Redbeard the Scruffy |
Dump Charisma. Every time.
If you play explosives or Melee (NOT UNARMED), luck, but otherwise pump luck way up.
Perception, if you get Ed-E,is kind of useless beyond prerequisites. The perks you need it for are amazing, though, like Sniper and Better Crits. Again, if you blow stuff up or use a chainsaw, screw it.
Never dump endurance. It determines max implants.
Agility is useless beyond prerequisites if you don't do VATS. It's SO NECESSARY if you do VATS.
If you plan on going 50 levels, Not isn't that important.
Saul Gallows |
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And yes, someone killing a Cazadore swarm without using VATS is an urban legend. Couldn't have happened.
Nah. That's just the Assault Carbine's sort of work.
...
Although the mention of Cazadors reminds me of how scary they used to be.... before Old World Blues took them down from their pedestal with its poison resistance boosts and anti-Cazador kill perks...
On dump stats: It depends on the build. I actually get a lot of mileage out of decent charisma and so forth, and I've had enjoyable play-throughs without getting a single implant, so that's not a determinating factor for my use of Endurance.
I generally try to apply a "minimum threshold" though, unless I'm doing some wingnut experimental build-
Strength no lower than 4- Carrying stuff matters.
Perception- Varies.
Endurance no lower than 4- Environmental resistances and hit points are Good Things.
Charisma- No set minimum, but given the degree to which I lean on Speech, especially early game when I'm squishy, I seldom drop this below 5 in practice. But that's me.
Intelligence- Hahahahahahahayeah. This is one that dump-statting can punch you in the throat for. Skill points are one thing any build you can come up with will benefit from without question.
Agility-Good for VATS, good for low-level Sneak, good for...that's about it. With that said, I seldom dump-stat it, because you find a lot of guns in the Mojave, so being able to use one reasonably well by default is a real life-saver-once again, especially early on.
Luck- Hilariously, contrary to my Red-bearded friend, this is one I often give short shrift. Yes, yes crits (yours and your enemy's!), small static bump to all skills, blah blah blah. Feh.
None of these guidelines are adhered to with much rigor, EXCEPT for a general tendency to add at least a couple of starting points into Intelligence.
Blackvial |
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I don't think you understand the terrible places Dead Money takes me, dark, gas filled places with the faint beep of a lonely radio, hidden somewhere. Eventually you just curl up and wait for the head to blow, but then you're there, right back where you started, alone... and pissed.
as i have said before, let the hate for dead money fuel your rampage
Cole Deschain |
Legion Loot Squads + Jury Rigging + Cheap weapons + Major Knight = Profits!!!
Getting a new Super Sledge or Thermic Lance almost every time you fast travel keeps the bank account nice and healthy... to say nothing of the ammo those Legion boys are nice enough to bring you.
Fallout Rampage Cap'n Yesterday |
The rampage at the Primm hotel was brutally efficient. Thru my luck with crits, just about all the convicts except the leader went down in one head popping shot, and with him a crippled his leg when I walked in then went all matrix on his henchmen, so within seconds it was just me and him and entirely too many sticks of dynamite for him to walk out alive. After that it was a simple matter freeing deputy b&%** and hunt down the remnants of the convicts on the second floor, in which my crit luck continued without end.
Blackvial |
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Nope. But I do transform into a winged death machine that floats above the ground and can drain people's blood with a wave of my right hand or animate dead with my left. Is that cool?
yeah the vampire mode in Dawnguard was awesome, it also didn't have the pesky death by sunlight weakness that was in the earlier elder scrolls games
DeathQuaker RPG Superstar 2015 Top 8 |
Wraithguard |
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Just wanted to add a positive note to Dead Money (it almost hurt to type that). I've only beaten Dead Money twice, second time is much faster and less painful but if you have decent luck, drain the Sierra Madre of as many chips as you can get, especially from the Blackjack table. Cash 'em in for a 1:1 trade of Pre-War Money before you head to the Vault. Just one extra thing to do there to further feed your greed.
Thanks for the entertaining and enlightening thread.
Fallout Rampage Cap'n Yesterday |
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Things are really opening up, now that I've figured out how to mod my weapons. :-)
Note: weapon mods DON'T WORK on named weapons. Do not (and I repeat DO NOT) sink 23k into mods for Annabelle, you'll have buyer's remorse, and possibly an addiction to whiskey when you realize how far back your last save is.
Fallout Rampage Cap'n Yesterday |
Ugh! I forget how long helping out the RepConn ghouls takes, maybe I'll just kill them all, since they have a death wish and all.
But, I probably won't.
I totally went all predator on the emo mutants, dropping frag mines at hallway intersections, then wait, way more effective than I anticipated. :-)
Saul Gallows |
I forget how long helping out the RepConn ghouls takes
...
Apart from the fetch quest after you clear the basement, it's actually pretty quick and easy.
Mind you, I usually just talk to Davison, kill Harland, and avoid the pain in the butt factor of hunting down all the nightkin...
Fallout Rampage Cap'n Yesterday |
First time I couldn't find Harlan's dead girlfriend, so I just hit him with grenades. Second time I helped him out, this time I accidentally asked if he wanted to fight, then every shot was a critical so he never hit me, Davison, I just opened the door and ED-E and I totally unloaded on him, he never even made it past the desk.