Rampaging through Fallout New Vegas with Captain Yesterday


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I'm gonna name myself Napoleon, see what i can do with that. :-)


As Napoleon,

Strength: 3
Perception: 6
Endurance: 5
Charisma: 7
Intelligence: 7
Agility: 7
Luck: 6

I took Small frame and built to destroy, and my three favored skills are guns lock pick and science.


I also plan on drinking, a lot.


With Strength as a dump stat, that's probably wise...


What other stat would you recommend dumping, I've never really dumped any stats in Fallout before.


Dump Charisma. Every time.

If you play explosives or Melee (NOT UNARMED), luck, but otherwise pump luck way up.

Perception, if you get Ed-E,is kind of useless beyond prerequisites. The perks you need it for are amazing, though, like Sniper and Better Crits. Again, if you blow stuff up or use a chainsaw, screw it.

Never dump endurance. It determines max implants.

Agility is useless beyond prerequisites if you don't do VATS. It's SO NECESSARY if you do VATS.

If you plan on going 50 levels, Not isn't that important.


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I use VATS, a lot, it's one of the main reasons I love Fallout so much. Nothing beats rampaging in slow motion, nothing (ymmv).


You can be more accurate without VATS, but it's so much easier to hit a moving target, especially an erratic one like a cazador, with it.


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But, VATS is in slow motion!


And yes, someone killing a Cazadore swarm without using VATS is an urban legend. Couldn't have happened.


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Fallout Rampage Cap'n Yesterday wrote:
And yes, someone killing a Cazadore swarm without using VATS is an urban legend. Couldn't have happened.

Nah. That's just the Assault Carbine's sort of work.

...

Although the mention of Cazadors reminds me of how scary they used to be.... before Old World Blues took them down from their pedestal with its poison resistance boosts and anti-Cazador kill perks...

On dump stats: It depends on the build. I actually get a lot of mileage out of decent charisma and so forth, and I've had enjoyable play-throughs without getting a single implant, so that's not a determinating factor for my use of Endurance.

I generally try to apply a "minimum threshold" though, unless I'm doing some wingnut experimental build-

Strength no lower than 4- Carrying stuff matters.

Perception- Varies.

Endurance no lower than 4- Environmental resistances and hit points are Good Things.

Charisma- No set minimum, but given the degree to which I lean on Speech, especially early game when I'm squishy, I seldom drop this below 5 in practice. But that's me.

Intelligence- Hahahahahahahayeah. This is one that dump-statting can punch you in the throat for. Skill points are one thing any build you can come up with will benefit from without question.

Agility-Good for VATS, good for low-level Sneak, good for...that's about it. With that said, I seldom dump-stat it, because you find a lot of guns in the Mojave, so being able to use one reasonably well by default is a real life-saver-once again, especially early on.

Luck- Hilariously, contrary to my Red-bearded friend, this is one I often give short shrift. Yes, yes crits (yours and your enemy's!), small static bump to all skills, blah blah blah. Feh.

None of these guidelines are adhered to with much rigor, EXCEPT for a general tendency to add at least a couple of starting points into Intelligence.


Yes, I had another go with it, didn't dump anything, bumped intelligence to 7 then took intense training for another to make it 8. Also switched to explosives, lock picking and science.


Luck also means free money by the means of the six casinos..


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Redbeard the Scruffy wrote:
Luck also means free money by the means of the six casinos.

Money has never once been a problem....


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Legion Loot Squads + Jury Rigging + Cheap weapons + Major Knight = Profits!!!

The casinos are just for fun.


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Not me, I blow thru that s&$*. But I also don't gamble, so that might be why I always need it...

Of course, there's always *twitch* Dead Money *twitch*


Dead Money is not easy, but after the third or fourth time through it...


I just play blackjack until I break the banks. Aim for 17 through 21 and you will win 65% of the time. I never did get the hang of Caravan.


Last playthrough I had over 500k due to reselling weapons.


I don't think you understand the terrible places Dead Money takes me, dark, gas filled places with the faint beep of a lonely radio, hidden somewhere. Eventually you just curl up and wait for the head to blow, but then you're there, right back where you started, alone... and pissed.


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Dead Money Rage Cap'n Yesterday wrote:
I don't think you understand the terrible places Dead Money takes me, dark, gas filled places with the faint beep of a lonely radio, hidden somewhere. Eventually you just curl up and wait for the head to blow, but then you're there, right back where you started, alone... and pissed.

as i have said before, let the hate for dead money fuel your rampage


In slow motion.


Fallout Rampage Cap'n Yesterday wrote:
In slow motion.

but of course, a slow motion rampage is the best kind of rampage


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Sharoth wrote:
Legion Loot Squads + Jury Rigging + Cheap weapons + Major Knight = Profits!!!

Getting a new Super Sledge or Thermic Lance almost every time you fast travel keeps the bank account nice and healthy... to say nothing of the ammo those Legion boys are nice enough to bring you.


