Rampaging through Fallout New Vegas with Captain Yesterday


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RPG Superstar 2015 Top 8

I've never been able to get the monorail sabotage quest thing working right. I always do something in the wrong order, and terrible things happen, or something bugs out (like, I tried to ambush the bad guy and he never showed up).

I've ALSO had trouble getting any result from Tabitha other than having to kill her. I know there's some way you can fix Rhonda for her and they go walking off in the sunset together, but no matter what I do Tabitha goes hostile (one time I fixed Rhonda, Rhonda immediately went hostile, and I had to kill her, which then made Tabitha hostile, obviously).


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Huh... fixing Rhonda has never bugged for me. The only time she went hostile, it was because I'd already killed Tabitha.


I fix Rhonda, and then kill them both after, because just because you forgive me doesn't mean I forgive you, you murderous freak.

Farming XP ftw!


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Redbeard the Scruffy wrote:
Farming XP ftw!

Much like looting, this is never something that really seems to *need* to be done...


I have yet to reach 50th level in a single play through. What's the point of the capstone perks if I can't get one?


I think I reached level 50 once.


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Redbeard the Scruffy wrote:
I have yet to reach 50th level in a single play through. What's the point of the capstone perks if I can't get one?

...

How have you NOT?

No, seriously, I'm baffled, because I end up doing a lot of fun side quests for no XP at all 'cause I hit 50 ages before.

I've gotten four or five characters to 50 within just the past month (being unemployed and not having to share the machine helps).


I think I made it to level 46, but I never found experience hard to come by.

Interesting to know about Tabitha, next time I'll see what I can do. :-)


I wonder what f$%#ed up mission Motor Runner wanted me to accomplish. Maybe, if I gather all his teeth together in one place his spirit will tell me... No! You've been taking too many Mentats.. I can stop whenever I want!


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It's selling him drugs from the Kahns.

You can actually murder him after with no negative effects! Literally right after selling him the drugs.


That sounds like fun, I wonder if I can beat him to death with Delphi's golf club. :-D

RPG Superstar 2015 Top 8

IIRC, you often get waaay more XP doing quests and passing skill checks than killing indiscriminately, and playing a game ergo focused on a lot of talking, skills, and quest-doing should get you easily to level 50 before you actually finish the game, presuming you have all DLCs.


Great! Nobody has any f@*+ing missiles to sell at all, that and with all the loot I sold off from Vault 3, I'm flush with cash, maybe I'll grab Veronica and play the brotherhood for awhile, they always have tons of ammo for sale.


Well, they had 5, siding with Hardin, guy makes some sense, even if it's hard to trust someone with a comb over.


I'd have a few more quests done but for some reason they like to bug near the end and never complete, I'm looking at you Raul. I think I'm 35, with nearly maxed skills, and working my way through Lonesome Road.

Not sure if you have checked it out, but the Commissaries in the base usually sell Rockets and Missiles. Rockets can be converted to missiles if I recall. Should give you some extra ways to acquire some.


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Scruffy, you were right, the brotherhood is much better off with Hardin in command.

Now, Cass and I have some unfinished business with Alice McCafferty, that b@+&% is going down.


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Fallout Rampage Cap'n Yesterday wrote:
Scruffy, you were right, the brotherhood is much better off with Hardin in command.

Not if you're doing the NCR playthrough you were talking about...


Well, they're still going down, but you know, now I have their power armor.

Really, it's all about the Van Graff rampage.


Um, I've gotten NCR to reason with Harden before.

I was idolized by both groups, which may be the prerequisite.


On to the Brotherhood and fall of the Van Graffs.

So, turns out Hardin's power play wasn't as difficult second time around, and soon Mister shifty comb over was the man in charge.

First mission, take out the Van Graff family. Naturally, I ditched Veronica, and went and found Cass, then off to Freeside we went.

Now, I did as others suggested, peppered the outside with frag mines, (with Simon giving me weird looks) then popped some steady (I CAN QUIT WHENEVER I WANT TO!!!!), stood back and capped poor terrible at his job Simon, then the crier got involved, ED-E didn't care for that, then... nothing. No one came out, so I sighed, walked in, shot the nearest person in the face and ran back out... still nothing, so I sigh, pick up my mines, pop another steady, and walk in there, all Tarantino last ten minutes of the movie gun battle where everyone does rampage.

