Rampaging through Fallout New Vegas with Captain Yesterday


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I drained the Sink of caps, but my armor is f*~~ed up, and I'm still short for getting it fixed.

Also, I suspect Doctor Klein glitched out, I don't remember having to do so much here the last time.


Wait, I think I figured it out...


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I think I need to finish up X-8, I ditched that place as soon as I upgraded my force field zapper ma-jig.


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Big MT took me forever to get done with as well.

If you can grab the Jury Rigging perk, it is definitely worth the trouble when it comes to repairing armor. Weapons are easy with kits, but armor is a whole other problem.


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Thanks! I've been wondering about armor repair for awhile now. :-)


Just wear the best light armor you can when going into Big MT. Jury Rigging will allow you to take any light armor and repair it. i.e. - any lobotomite armor is light armor.


looks down at tattered armor, the third set rent by Nightstalkers.

Yeah, about that... let's just call this a hindsight is 20/20 type situation.


Wraithguard wrote:

Big MT took me forever to get done with as well.

If you can grab the Jury Rigging perk, it is definitely worth the trouble when it comes to repairing armor. Weapons are easy with kits, but armor is a whole other problem.

Jury Rigging is a perk i always try to get, it is so g#% d#*n handy


Yeah, I kind of backed myself into a corner at Big MT, I'm not sure I can get out of it without starting over, or at least from an earlier save.

Might be worth starting over just to see what jury rigging and junk rounds is all about.

But yeah, nine Stimpaks, 17 missiles and beat up armor, and a horde of robot scorpions, it's not looking good...


No pulse gun? No melee option? No wearing Lobotomite armor as yours falls apart? Nada?


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Yes I have a super heated fist, never considered lobotomite armor...


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No pulse gun sadly.


After thinking about it for a bit, I think I recall how I got through Old World Blues fairly easily.

Perks - Jury Rigging saved me a lot of trouble, I got to this perk almost as soon as I could by hunting down as many skill books as fast as I could.

Armor - Dead Money has the super awesome Assassin Suit (is that what it was called?) that has a pretty good armor rating and didn't weight much. Best part - light armor so all of the lobotomite suits can repair it.

Weapons - I think I brought the AER-14 Prototype from the overgrown Vault. I forget what unarmed weapon I used but I swapped to a superheated fist after I got Toaster.

Maybe you can tone down the difficulty some?


Totally started over awhile ago. Going for more of the death punching crafty chick. Mostly dumping skills into repair, science, and death punching.

I do have a question about the crafting menu. How the f*!% do I unlock all them. Even when I get all the junk and appropriate skill, I still can't craft some of it.

Is there a perk or something else involved.


I never really encountered any problems with the crafting recipes. Usually the big hurdle was getting the skill up high enough.

Have you tried scrolling through the full list of materials needed to craft something? I think I remember that in some instances you don't see the full list of materials unless you scroll through the whole list. Could that be the issue?


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Thanks!

I was missing wrenches, all good now! :-)


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captain yesterday wrote:

Thanks!

I was missing wrenches, all good now! :-)

Yea. That would throw a wrench into the works.


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It really did!


Got my repair already jacked up to 90, with two levels to spare. :-)

I'm twelfth level.

In hindsight, explosives should've been my weapon focus instead of death punching. But oh well, can't un-death punch people. Trust me, I tried, it just wastes duct tape.


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I find explosives too slow-firing and imprecise for my tastes... but my love of the Guns skill definitely adds to some of the headaches of Old World Blues.


Everything I do adds to my headaches with Old World Blues.

But at least it's distracted me from... The Other Place...


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I had quite a bit of luck with Unarmed paired with my Energy Weapons.

Unarmed is great to have up around 50 or so to learn the maneuver from the retired Ranger in Novac and the counter from Veronica. The Khans have a unarmed trick but I never used it much. If you can NOT kill the legion on sight you can learn a little trick from a guy in Caeser's tent. Right after learning it you can kill everyone when they give you your gear back.

A good point for them in Old World Blues; lots of lobotomites carry power fists. A good point for them in #### #####; bear traps are readily available.

Not really sure about Lonesome Road, most things there I wouldn't want to get that close to anyways. I don't remember Honest Hearts well enough either.


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Honest Hearts is a close-quarter cakewalk- the White Legs have some gunnery, but they also love their Shishkebabs.


Ha! Stupid a++$#@+ Lobotomites! Take three b~$@!es!

This time I'm prepared for the grind. I got my jury rigging perk, 78 Stimpaks, and Pulsey the Pulse Gun (yes I named my Pulse Gun). Also three dozen missiles, a tricked out Power Fist, That Gun, and 60+ grenades for Thump-Thump.

Also All-American.


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good luck


You sound much better off. Also, if I remember correctly, you can beat the story in Big MT and then come back and finish up stuff whenever you want. Especially with being able to teleport back and forth to get equipment as needed.


Yeah, my first time I blew through the story, but then the narrator gave me crap for it. So I've decided to be more completionist about it.

It's not easy!

Slogging through the s+#&hole that is X-8 now.


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My favorite Fallout DLC so far is Point Lookout, from Fallout 3, That place was f#*&ed up creepy.


Ha! Got my stealth armor. It's medium, which is a slight issue because Lobotomites rock light armor. Still I have the Vault 34 armor I've been wearing forever and recycling lobotomite armor to keep it fresh.

Pulsey has been a huge help. Especially with the a+*#+%+ robot scorpions.


