Rampaging through Fallout New Vegas with Captain Yesterday


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*sniff* Poor Davison.

So much more reasonable than that silly ghoul.


If you're wondering, it is actually impossible to make both of them happy. If you use a stealthboy to get past Harlan and get to the computer without aggro-ing him, and talk to Davison, he immediately aggros so you can't find his girl. To find his girl, you have to kill the super mutant with the key to her cell, which aggros Davidson.

Pretty f***ing stupid that it's mutually exclusive...


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Eh, shoot them both, simple as that.


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Redbeard the Scruffy wrote:

If you're wondering, it is actually impossible to make both of them happy. If you use a stealthboy to get past Harlan and get to the computer without aggro-ing him, and talk to Davison, he immediately aggros so you can't find his girl. To find his girl, you have to kill the super mutant with the key to her cell, which aggros Davidson.

Pretty f***ing stupid that it's mutually exclusive...

Actually....I've done it.

You stealth boy down to the jail, probably have to kill the jailer, but Davison forgives one or two dead Nightkin, either take the key off of his corpse OR I think there's a spare lying around somewhere past him, stealth boy back past Davison's office, tell Harlan the bad news, get the data legit after he voluntarily leaves, then go have a chat with Davison.

It's not mutually exclusive, but it assumes a high degree of unwillingness to murder that the game as a whole doesn't really support all that well.

My latest self-challenge: Most recent playthrough neglects the Guns skill- no points but what incidental agility bumps and skill books put into it. It feels... weird.


There is a spare key in or on a desk in the jailer's room.


You CAN do a "peace" run with two stealthboys.


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If getting shot in the head by an a++~$%+ with a stupid name, a tacky suit, and an even tackier accent has taught me anything. It's that sneaking around in some god forsaken basement so I don't have to shoot anyone, just isn't worth my time.

Life is for the living, and they're already dead.

This public service announcement is brought to you by Mentats. Mentats! You're a better person when you're taking Mentats.


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I think that the first time I went into that basement I killed all the Nightkin and helped Harlan get out of there. The next time I just couldn't give a crap about that darned ghoul and shot the idiot in the head and got Davison out of there. So much faster.


Killing the Nightkin: Multiple bullets, possibility of getting hurt, takes a while.

Killing Harland: One bullet, aimed properly from beyond conversation-triggering range, and you're on your way!


The world always needs less emo mutants tho, aren't bullets a small price to pay.

Need I remind you of the sparkly emotionally complex vampire zombie apocalypse of 22-whatever.


I never actually put a lot of thought into it, to be honest, just clear it out and prepare for launch, that's my motto, or something.


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Or you can XP farm - Kill Harlan, get XP from Davidson, and then kill every single super mutant on their way out the door, like the homicidal human supremacist you are!


I'm rampaging, not the time for deep thinking, besides, I've never (and I mean never) found experience points lacking in Fallout New Vegas. :-)


When I left off last night, I just got to the Crimson Caravan, after wrapping up RepConn.

Surprisingly, I've never even been there before, except maybe once.

I should go to boulder city probably, get the Khan mess out of the way and all.


Hey! I'm cool with mutants!

It's just, when you've walked so many roads, you see things, like the untold devastation caused to vampires and zombies by the emotionally complex sparkle of Twilight and IZombie.

I fear that is what the Nightkin are doing to the mutants...


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Nah, the Nightkin are so friggin' CRAZY they lack any real emo-ness.


Turns out I don't have the skills to recruit sweet dame Cass, yet...


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Next time I'll cap Harlan, and let the Nightkin leave or whatever.


Fallout Rampage Cap'n Yesterday wrote:
Turns out I don't have the skills to recruit sweet dame Cass, yet...

you also need to do a mission for the crimson caravan first in order to get her to join you


Fallout Rampage Cap'n Yesterday wrote:

Hey! I'm cool with mutants!

It's just, when you've walked so many roads, you see things, like the untold devastation caused to vampires and zombies by the emotionally complex sparkle of Twilight and IZombie.

I fear that is what the Nightkin are doing to the mutants...

Nightkin just have a really strong case of schizophrenia due to prolonged use of stealth boys


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Blackvial wrote:
Fallout Rampage Cap'n Yesterday wrote:
Turns out I don't have the skills to recruit sweet dame Cass, yet...
you also need to do a mission for the crimson caravan first in order to get her to join you

yeah, I already did the first mission, then they gave me the multiple choice mission, with buying our Cass one of the options, I need better skills in barter or whatever, working on it next, it would appear I'm going for a more skill focused build this time around.

Not that I'm not pumping up explosives.


Tonight after work (8 hours in two days, g+$!+#n savages) I'll look into working for the NCR, and maybe tackle the other mission the Crimson Caravan was look at me for.

But not infiltrating the Gun Runners, I'm fairly certain that's a death trap waiting to happen.


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The Gun Runners mission calls for great stealth and delicacy.

Might not be your forte.;)


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Fallout Rampage Cap'n Yesterday wrote:

Tonight after work (8 hours in two days, g*&$&~n savages) I'll look into working for the NCR, and maybe tackle the other mission the Crimson Caravan was look at me for.

But not infiltrating the Gun Runners, I'm fairly certain that's a death trap waiting to happen.

Use a stealth boy and go in at night. But park your companions elsewhere!!!

That is how I did it the last 4 times.


