. It's about the fact that my first level druid can last without water indefinitely. It's about the fact that I don't even need a decent climb skill to invalidate a challenge before the group. It's about the fact that I have TONS of options for doing things most martials have no hope of accomplishing, all because I have magic.

The C/MD isn't about someone having more fun than someone else. I have fun playing martial characters, and I have fun playing spellcasters. It's about the VAST power that a resource like spellcasting grants for non-combat challenges, and how much the martial equivalent (skills) pale in comparison.


Chess Pwn wrote:
If a druid can pounce and you're saying that the wizard should float the fighter in to full attack position. You're saying that the wizard should spend his entire turn enabling the fighter to do the fighter's job. While the druid is able to do it's full attack on it's own allowing the wizard to do something else useful to end the fight. again, fighter and wizard is losing to 2 casters.

(1) it is everyone's job to win the fight

(2) it's not his entire turn, it's a move action to direct a spell that lasts for hours and is easilly pr-cast, the wizard spending standard actions but their move action is often wasted.

A wizard trading a move action for a fighter to
-Move over dangerous and difficult terrain
-avoid AoO
-Get in a full attack
-always have an escape route if stunned/blinded/paralysed

Is a move action well spent.

"again, fighter and wizard is losing to 2 casters."

Regardless of how unrepresentative PC vs PC is, even if a Tiger Wildshape Druid did charge a Fighter... what if the fighter has a reach weapon?

By AC estimates that others gave me the Reach Fighter has an 80% chance of hitting the pounce and stopping it. Once stopped, on his turn he can full attack then 5ft step back. And in any of these attacks with their spell storing lucerne hammer could have been something like Ghoul Touch or Touch of Bloodletting or blindness/deafness.


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You do realize hitting with an AoO doesnt stop someones movement right?


What Davor just said. Combat is a tiny portion of the issue.


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Alex Trebek's Stunt Double wrote:
Chess Pwn wrote:
If a druid can pounce and you're saying that the wizard should float the fighter in to full attack position. You're saying that the wizard should spend his entire turn enabling the fighter to do the fighter's job. While the druid is able to do it's full attack on it's own allowing the wizard to do something else useful to end the fight. again, fighter and wizard is losing to 2 casters.

(1) it is everyone's job to win the fight

(2) it's not his entire turn, it's a move action to direct a spell that lasts for hours and is easilly pr-cast, the wizard spending standard actions but their move action is often wasted.

A wizard trading a move action for a fighter to
-Move over dangerous and difficult terrain
-avoid AoO
-Get in a full attack
-always have an escape route if stunned/blinded/paralysed

Is a move action well spent.

"again, fighter and wizard is losing to 2 casters."

Regardless of how unrepresentative PC vs PC is, even if a Tiger Wildshape Druid did charge a Fighter... what if the fighter has a reach weapon?

By AC estimates that others gave me the Reach Fighter has an 80% chance of hitting the pounce and stopping it. Once stopped, on his turn he can full attack then 5ft step back. And in any of these attacks with their spell storing lucerne hammer could have been something like Ghoul Touch or Touch of Bloodletting or blindness/deafness.

One, hitting someone with a reach weapon doesn't stop their movement so you have only damaged the druid as it proceeds to jump right into your face and attempt to claw, claw, bite, grapple, and rake you. If they successfully grappled you while you're using a reach weapon you are in a pretty bad spot to fight them off.

Two, Druids have great fort saves, so it is somewhat unlikely any of those spells would work on them any better than they would on a fighter.


It seems I did indeed forget a few things regardless let me go over every issue.

1) What do you mean by smaller selection with just one feat you can cast every single druid spell while wildshaped. Wild speech is only useful because it allows communication between party members.

2) It depends on what forms you intend to concentrate on(for example druid is one of the few cases where Vital strike is not utter garbage), assuming wildshape druid not a caster focused one. In no particular order, Natural spell, Wild speech, Power attack, Extend spell, Shaping focus(ONLY if multiclassing), Powerful Shape, quicken spell, Craft wonderous item, death from above, Multiattack(if allowed), Hammer the gap. Note this is by no means definete list just things that came to mind from wich to choose from.

3) Look above

4) And how is the fighter going to get that 20 dex while having respectable STR and CON? Also Mithral full plate is superior in my mind unless you are totally DEX focused. And yes Druid does come with limitations but as Mithral is the only really worth it special material and wildshape druids generally take hefty penalties to their dex it isn't a big loss.

5) No not really in hostile territory you are much more likely to run out of other resources before druids Wildshape does after level 6 since then you have 12 hours essentially. That being said it is a drawback just not really anything note worthy.

6) Yes wildshape druids are reliant on wildshape that goes without saying. Same as cavaliers are reliant on their mounts, though even wildshape focused druid is still a 9th level caster when that runs out. Their spells likely do not have DCs to use save or suck spells but buffing and BFC work just fine.

7)3 levels before wildshape comes online, wich also are the fastest levels in the game. That being said levels 1-4 I see as a waste of time, I have no interest in playing them anymore, it is all about d20 then, I prefer deeper mechanics. The fighter needs to take their armor off too unless they have endurance, comfort enchament or are using light armor unless they want to start fatigued. Is it something to keep in mind, yeah but hardly a huge hassle. If you are getting ambushed you have already messed up somewhere.

8) If you really want to see, go ahead and post a full fighter build and see what druid can do in comparison. I will promise you that the fighter will look like a second class citizen, especially once we get into double digit levels. Rogues are not even worth talking about.


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Alex Trebek's Stunt Double wrote:


Regardless of how unrepresentative PC vs PC is, even if a Tiger Wildshape Druid did charge a Fighter... what if the fighter has a reach weapon?

The fighter does some damage to the druid and gets flat out mauled.


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Bigger Club wrote:
If you really want to see, go ahead and post a full fighter build and see what druid can do in comparison.

I can guess from experience how that will come out:

1. For everything the druid does, we get "You shouldn't do that!" or "The DM shouldn't allow that!"
2. You respond, "Let's just look at what the rules actually say."
3. He answers, "A DM who doesn't use common sense is a bad DM!" and then goes into accusations about MMORPGs.
4. If you somehow divert that, you're still "not a team player" because you use the casters' potential instead of gentlemanly using them solely to boost the martial guys' fragile egos and try to make them look good.


Floating Disk must be in contact with the caster to move.

Quote:
The disk floats approximately 3 feet above the ground at all times and remains level. It floats along horizontally within spell range and will accompany you at a rate of no more than your normal speed each round.

As a druid player, I would eat a AoO happily to land a full attack with grab attack. Suddenly the fighter's weapon is useless. If I couldn't afford the hit I would cast a spell like Ash Storm or Stone Call.

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