First, Cass and I go all red neck hunting rifle ape S*+~ on the a%!@#&&s at the door, then Cass and ED-E block one passage and I go around the metal cage the other way and just start chucking frag grenades.

Never did find more then a hand of the sister, Jean-Baptiste got close in, but I pulled out good old sturdy shotgun and unloaded a good ten shots into that a%@@&%%.

And yes I was the only person left standing and we looted every f~%%ing corner, enough to keep Cass in fine whiskey for perpetuity.

F%*$ing g~##&+n f+&%ing Tarantino F%&$ing Rampage A!&+&$!s!!


It is pretty disturbing that the man with a combover refuses to wear his power armor helmet.

I mean, come on dude. It's not like anyone will know that's WHY you're doing it. There's literally like a hundred other guys wearing one.

I don't combovers. Hats exist. Barring that, razors exist and even electronic clippers. There is no excuse for the combover, horseshoe, tonsure, or any other variant of looking like C. Montgomery Burns.

...I'm so glad to have all of my hair. For the love of all that is holy.

But even if I didn't have it, I'd wear a f***ing hat....

...or my power armor helmet if I were BoS.


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Power armor helmets even look cool. I mean, seriously.


Very true.

Even a pre-war bonnet looks cooler than a combover, though. Man up and Bruce Willis that out if you're losing that much. Hardin is the head of the Paladins, I think he's action hero enough to have pulled it off.


I have a question that you enlightened individuals might be able to help me with. Due to maxing out my INT at Lvl. 1 and picking the Educated Perk, I should be able to easily cap out all of my skills because I have scavenged almost all of the skill books. With that in mind, I am contemplating going to the Auto-Doc in the Sink and getting a psych test done to pick my traits over again.

I currently have Skilled and Good-Natured, so all of my skills will be going down by 5. I still have plenty of skill books left to pick up in Lonesome Road, the Blank Book Recipes, and I am a masochist that would re-run a cave in Honest Hearts until the crate gave me a book I'd need (if it came down to that). So, all skills will be maxed out in a little while regardless of 5 getting knocked off most, and either 0 or 10 from the remainder.

I focus on Sneak Crits, Laser Weapons, and I use VATS a bunch as well.

With that in mind, would the traits of 'Built to Destroy' and 'Kamikaze' be good ideas? I think 'Built to Destroy' is a solid choice but what about 'Kamikaze'?

Thank you in advance gentlemen.


Actually, getting the psych eval and switching out skilled DOES NOT lose the bonus points from skilled. It's a bug. You can even pick skilled again for ANOTHER +5.

My wife uses BtD and Kamikazee. It's fun for a sniper.

Also - you won't USE all of your skills, at least not the attack ones, so why max them out? You can't physically carry every type of weapon, and there's no point to it. Pick a style, stick with it, and ignore the rest, that's what I'd do.


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Well, that is an interesting bug I didn't know about. That combo certainly seemed like a lot of fun.

Well, the skills getting very high was the result of getting the INT implant at Level 1 and Educated. Lots of exploring, lots of skill books, and 30 levels later the skills I use have been maxed out for quite a bit and I have just been leveling up whatever I might want to. Guns/Energy/Sneak is what I normally use but I do keep a Grenade Launcher around for groups of weak enemies I can easily take care of. I use Unarmed, but only in very tight quarters. I made a few Superheated Saturnite fists (I love you you crazy wanna-be world burner), so Veronica and I both have one.

I definitely abuse my allies to carry everything I might sell, and without the Reinforced Spine Perk, many guns would have quite a bit more spread than I would like. (STR 3 at creation)

When I enjoy a game immensely, I'll put together a character that accomplishes everything I would want one too and use that as my last playthrough of the game. I usually write up a level by level guide for what skill point milestones I need to hit and what Perks I want to take at certain levels. I believe my wife says I am "Breaking the game" but this is just the sort of thing my engineering mind loves to do.

Thank you for the advice.


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It's a good thing I put in all that effort helping out the NCR before taking the crimson caravan b~&!~.

They aren't too happy with me right about now.

That's okay, biking a Deathclaw infested quarry should take care of that.


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Assuming you go the massacre route, Crimson Caravan is best stealthed.

I mean, obviously too late now, but... you know.


