Magic Armor / Weapon Cost Question


Rules Questions


Hello friends,

I am having a disagreement with people based on how we have each always treated the cost of magic arms and armor.

Version 1: Base Item + Enhancement Bonus
Version 2: Base Item + Masterwork + Enhancement Bonus

Version 1 has a +1 longsword cost 2,015 gp.
Version 2 has a +1 longsword cost 2,315 gp.

Off the top of my head, I do not know of where to clarify this. The reasoning for Version 1 is that all magic items are assumed to be masterwork-quality already so the masterwork cost is included. The reasoning for Version 2 is that an item must first be masterwork before it can become magical, therefore that cost should be included.

Which way is the rules?


A quick search didn't give me anything specific, but you could always use the prices of Specific Magic Weapons/Armors to prove that version 2 is correct.

A dagger of venom has a price of 8302 gp. 8000 for the enchantment, 300 for MWK and 2 for the dagger. All Specific Magic Weapons follow this formula.


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Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber

Version 2:

Magic Item Creation, Magic Weapons wrote:
Only a masterwork weapon can become a magic weapon, and the masterwork cost is added to the total cost to determine final market value.


Chemlak wrote:

Version 2:

Magic Item Creation, Magic Weapons wrote:
Only a masterwork weapon can become a magic weapon, and the masterwork cost is added to the total cost to determine final market value.

This

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Duplicate thread, go here.

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