Help me optimize this Sorcerer


Advice


I love Dragons. I also love spell-casting. For RP reasons (jester) I have already decided on being a Copper Draconic Sorcerer. We have already played till level 3, so previous options are out.

I kinda want three plans:

1) Dominate stuff (Dragon!)
2) Throw Acid at people (Moar Dragon)
3) Polymorph and eat faces (Moarest Dragon)

This is my build, plus my porspective spells. Any advice would be appreciated! Feats, Potentially dipping Dragon Disciple for 4-8 levels, other spells, good items?

Str: 16 (+1 at 8) Dex: 12 Con: 12 Int: 10 Wis: Cha: 19 (+1 at 4th level, probably rest goes to strength?)

Sorcerer 20 (Copper Draconic Bloodline)

Feats:

1: Skill Focus: Knowledge (Arcana)
1: Eschew Materials
1: Spell Focus: Enchantment
3: Eldritch Heritage: Arcane (Bonded Item: Dragon Bone Amulet)
5: Persistent Spell
7: Improved Eldritch Heritage: Metamagic Adept
7 (B): Improved Initiative
9: Dazing Spell/Elemental/Extend/ Craft Rod
11: Spell Penetration
13:Greater Spell Penetration/ Craft Wonderous Items/Craft Staff
13 (B): Quicken Spell Metamagic
15: Spell Perfection: Dominate Person or w/e
17: Greater Eldritch Heritage (School Power: Enchantment)
19: Expand Arcana (level 9 spell)
19 (B): Power Attack

Spells:

0:

Acid Splash (1d3 + 2)
Daze (DC 15)
Detect Magic
Prestidigitation

1:

Color Spray (1st level, DC 15)
Vanish (1st level)
Mage Armour (3rd level Draconic Spell)
Corrosive Touch (3rd level)
Enlarge Person (4th level bonus)
Grease(5thth level bonus)
Charm Person (5th level)
Touch of Gracelessness (7th level)

2:

Levitate (4th level) (change to Hideous Laughter at 8th level)
Acid Arrow (5th level)
Resist Energy (5th level Draconic Spell)
Alter Self (6th level bonus)
Protection from Arrows (7th level bonus)
Mirror Image (7th level)
Eagle's Splendor (9th level)
Glitterdust(11th level)

3:

Paragon Surge (6th)
Suggestion (7th)
Fly (7th level Draconic)
Stinking Cloud (8th level bonus)
Dispel Magic (9th)
Haste (9th level bonus)
Slow (11th)
Magic Weapon, Greater (13th)

4: 8-9- 9 (draconic) – 10 (FC) 11 - 11 (FC)- 13

Black Tentacles (8th level)
Monstrous Physique II (9th level)
Fear (9th level Draconic)
Dimension Door (10th level Bonus)
Confusion (11th level)
Acid Pit (11th level Bonus)
Dimensional Anchor (13th level)

Terrible Remorse

5: 10 – 11 – 11 (Draconic) – 12 (FC) – 13 – 13 (FC) – 15

Dominate Person (10th level)
Spell Resistance (11th level Draconic)
Acid Spray (11th level)
Mind Fog (12th level bonus)
Baleful Polymorph (13th level)
Fickle Winds (13th bonus)
Icy Prison(15th level)

Wall of Stone,Teleport, Overland Flight

6: 12 – 13 – 13 (Draconic) – 14 (FC) – 15 – 15 (FC)

True Seeing (12th level)
Transformation (13th level)
Form of the Dragon I (13th level Draconic)
Dispel Magic, Greater (14th level bonus)
Disintegrate (15th level)
Legend Lore (15th level Bonus)
Mass Suggestion, Contingency

7: 14 – 15 – 15 (draconic) – 16 (FC) – 17 – 17 (FC)

Spell Turning (14th level)
Prismatic Spray (15th level)
Form of the Dragon II (15th level Draconic)
Plane Shift (17th level)
Reverse Gravity (17th level bonus)

8: 16 – 17 – 17 (Draconic) – 18 (FC) – 19 – 19 (FC) – 20 (FC)

Maze (16th level)
Prismatic Wall (17th level)
Form of the Dragon III (17th level Draconic)
Moment of Prescience (18th level Bonus)
Demand (19th level Bonus)
Protection from Spells (19th level)
Polymorph Any Object (20th level Bonus)

9: 18 – 19 – 19 (Draconic) – 19 (expand Arcana) - 20

Mage's Disjunction (18th level)
Wish (19th level Draconic)
Overwhelming Presence (19th level)
Time Stop (19th level Expanded Arcana)
Shapechange (20th level)


4 cantrips? What's up with that? Don't you get 9 minimum at level 20?


You are obviously right. However, I did not care to figure out which to take at which level. Good catch though. Any advice (on what cantrips to take maybe?????)?


My planar binder build eventually has:
1 prestidigitation
2 read magic
3 dancing lights
4 jolt
5 spark
6 message
7 ghost sound
8 detect magic
9 light
10 mage hand
11 mending
12 detect poison

1, 3/9 and 8 are pretty much obligatory for every sorcerer. 6 is a short-range radio for communication, 7 is great for subterfuge, 10 is for those things that 1 can't lift, 5 is for starting fires, 4 is when you run out of spell slots but don't want to use crossbows or whatever and 2, 11 and 12 are there pretty much because there is nothing better left, but they still seem better than 1 extra hp or a skill rank.

Also check this out: https://docs.google.com/document/d/13MRfgZWlAakfd06JnboqbK6xNdb2Ht63dYqVg2k pGiI/edit?pli=1#


You don't have so many buff spells. I suggest you taking things like heroism, blur, mirror image. They are helpful.
You also mentioned that you like to dominate people. You are at this time limited to humanoids; consider grabbing more charm spell (charm monster/disable construct comes to mind as they are medium level spells).
Transformation is lame. While the bonus to hit is very nice, you just removed your best move; spells. Consider other buff options.
You also lack many acid based spell. I understand that there aren't many, but there's always something. Caustic eruption is nice if you can cast it without hurting your party.
Feats: you are perfecting dominate person and it targets a small amount of stuff. I suggest you to change it to something else, maybe dominate monster or charm monster, mass. For charm monster (for which you should grab tongue in the case you can't talk to your new friend) just politely ask to fail the save of your next spell, which may be dominate person/monster.
Consider dropping spell penetration for rods of piercing metamagic, dweomer essence (not sure about the name), the spell sure casting and higher caster level all around. After all, acid bypasses SR, as for eating people.
Stuff to buy: mnemonic vestment and scrolls (1/day cast a spell on a scroll by expending an equivalent spell slot instead of consuming it), otherworldly kimono (higher saves, bonus on caster level checks, maze once a day which empowers the kimono), robe of arcane heritage, quick runner shirt(s), metamagic rods (a lot), amulet of mighty fists, page of spell knowledge, belt of STR/CON, headband of CHA, ring of protection, bracers of armor, staff of the master.
Save money during your campaign so you can buy diamonds for wishes, or since you are polymorphing into big stuff you might try to get blood money, reach 51 at strength and cast spell for free.
I don't suggest you to dip. Caster level and spells decrease hurts.

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