Zelda Marie Lupescu |
So, I'm playing in a local Superheroes game based in the DC universe using the DC Heroes system, and while it's fun it's making me really want to run a GURPS Supers game of my own (I even remade my character under GURPS, and honestly I think I was able to make her MUCH more true to my concept... That's how much I know and love GURPS compared to a d20 based system for superheroes)
So, I thought that with the amazing movies that Marvel is doing, along with Agents of SHIELD, Daredevil, and Jessica Jones I thought it might be fun to run a game like that...
While not necessarily the Marvel Universe itself (as in I'm probably not going to feature any of Marvel's characters) it will have the same feel. Heroes have just recently been made known to the general public and many are not sure what to think.
For example (small spoiler) in the first episode of Jessica Jones, as he's about to speed off, she grabs the back of a guy's car and lifts it off the ground so can't get away.
He says, "You're one of them!" and is terrified of her, so he takes the summons she's trying to deliver.
Point total would be 250-500, more leaning toward 250 but could go up to 500 at most.
It could be either Play-by-Post or Roll20. In a way, I'd prefer a roll20 game on a set night, but that can be difficult to keep going with everyone's varied time zones/schedules, so PbP might be best.
Rio Wolf |
Interested!!! I don't have GURPS in my library, but after a quick Google search, I found these:
GURPS 4th edition BASIC SET Characters (pdf format, 335 pages)
This is the webpage info I found it at. Not sure how to set it as a link, I just copy and pasted from the address bar.
Link Redacted
Also, Steve Jackson games has a GURPS Lite document.
Begs the question if either are OK to use? And are the complete enough for a character.
Atlas2112 |
Question about an ablative Force Field: it says that the FF HP comes back as normal HP, including Regeneration. Does this heal simultaneously? i.e. If I have 5 damage to my FF and 5 damage to my HP, and I get 1 HP back, do I only get it to my HP, or do I get it to my HP and FF?(As in, as the body heals, so does the energy capacitor for the FF).
Escheton |
So I had a concept I played in Marvel where my hero was named Ghost and was a hero while his physical body was in a coma in the hospital and that was his secret identity. I have never played gurps so would need some help
Immediately reminded me of Vampire Hunter D.
Sure something like that can be built within GURPS. Currently getting a bit worried about the lack of replies from the OP though.Zelda Marie Lupescu |
Interested!!! I don't have GURPS in my library, but after a quick Google search, I found these:
GURPS 4th edition BASIC SET Characters (pdf format, 335 pages)
This is the webpage info I found it at. Not sure how to set it as a link, I just copy and pasted from the address bar.[illegal link removed]
Also, Steve Jackson games has a GURPS Lite document.
Begs the question if either are OK to use? And are the complete enough for a character.
Um a "free" PDF of any of the actual books is illegal.
As for GURPS Lite, not really it's just the basics if you want a Superhero game you will need at least the Basic Set and Powers to really be effective.
I have the GURPS GCA which includes pretty much every book as usable (you only load the books you want to use though, and while you might not know what something does without the book, most things have a synopsis and I at least have most of the 4th edition books I use.)
It's quickest and easiest to use the GURPS Character Assistant, it's only $14.99 and it's official so there shouldn't be any errors in the data files (especially since the writer of the data files is Eric B. Smith, the GURPS Line Editor)
Zelda Marie Lupescu |
Question about an ablative Force Field: it says that the FF HP comes back as normal HP, including Regeneration. Does this heal simultaneously? i.e. If I have 5 damage to my FF and 5 damage to my HP, and I get 1 HP back, do I only get it to my HP, or do I get it to my HP and FF?(As in, as the body heals, so does the energy capacitor for the FF).
Yeah it all heals at the same rate, you don't need to pick.
As for setting, like I said I am not necessarily going to make it "Marvel" or "DC" per se, it will just be along the lines of the MCU idea where superheroes (and villains) have just recently become known.
Points, I am thinking 300 (make a non-super 100 point character, 50 points max in disadvantages and max 5 quirks, then add 200 points worth of 'super' and other things, and another -100 in disads) is a good start (3rd edition would be 250, but 4th edition things are tweaked so points run a bit higher)
BOOKS I AM USING (but see below)
Basic Set
Powers
Fantasy
Magic (Although I would prefer if you made a "Powers Mage" I will not ban old school magic)
Thaumatology
Martial Arts
High-Tech
Ultra Tech
Bio-Tech
Supers
Power Ups 2 Perks
Power Ups 3 Talents
Space
Gun Fu
Psionic Powers
Tech level is 8 though, so if you take anything of a higher tech level, you will need to buy a TL increase.
If you want something out of a book not listed above, just ask. I can be reasonable. :)
Chris Lambertz Community & Digital Content Director |
Toodles or summat |
Alright, I'm thinking of a Iron Man/Space Marine kinda thing.
