Future Flip-Mat and Map Pack Suggestions


Accessories


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The line of Flip-Mats and Map Packs keeps getting better and better and the Flip-Mat Classics was useful to get out of print releases. Maps I'd like to see in the latter half of 2016 onwards, what are yours?

Map Packs

Houses. I'm crying out for houses. So many adventures and modules have encounters in houses and there are hardly any available.

Castle. Different castle rooms. Gothic style pack or medieval.

The Town, or City: Courts, small gaol, town hall, blacksmith, wainwright, brewery, old saw mill and so on

Graveyards. Much like the out of print map pack. I've some WOTC ones the necropolis Flip-mat, but crying out for a modular spooky gothic old graveyard.

Portals - different scenes with portals - a forest portal to the first world, one in a field, one in a marsh and so on. Then what's on the other side - the Planes or the First World.

Wizards Tower, 4-5 floors of circular goodness, four tiles per floor would be a decent sized space.

Haunted House - the original was brilliant.

Flip-Mats

Moorland. Just generic moorland. Maybe with a stream or boggy areas. a few gnarled old trees. On the other side a ruined house or farm. Think Rannock Moore in Scotland.

Graveyards - as above. Perhaps one urban one, and one rural one. The urban one is a walled graveyard accessed down an eerie alleyway away from the main gates. The rural one is old and ancient.

Fungal Forest. Areas covered in different sizes of large shrooms.One in the Darklands, one above ground. With paths and clearings.

Planes - the fields of Elysium, passages in the Abyss, the plains of Abbadon. Could do a planes line with a different Plane every two months. And planar bastions, or the abodes of celestials, or sky castles and motes.

Underwater - an underwater scene with a ship wreck on one side and an ancient sunken ruin on the other or leave one side as a generic sea or lake bottom. Somewhere the PCs can swim to and have encounters.

Mountain terrain - one side broken rocky terrain with a mountain stream, the other a rocky plateau

Scarab Sages

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I would like to see (more) flip mats that combine with existing ones. Being able to add on to Hill Country or Falls & Rapids would be awesome.

Liberty's Edge

I agree Rob Lukasik...

I have been working on a series of (72 dpi) 24x30 Battlemaps
I posted them on http://jpstodwftexas.deviantart.com/

My system won't handle larger maps much so I have been breaking them down into battlemaps.

Besides our gaming Table can't handle huge maps so I like being able to just slide and lay down new maps.

Liberty's Edge

edxerox wrote:
Houses. I'm crying out for houses. So many adventures and modules have encounters in houses and there are hardly any available.

This would be perfect for a Map Pack, with a mix of single card houses and maybe one or two houses that span two cards.

Quote:
The Town, or City: Courts, small gaol, town hall, blacksmith, wainwright, brewery, old saw mill and so on

On the City end, I'd love to see a Flip-Mat similar in style to Pub Crawl, but with some stores and houses rather than just bars.

JPSTOD wrote:

I have been working on a series of (72 dpi) 24x30 Battlemaps

I posted them

Thanks!

In terms of general suggestions, I'd love to see some "transitional" Flip-Mats, that go from, say, forest on one end to planes on the other.


More boats of different sizes and types. One flip mat that just has one really big top of a boat. I got the one that had the four decks and realized that it was hard to run ship to ship combat if they want to go below decks and use the canons.


edxerox wrote:

Maps I'd like to see in the latter half of 2016 onwards, what are yours?

Flip-Mats:

Arboreal Assault (giant tree house set up on one side ; interconnected ewok / elf tree village bridges on the other)

Fortified camps (one side normal ; one side with bodies, burned tents, etc.)

Hazardous Cliff (cliff base, ledges, and top of cliff: one side mountainous ; one side seaside)

Academy / School House / Orphanage (because creepy kids are creepy and need a proper venue)

Toll Routes (toll road with guard houses on one side ; river with river chain and small fort &/or patrol boats on the other)

Dangerous Crossings (river ford with rocks or other possible hazards on one side; rope bridge over a chasm with caves in the cliff side [so that gunslingers can have their Indiana Jones moment])

Mill House (water mill exterior map on one side & interior map on the other)

Gallows (Urban gallows area on one side with handy buildings ; country cross-roads with gibbets / gallows on the other)

Grand Gardens (maze garden one one side ; terraced/ hanging gardens on the other)

Town Fair (dirt or wooden path between game booths &/or food vendors on one side ; animal stalls & raised platform for auction / judging on the other)

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