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Yea. I did my best to have my ambush ambush site set up near Novac by the Ranger station. Every three game days I would calmly walk over there with my grenade launcher / Thump - Thump ready and knock over four legion loot fools.


The rampage at the Primm hotel was brutally efficient. Thru my luck with crits, just about all the convicts except the leader went down in one head popping shot, and with him a crippled his leg when I walked in then went all matrix on his henchmen, so within seconds it was just me and him and entirely too many sticks of dynamite for him to walk out alive. After that it was a simple matter freeing deputy b&%** and hunt down the remnants of the convicts on the second floor, in which my crit luck continued without end.


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This song is relevant to this thread

RAMPAGE!!


Nice! I actually got it from Archer. Specifically the episode Placebo Effect.


How do you take out a nest of four viper gunslingers with one shot of your cowboy repeater?

A: also use one stick of dynamite. It helps immensely if three of them stand together.


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I got Skyrim Legendary Edition.

Apparently, without internet, my Xbox won't run both FONV and SLE with their DLC installed, and I have to keep uninstalling and reinstalling the DLC each time I switch games.

Looks like I won't be playing New Vegas for a while, because being a Vampire Lord is FUN!


Do you sparkle in the sunlight.


Turns out, no one from Goodsprings to f%!$ing Novac have any g&~#%!n sensor modules. I swear by the time I find them I'll just do it my f*@&ing self, WITH SCIENCE!!


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Nope. But I do transform into a winged death machine that floats above the ground and can drain people's blood with a wave of my right hand or animate dead with my left. Is that cool?


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I dunno, vampires are supposed to sparkle...


Fallout Rampage Cap'n Yesterday wrote:
Turns out, no one from Goodsprings to f#+$ing Novac have any g$&$%%n sensor modules. I swear by the time I find them I'll just do it my f*&!ing self, WITH SCIENCE!!

I found a couple in the Bison Steve.


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captain yesterday wrote:
I dunno, vampires are supposed to sparkle...

Inqusition has been notified heretic, please stay where you are while the vindicare assassin lines up his shot


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Redbeard the Scruffy wrote:
Nope. But I do transform into a winged death machine that floats above the ground and can drain people's blood with a wave of my right hand or animate dead with my left. Is that cool?

yeah the vampire mode in Dawnguard was awesome, it also didn't have the pesky death by sunlight weakness that was in the earlier elder scrolls games


I ended up gearing up a stealthboy and stealing a couple sensor modules from Novac, no one was ever going to use it ever anyway.

And now with ED-E, we make two. :-)

RPG Superstar 2015 Top 8

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I believe sensor modules only appear in the game when your inventory is nearly full and they are too heavy to carry.


Add fission batteries and g!~@@@n f~&%ing conductors to that list.

I tend to find a sixer of Sunset Sasperilla when I'm at full health with only three pounds of inventory to spare.


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Yeah, but Nuka-Cola or Sarsaparilla can always just be pounded to turn them into caps...


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Just wanted to add a positive note to Dead Money (it almost hurt to type that). I've only beaten Dead Money twice, second time is much faster and less painful but if you have decent luck, drain the Sierra Madre of as many chips as you can get, especially from the Blackjack table. Cash 'em in for a 1:1 trade of Pre-War Money before you head to the Vault. Just one extra thing to do there to further feed your greed.

Thanks for the entertaining and enlightening thread.


Awesome! always glad for a fresh set of organs around here. :-)

Right now i'm pushing thru RepConn as fast as i can, including my favorite tactic of head shotting all the ghouls outside from the ridge.

Stupid ghouls!


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Melon Popping: So fun and viscerally satisfying I have to consciously forsake getting scoped weapons if I want to do something else.


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Things are really opening up, now that I've figured out how to mod my weapons. :-)

Note: weapon mods DON'T WORK on named weapons. Do not (and I repeat DO NOT) sink 23k into mods for Annabelle, you'll have buyer's remorse, and possibly an addiction to whiskey when you realize how far back your last save is.


Not that I would know...


I think my plan for tonight is to clean up ReppConn and it's f$+&ing basement then maybe go look for the whiskey chick, Cassidy or whatever.

Veronica and her hydraulic fist are perfect against the emo mutants (my new name for nightkin).


Ugh! I forget how long helping out the RepConn ghouls takes, maybe I'll just kill them all, since they have a death wish and all.

But, I probably won't.

I totally went all predator on the emo mutants, dropping frag mines at hallway intersections, then wait, way more effective than I anticipated. :-)


Fallout Rampage Cap'n Yesterday wrote:
I forget how long helping out the RepConn ghouls takes

...

Apart from the fetch quest after you clear the basement, it's actually pretty quick and easy.

Mind you, I usually just talk to Davison, kill Harland, and avoid the pain in the butt factor of hunting down all the nightkin...


First time I couldn't find Harlan's dead girlfriend, so I just hit him with grenades. Second time I helped him out, this time I accidentally asked if he wanted to fight, then every shot was a critical so he never hit me, Davison, I just opened the door and ED-E and I totally unloaded on him, he never even made it past the desk.

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