You can actually turn them into NCR and then murder them after and Cass gets both perks.


Got myself a Fatman last night, made my first run at the quarry.

Did not go well, nor last long, turns out the Deathclaws can climb up stone elevators, two at a time even!

My one regret is, I forgot to save it when I made it to Sloan.

Sigh, walking from the sky diving place takes forever in power armor.

Next I'm doing it my way, stealthboy, steady (I can stop whenever I want, Deathclaws are a huge trigger for me), Annabelle and the Fatman.


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Perhaps my travails with the Deathclaw quarry this time is a direct result of making the boomer high five run this time without getting hit.

Alpha male Deathclaw is an a#*%*@% son of a b#+%+ that will die horribly after I make him watch me nuke his b#%*$.

I know that's dark, but g$@$%%n, dying 6 times by one a##!!$* takes a person to dark places, dark places indeed.


After careful consideration (and another four deaths), who am I to break up a happy family.

Perhaps it's time to see what the boomers are up to...


Cliffs, not ore elevators, are the best places to hang out in the quarry...


No, I'm pretty sure anywhere but the quarry is the right place to be.


My first successful trip through the quarry involved Esther and lots of Tiny Tots. It was a memorable experience. My latest trip was a careful trot with an Anti-Mat. Rifle and watching the radar. Not sure how one got behind me but by the time I saw him I had to trigger one of the GRX Turbos and headshot it at an uncomfortable distance.

I did have a few unsuccessful trips through the quarry. They were usually ended in 1-hit from the alpha male.

This makes me wish that we could craft mini-nukes and ask the Boomers to bombard nearby areas, maybe even a bombing run.


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Eh, just get your back to a wall and engage at long range. Cakewalk.


You sir, have a f+%&ed up idea of what a cake walk should be. :-D


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Whimps!!! A Light In Shining Darkness...

...and lots of chems. Lots and lots and lots of chems...

...And the better quality ammo from Hand Loader and the Grunt perk.


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Fallout Rampage Cap'n Yesterday wrote:
You sir, have a f$*%ed up idea of what a cake walk should be. :-D

Slaughtering the deathclaws without getting hit even once?

Poor stupid things are really glass cannons... Sneak Critting them in the head from beyond their detection range is really quite easy.


Ah, in the Midwest a cake walk is a vile torture visited upon chubby kids and old people.

It's where people literally walk around in a circle to bad polka music, then when the music stops, someone gets a cake.

They mostly function as death March at nursing homes and senior centers, or as a makeshift daycare at school fund raisers.

How do I know, you ask?

My wife supplies cakes for the school fund raisers, dum-dum-dum!

edit: that's obviously NOT my wife in the pictures, that's my daughter. :-)


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Yeah, my definition is waaaay more fun.


*sigh*

Looks like it's time for Lonesome Road, the NCR gave me the three day ultimatum, and then I routed Helios to everyone.

Time to nuke the legion.


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I might have to start over, I've been making a ton of mistakes.


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... How many people did you shoot at the Crimson Caravan?


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If he doesn't say "All", I will be shocked.


I only shot Alice, ED-E and Cass might've gotten carried away on the way out.

Why, should I have not let any escape.


I went from accepted, to sneering punk in the time it took me to run to the gate, in my underwear even (it helps balance out the steady withdrawal).


Fallout Rampage Cap'n Yesterday wrote:

Perhaps my travails with the Deathclaw quarry this time is a direct result of making the boomer high five run this time without getting hit.

Alpha male Deathclaw is an a#&~$!* son of a b~+$+ that will die horribly after I make him watch me nuke his b&%#+.

I know that's dark, but g$~+&%n, dying 6 times by one a@$+~*@ takes a person to dark places, dark places indeed.

let the hate and rage empower this rampage

hell i did the quarry with the named plasma rifle and the anti-material rifle for the female


Yeah, for some reason Cass keeps pulling out her knife, and I'm like "what the f&&+ are you doing you dumb b+~%$, this isn't Crocodile Dundee!"


Fallout Rampage Cap'n Yesterday wrote:
Yeah, for some reason Cass keeps pulling out her knife, and I'm like "what the f*@* are you doing you dumb b@*#!, this isn't Crocodile Dundee!"

it's a glitch, Boone, Cass, and Arcade seem to do this

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