Tanglefoot Bags and Ghost Salt


Rules Questions


If you were to apply ghost salt to a tanglefoot bag, could you entangle an incorporeal creature?

Liberty's Edge

Pathfinder Companion, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber

Crunch : not a weapon
Fluff : placing a bag of tar and resin over a hot flame for a full round would ruin it ;-)


The Raven Black wrote:

Crunch : not a weapon

Fluff : placing a bag of tar and resin over a hot flame for a full round would ruin it ;-)

Totally a weapon. Being able to do full damage with a tanglefoot bag doesn't make much of a difference, though, as it doesn't deal damage.


I guess the crux of the argument is if tanglefoot bags are weapons.

Liberty's Edge

Pathfinder Companion Subscriber; Pathfinder Roleplaying Game Superscriber
The Raven Black wrote:

Crunch : not a weapon

Fluff : placing a bag of tar and resin over a hot flame for a full round would ruin it ;-)

In a home campaign I would allow to craft an alchemical item that incorporate both effect, probably with a crafting DC based on the hardest to make item +5, but wouldn't allow someone to add ghost salt to an existing tanglefoot bag.


Diego Rossi wrote:
The Raven Black wrote:

Crunch : not a weapon

Fluff : placing a bag of tar and resin over a hot flame for a full round would ruin it ;-)
In a home campaign I would allow to craft an alchemical item that incorporate both effect, probably with a crafting DC based on the hardest to make item +5, but wouldn't allow someone to add ghost salt to an existing tanglefoot bag.

Agreed, although a hybridization funnel could probably do it.


So far I'm getting that the rules don't really cover this situation, and that it's up to GM adjudication


Seems like it'd need to be mixed in with the goo to be effective, so I'd second the crafting idea, or the hybridization funnel.


Normally ghost salt is permanent (until you hit something). With the hybridization funnel the mixture only lasts a day, then you're just out the cost of all 3 items. Not really a great solution.


Quote:
The blanching gives the weapon the ability to do full damage to incorporeal creatures, even if the weapon itself is non-magical. An application of ghost salt remains effective until the weapon makes a successful attack.

It allows the weapon to do full damage. It says nothing about making it a force effect.

A tanglefoot bag is a weapon, but it does no damage. Since it's not a force effect it would not restrain the ghost in any way.

Unfortunately Holy Weapon Balm also wouldn't work.

In a past games we have made +1 ghost touched snag net for dealing with wizards (cast silence on it and throw it on a wizard, you caught a wizard).
Once we also made a +1 ghost touched rope (lasso) because we couldn't figure out how to permanently kill a ghost-wizard. We used the net to catch it and then our fighter tied it up (inside the net), then researched how to kill the ghost-wizard with out his interference.

Community / Forums / Pathfinder / Pathfinder First Edition / Rules Questions / Tanglefoot Bags and Ghost Salt All Messageboards

Want to post a reply? Sign in.