Improved Natural Attack, Animal Growth, and Strongjaw


Rules Questions


How exactly do these three things interact with each other? Does it matter for the order of application perhaps?

Say we have a Wolf Animal Companion, beyond level 7. He bites for 1d8.
With Improved Natural Attack, that bumps it to 2d6
With Animal Growth, That puts him at 3d6
With Strong Jaw, its... not on that chart. Following Improved Natural Attack's steps, I would be inclined to say 6d6. I cannot say that with full confidence however.


Strong Jaw wont stack with improved natural attack as you can only have 1 effective size increaser for an attack. so you'd use strong jaw since it's the bigger bonus.


Right. So 4d6. That's concurrent with both charts.

Strong Jaw wrote:
If the creature is already Gargantuan or Colossal-sized, double the amount of damage dealt by each of its natural attacks instead.

Is there any situation where a PC would encounter this part of the spell's text? I realize enemies and Monsters that are big enough would benefit from this part of the spell. It makes me shudder at the thought of a Dragon with a Druid ally.


If the GM allows the non-human aasimar/tiefling rules from Blood of Angels and Blood of Fiends, aasimars and tieflings can be descended from rune giants and start out Gargantuan before any enlargement.

As for your original question, you might want to take a look at the one chart to rule them all.


Avoron wrote:


As for your original question, you might want to take a look at the one chart to rule them all.

Thank you!

Avoron wrote:
If the GM allows the non-human aasimar/tiefling rules from Blood of Angels and Blood of Fiends, aasimars and tieflings can be descended from rune giants and start out Gargantuan before any enlargement.

Uhh... what? Wouldn't that just be a Celestial/Fiendish Rune Giant?


Nope. It's be an aasimar, except they'd be sized Gargantuan. Aasimar is trace blood, celestial or fiendish is generally a born denizen of the plane.


Here:
Non-Human Aasimar wrote:

Not all aasimar are descended from humans. Aasimars can be born of any intelligent race, though human aasimars are the most common. Aasimars of other races usually exemplify the ideals of beauty and skill as seen by their base race. For example, halfling aasimars are small, beautifully proportioned, and display exceptional grace. Half-orc aasimars are slightly larger and stronger than ordinary orcs, with tough skin and metallic claws and tusks—they are likely to be neutral rather than evil, but still display aggression and incredible combat prowess. Less common humanoids, such as lizardfolk, catfolk, tengus, and others, can also produce aasimars, though given these races’ exotic appearance, members of the more common races may have trouble telling such aasimars apart from their kin.

It should be noted that while any creature that breeds with a celestial may give birth to half-celestial offspring, only humanoids can give birth to aasimars. Thus, while it’s possible to encounter a half-celestial dragon, unicorn, or griffon, any children of such creatures would be either half-celestials or normal members of their race. (And just as often, these less conventional half-celestials are sterile.) When discussing half-celestials and aasimars, it’s important to distinguish them from both true celestials (angels, azatas, agathions, etc.) and simple celestial creatures (creatures with the celestial template, which are themselves denizens of the good-aligned Outer Planes but similar in many ways to their Material Plane counterparts). Most aasimars also have a difficult time getting people to grasp distinctions between celestial types, with common folk erroneously grouping all such beings together as “angels.”

Non-human aasimars have the same statistics as human aasimars with the exception of size. Thus a halfling aasimar is Small but otherwise possesses the same statistics and abilities as a human aasimar—the difference is purely cosmetic. Non-human aasimars do not possess any of the racial abilities of their base race. However, they are usually raised in the same cultural context as other members of their base race, and thus generally adopt the same fighting style as their peers, use the same types of weapons and armor, and study the same skills.

Emphasis mine.


At the point at which a PC starts off as Gargantuan, are you even playing a normal game anymore?

I'm not sure I know of any GM I've ever met that would let this particular route to Gargantuan work.


Tiefling wrote:
It should be noted that while any monster or animal that breeds with a fiend may give birth to half-fiend offspring, only humanoids may give birth to tieflings. Thus, while it’s possible to encounter a half-fiend dragon, bear, or otyugh, any children of such creatures would be either half-fiends or normal members of their race.

I'm struck by this statement. It says "humanoids" give birth to tieflings. However earlier in that sidebar it mentions Ogres, which are Giant-type. Sold, I guess.

Although if you could conceivably have a Rune Giant Tiefling, what would be its ability scores? A Rune Giant's or... a normal array of a PC?


Zenogu wrote:
I'm struck by this statement. It says "humanoids" give birth to tieflings. However earlier in that sidebar it mentions Ogres, which are Giant-type. Sold, I guess.

The giant type was changed to a subtype of humanoid in the switch from 3.5 to Pathfinder.

3.5 Ogre wrote:
Large giant
Pathfinder Ogre wrote:
Large humanoid (giant)

Giants are now legal targets for everything from Enlarge Person to aasimar ancestry.

Zenogu wrote:
Although if you could conceivably have a Rune Giant Tiefling, what would be its ability scores? A Rune Giant's or... a normal array of a PC?

A normal array of a PC.

Non-Human Aasimar wrote:
Non-human aasimars have the same statistics as human aasimars with the exception of size. Thus a halfling aasimar is Small but otherwise possesses the same statistics and abilities as a human aasimar—the difference is purely cosmetic. Non-human aasimars do not possess any of the racial abilities of their base race.

They don't get any ability score changes from being gargantuan, but they do get -4 to AC and attack rolls, +4 to CMB and CMD, -6 to Fly checks, and -12 to stealth checks. Also, much higher damage dice. So no flying ninjas, but lots of Vital Striking shenanigans.


Although that probably wouldn't fly with any GM, that is hilarious! I love the idea of a level 1 Rune Giant Tiefling Sorcerer getting one-shotted by a lucky crossbow bolt.


Yeah, this wouldn't show up in a regular game with any sane GM. It might, however, come in handy during absurd internet DPR theorycrafting.

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