Cole Deschain wrote:

The Gun Runners mission calls for great stealth and delicacy.

Might not be your forte.;)

Are you sure delicacy is the right way to spell grenade rifle...


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So your grenade rifle is names Delicacy? Sweet name.


Sharoth wrote:
Fallout Rampage Cap'n Yesterday wrote:

Tonight after work (8 hours in two days, g*&$&~n savages) I'll look into working for the NCR, and maybe tackle the other mission the Crimson Caravan was look at me for.

But not infiltrating the Gun Runners, I'm fairly certain that's a death trap waiting to happen.

Use a stealth boy and go in at night. But park your companions elsewhere!!!

That is how I did it the last 4 times.

Hey now, ED-E brings a lot to the table, I took him into the boomer's ant colony and better been never I've.


*Adds hulking Survivalist chef named Ed to list of future play throughs*


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Wow! Talk about s~@~ty security, holy s#~% gunrunners, way to make Archer headquarters look like Fort f$~&ing Bragg.

Scarab Sages

Fallout Rampage Cap'n Yesterday wrote:
Wow! Talk about s*+@ty security, holy s#$~ gunrunners, way to make Archer headquarters look like Fort f*@&ing Bragg.

One thing to keep in mind: getting caught in Gunrunners and having them all turn hostile (and even massacring them all) does not turn the Gunrunners kiosk/store/robot hostile. Assuming it would was why that infiltration was so annoying the first time I played through since I didn't want to lose that access and just assumed I would.

Scarab Sages

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Oh wait, I just realized you were saying you finished and it was easy. Never mind!


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Oh my god, so easy!

I used a stealthboy, unlocked the main gate, waited for a security guard to stroll around the corner, walked into the schematics building (which was right there!) Walked thru the lobby (with out any guards) popped on another stealthboy, slowly walked by 6 a&$@*~@s working the night shift, accessed the terminal (IN THE SAME ROOM) that wasn't password protected, downloaded the schematics and walked out, past the front desk without any guards, out the building where the guard still hadn't made it back around the corner, and out the front gate, which I politely closed behind me.

This non rampage is brought to you by the Gunrunners! Get your guns from Gunrunners, our password is "guest".


I have Boone as my companion for the first time, I think I'm going to hand him all sorts of ridiculous armor and see what he'll wear..

Yes I know he'll probably shoot me if I give him faction armor.


Well, so much for NOT getting on anyone's s#+! list for awhile.

Turns out, Boone really hates the legion.

That's okay, I kinda missed dismembering their goon squads, besides I'm going NCR this time around.


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Maybe it was because every time I went to see him so far, he was standing on top his desk, but the commander of Mojave Outpost, is a pompous ass.


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How to turn a ho-hum rampage against a den of ants clogging the road into a slow motion dance of chaos and flying body parts.

Add a legion death squad to the mix.

Also Cassidy is my new favorite drinking buddy (and companion).


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I'm really excited for my current play through.

Before I always thought the NCR was bumbling and half assed, but now that I'm playing as a head wound survivor with delusions of being a modern day Napoleon I realize they're my key to complete military dominance.


I've raised my intelligence up to 9, and taken the perk for extra skill points, I've also been pumping speech, barter and lock picking.

I think this has been my most sociable play through yet. Things should hit the fan when I pick that b~@!~'s safe in Freeside, we'll see how Cassidy feels...


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Be advised- taking Cassidy with you into those places pretty much eliminates your evidence search.


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I leave her outside.


I meant we'll see how she feels when she finds out she got ripped off, I should've phrased that better.


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Cassidy can be steered pretty much any way you feel like... her default is "KILL EVERYONE," but you can persuade her to let the NCR handle it.


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How to orchestrate an Ant rampage

1. Attack colony of fire ants in a choke point.
2. Notice legion hit squad coming from other direction.
3. Retreat.
4. Switch to hunting rifle, and pop some steady.
5. Start sniping ant antennae.
6. Equip mercenary grenade rifle and mop up anything trying to crawl out of the choke point.
7. Start piling guns into ED-E's ass compartment.


Those laser packing McCaffrey's tho, those are some seriously tough a%+$*@+s, holy s+@*, I think it'd be best if we stay away from them for awhile.

Luckily, I had saved it, so no biggie the whole turning me into ash in two seconds b!!*$#!*.

Still I'm not prepared for that place yet.

Poked around NCR digs instead.


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There's a really easy way to kill everyone in the Silver Rush if that's what you have in mind...

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VanGraffs, you mean. (Named I think for the Van de Graaff generator.) There's actually a couple ways to handle them without standing in the middle of their line of fire. One involves stealth, the other involves the guy at the door.

McCaffrey's the other traitor you have to kill.


Van Graff it is, yeah I'm seriously out gunned there, for now... looking for whoever is in charge at McCarran when I left off, think I might work on eradicating the fiends, or something else NCR related.


I was able to get the dirt on the b#@~+ at Crimson Caravan, but lack the science skills to hack the Van Graff computer, I think.


The fight at the VanGraff's is tough. I gave Cassidy some Buffout and some stims and the best energy weapons I had. Still needed to do it about 3 times before neither of us got killed, but do-able. I think I got us into the bathroom area so we weren't getting hit from all sides by the guards with their plasma rifles.


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Just offer to work for her as a guard (leave Cass far away) and let the guy wearing trader clothes through the door. He is a bomber full of C4. It's an easy way to wipe them out.

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