My first time in the Big MT I ran through it quickly as well. Next time I definitely finished up as much as I could find.

From Fallout 3, I probably enjoyed 'The Pitt' the most with Point Lookout a close second. Both the Pitt and Point Lookout were creepy in different way, but I did like the side quests in Lookout more, especially the chinese spy. Didn't really care too much for Zeta, though I didn't have a hard time with it.

In New Vegas, I enjoy Big MT for the crazy sci-fi. I watched more old sci-fi movies with my father when I was a child than I can remember, and then reading books from some of his favorite and greatest sci-fi authors of the time. So, my attachment to this take on science gone crazy is very positive.

Honest Hearts was, well, boring. It did showcase some useful landscape as well as some religious humanitarians and how they deal with the world. I did find the caves of the survivor really interesting and got attached to his story. The rest of the themes that seem to pop up though didn't do anything for me, I would guess due to how I was raised and the people I met.

Lonesome Road just strikes me as stopping another obsessed psychopath while they try to push a past onto the player while walking through terrain more reminiscent of Fallout 3. Not much here for me other than explosions.

Dead Money; if I ignore difficulty, the almost useless map, and the head exploding traps, was very enjoyable. The cast of characters arrayed to help pull off the heist was pretty cool. Then, if you read as much of the computer entries as you can find, the area really came alive. I really liked this one, if only it didn't have exploding collars.

------

I was sad the stealth armor wasn't light, so I just kept using the Assassin Suit from Dead Money to get the perks from the Tunnel Runner and Light Touch perks. Pulse guns and Proton Axes work well on those robot scorpions. Best part, proton axes can be repaired from the throwing versions, great money saver.


Wrapped up Big MT. Everyone lived. The ending took forever. Still it was worth it to see Muggy swimming in a big pile of mugs. :-)


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Unconsciously twitches

Now, back to the Sierra Madre...


I also have the urge to make another run at Fallout 3 with the knowledge gained from this thread.

Like the importance of repair. :-)


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You can't go back to FO3. Once you realize you can't mod your weapons, or take the perks you love best, or have an ally who's kills give you exp, you'll never want to.


I actually like the environment better... Good to know about weapon mods... I like how they captured wasteland D.C.


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thegreenteagamer wrote:
You can't go back to FO3. Once you realize you can't mod your weapons, or take the perks you love best, or have an ally who's kills give you exp, you'll never want to.

And your Companions will die before you can learn much about them, and the endings are unadulterated crap, and gangs don't even have names, so you just kill "Raiders," and the conflict is distressingly binary, and...

Really, the only thing I would ever go back to FO3 for would be Liberty Prime and some of the songs on the radio station... the Capitol Wasteland was not my cuppa.


Dead Money isn't so bad second time around. Getting Christine before Dog/God was a challenge on resources. But now I have the gang at the fountain, and I've looted the Villa. So next up is moving everyone into place. This time I'm not being a lazy dick about it and the goal is for everyone to survive.


Am I the only one that loved all the little historic vignettes in Fallout 3, and rampaging against Super Mutants and Talon Company a+$!@@~s up and down downtown D.C.

Maybe it's the nostalgia of it being my first Fallout game...


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I liked FO3, but then I like all of them. Haven't really bothered with FO Tactics though!

Dark Archive

Fallout Rampage Cap'n Yesterday wrote:

Am I the only one that loved all the little historic vignettes in Fallout 3, and rampaging against Super Mutants and Talon Company a*@$&&@s up and down downtown D.C.

Maybe it's the nostalgia of it being my first Fallout game...

Less buggier too...


I actually haven't had many bugs crop up with New Vegas.

One with killing Mister House, where you get thrown against or thru the ceiling for a split second.

A second where i got stuck in a talk cycle with my brain.

Aside from one corrupted save and a few game freezes it's actually been way better than I expected.


God is in place, with plenty of "food" to see him through the opening Gala.

Perhaps I'll treat him to a nice omelet, if he makes it out alive.

Dark Archive

I've had, sadly, several corrupted saves back-to-back with NV and an indestructible enemies.

This is sad because in some regards, I do like NV.


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Ouch! That sucks! What are you playing on.

Dark Archive

Xbox 360. At first I had the regular copy of the game, but switched to another copy which had all the DLCs including all the pre order bonuses. It was however the new copy which have me trouble. Only one character, my first, is usable.


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After a uh...2 & 1/2 month break (new job, reactivated WoW, PbPs) I finally fired NV back up last night and finished OWB. Definitely my favorite of the DLCs so far, even with all the lobotomites and robo-scorpions. Still have a few main game quests to do and Lonesome Road ahead of me though...


Oh Dead Money, how you punish me so!

High on hubris from getting God in place. I next chose Deen... Now I'm having a Hell of a time getting up to his position. I found and turned on two of his hologram protection but can't find the way.

So, in conclusion.

F!!~ you Dead Money. F@%@. You.

Dark Archive

There is a lot of little things in that DLC that you can do to avoid a fight, but at times it can be frustrating to get where and what you want.


The Boomer's Rebreather does nothing! Other than make me look cool and space bounty huntery. Which is still worth it. But I was hoping it would help with the poison gas.


I actually don't mind the ghost people. It's somewhat therapeutic to walk up and unload a Police pistol until they're a pile of gore.

My issue is the convoluted way of getting around. And I'm very good at navigating (I once drove around LA for a whole week without map or aid and never got lost) so that's saying something.

So I guess I what I hate most is the stupid f#~$ing mapping.

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