Unconventional arcane support advice


Advice


For my friends next campaign he's restricting classes to nothing with "formal training". If the class is focused on learning in a school, monastery, or church we can't play it without permission.

In addition to that he wants me to play something "outside my comfort zone". I usually play a guy with one big sword or two smaller swords.

I'm determined to play an Ifrit with Mostly Human (for all those nicer bonus spells) and Wildfire Heart (winning initiative)

For my classes I've narrowed it down to either a Healer as an Unlettered White Mage vmc cleric of healing or for Support as a Wishcrafter Efreeti Sorcerer vmc divination wizard

For the Healer I was considering focusing on the charisma abilities, but I've never realty looked into arcanist abilities or the witch spell list before leaving me completely lost.

I've done a little be of research into the Wishcrafter and I was gonna petition my friend to allow the Efreeti bloodline to be an extension of the elemental (fire) bloodline for the bonus charisma. The bonus spells would be buffs and the shadow conjuration/evocation spells.
I might opt for a bloodline familiar instead of vmc divination wizard, but I don't know what feats I need to be support or a sorcerer

Just for kicks I'm determined to win every initiative roll so both options were going to have reactive, Improved initiative, and green sting scorpions (possibly trading for ioun wyrds)

Which is the better path and what do I need to do to make it better? I'd hate to fail and strike out on my first try at something new


After a day of reading I've decided to go Wishcrafter because the Witch spell-list didn't do it for me. My DM had deemed in favor of fire affinity to include the Efreeti bloodline. I've also decided not to go vmc divination wizard.

I'm still struggling with feats should I select them for battle it down time item creation?


my DM just informed us its going to be a Mythic campaign, 25pt buy, and we're starting at level 5 and tier 1.

i thought i had everything figured out until today. its our groups first foray into mythic rules and I dont know what I'm doing lol.

I am in great need of mythic advice now


Nah, do whatever and you'll win, that's the point of mythic. Just have fun.


Secret Wizard wrote:
Nah, do whatever and you'll win, that's the point of mythic. Just have fun.

Really Mythic is that simple?


You COULD suck at Mythic, if you were trying on purpose, but it isn't at all hard to break it if you're even trying to make good decisions.


Just make a character that you like if you have mythic.


If you're gonna be a blasting Sorcerer, take metamagic feats. Fireball sucks without Maximise and Empower.

Why is Mythic supposed to be easier? I expect enemies to have the same tiers...


I'm completely out of my element trying to plan this character out. I always make non-mythic warriors and this is a very flavorful Mythic Wishcrafter Archmage intended for a support role

this is what i have mapped out
Wishcrafter Archemage

we have a house rule for 2 feats at level 1 and the Efreeti bloodline counts as the fire bloodline


Looks good. Burning Arc is not that hot of a spell (bddmmch), I'd much rather use Fire Snake.

Anyway, one thing I'd change is picking up Great Fortitude or Toughness at some point. If your GM likes Combat Maneuvers, Defensive Combat Training is a good option.


For the most part, enemies in Mythic campaigns are NOT mythic. That tends to saved for BBEGs and minibosses. That means you wreck all over them. And then the mythic BBEG, well, the PCs burn all the MP they can per round, the BBEG burns all that he can burn and...the PCs burn four times as much.

There are also arguments to be made about how Paizo totally miscalibrated their tier --> CR conversions. Smarter people have made them more eloquently, so I'll let you go look if you're interested.


Secret Wizard wrote:

Looks good. Burning Arc is not that hot of a spell (bddmmch), I'd much rather use Fire Snake.

Anyway, one thing I'd change is picking up Great Fortitude or Toughness at some point. If your GM likes Combat Maneuvers, Defensive Combat Training is a good option.

You're probably right. My defense strategy is currently make a cloud of smoke and hide

Eventually making eversmoking bottles and hiding in the smoke as a scorching ash cloud utilizing "wishe"s and still spells to cast


Yep, don't be too hard on yourself, that's pretty good a strategy. You probably want to get some abilities to conceal scent and such because otherwise, blindsight dudes will be an issue.


Looks like the party is going to be

Ifrit Wishcrafter
Changeling Dreamweaver
Svirfneblin Deep Bomber
Half-elf Spirit Summoner leaning towards flame maybe heavens
This could get real interesting

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