OK guys, I got the non-subtle covered. Now someone make something subtle. =)
if you insist: formerly a witch's familiar, Hashktiphugin, called simply Phu, is a shadow demon bound to the body of tortoise-shell marked kitten. After the death of his mistress, he refused to return to hell and now seeks redemption rather than suffer the horrors of that place. With his ability to take shadow form, natural curiosity, super senses and universal adorableness, he's a perfect spy.
Zelda Marie Lupescu |
My world everyone is technically human, although that doesn't limit you ability wise, since the reason aliens are so interested in humans is that our DNA is so dominant yet easily changed simply by normal breeding. Merlin for example is half-human/half-Sidhe. Totally looks human, but has magic even most Sidhe can't match. (Basically Sidhe magic is all 'glamour' based... but when their blood got mixed with human (first was Merlin) the hybrids had much more powerful magic. Same phenomenon happened with the 'angels/demons') Perseus of course was half-human/half-Greek 'god' who were aliens. Etc.
A quick run down of the 5 major aliens and their 'powers' that they have bred into human families
Greek 'Gods': Your typical 'Supers' stuff like Strength, Speed, Fire blasts, etc.
Sidhe: Magical ability, plus the Unseelie Court are responsible for vampires.
Elohim (Angels/Demons): Psychic powers.
Egyptian 'Gods': Being various anthropomorphic animal species, they are the origins of werecreatures.
Asgard (Norse) Gods: Technology, but the embodiment of Clarke's Third Law, Any sufficiently advanced technology is indistinguishable from magic The intelligence necessary for Ultra-Tech comes from them.
Atlas2112 |
(make a non-super 100 point character, 50 points max in disadvantages and max 5 quirks, then add 200 points worth of 'super' and other things, and another -100 in disads)
I'd just like to clarify since I'm not that familiar with the system: You'd like us to make a 100 pt base character, and then, do we have the option of giving him up to 50 disadvantages, so that we would then have a 150 point character? Or do you want us to have a 100 pt character that also has 50 pts of disadvantages?
Sorry if this is obvious, but I wanted to ask rather than make foolish decisions later. ^_^
fnord72 |
In a similar vein to Atlas2112,
150 points in disads is pretty crippling for a 300 point character, (Or 450 net) although this is within the range of the suggested 50% limit.
100-200 points is considered standard career adventurer, this is what is the basic book uses for it's example characters. And the standard starting value is 150 points. (this is up from 100 points in the 3rd addition. It was bumped due to the changes in cost for dex and int, primarily) This is called the heroic level.
Next is "larger-than-life" at 200-300 points. Leading roles in kung fu movies, fantasy novels, etc. Typical of the professional adventurer who has already made a name for himself."
Our net puts us around "legendary." "Protagonists of epic poems and folklore. This is the best power level for “gritty” supers and for mortals who rub shoulders with gods."
That makes Jessica Jones possibly, probably not Arrow or Flash, most Avengers would be out of this range. Agents of Shield would fit into this area.
Zelda Marie Lupescu |
In a similar vein to Atlas2112,
150 points in disads is pretty crippling for a 300 point character, (Or 450 net) although this is within the range of the suggested 50% limit.
100-200 points is considered standard career adventurer, this is what is the basic book uses for it's example characters. And the standard starting value is 150 points. (this is up from 100 points in the 3rd addition. It was bumped due to the changes in cost for dex and int, primarily) This is called the heroic level.
Next is "larger-than-life" at 200-300 points. Leading roles in kung fu movies, fantasy novels, etc. Typical of the professional adventurer who has already made a name for himself."
Our net puts us around "legendary." "Protagonists of epic poems and folklore. This is the best power level for “gritty” supers and for mortals who rub shoulders with gods."
That makes Jessica Jones possibly, probably not Arrow or Flash, most Avengers would be out of this range. Agents of Shield would fit into this area.
Well, remember (or realize for those that are newer and may not know in the first place) that's the disadvantage LIMIT. You are not required to take 150 points or in fact any disadvantages at all.
As for the point total, yeah that's why I chose 300 rather than 500. 500 you are looking at the less powerful members of the Avengers. Hulk and Thor (especially Thor, being a deity) are closer to 750-1000 probably.
Zelda Marie Lupescu |
And yeah, if those of you who know GURPS (4th Edition) want to go ahead and post characters (use spoilers, just to save space) feel free. We will see what we get and how many are interested and then go from there. :)
Also, as for the idea of making a 100 point character first, the idea of that method is to remember that you are a mundane human first. It's mostly a balancing method to keep you from sinking all 300 points into a fireball attack and being completely worthless outside of throwing fireballs (whether you are doing it from lack of system knowledge, or desire to powergame)
Also on that respect, note the "Everyman" skills are similar to Profession skills in D&D/Pathfinder. Housekeeping might not be useful to a combat character, but it's something most people have at least a point in (unless you are like me, then you have the quirk "Incompetence: Housekeeping" which makes you unable to put points in it and gives you an additional -2 on top of the default)