D6Veteran |
I've got two tween girls who want to play Pathfinder with their grandparents during ThxG.
I was going to use the Pathfinder stock characters and run the four of them through a short 60-90 minute encounter.
The hook is that they are at grandma and grandpas turkey farm. They do a good business with the local townfolk, but make most of their money when the court holds a feast, and on Thanksgiving they sell 40+ turkeys to the court for the annual feast where the poor and disabled and other folks in need are invited in for the feast.
But the party wakes up at grandmas to hear there frantic grandpa tell of the disappearance of all the turkeys.
I thought they'd have to do some sleuthing to find the tracks back to a lair. Where they find a young dragon with 40 turkeys stuffed into a bag of holding - she's taking them out one by one and feeding them to herself like you'd imagine an ancient roman nobleman eat a grape.
Maybe they fight or rob or bargain with the dragon to return the turkeys.
Any ideas to give it more flavor? (no pun intended)
Just a Mort |
Dragon should have some buddies. Maybe she has adopted a tribe of kobolds who have been stealing the turkeys in the night. To be honest, it'd would be one foolish dragon to leave tracks, they can fly off with turkeys.
Also, what level are you starting at. A young green dragon is CR 8, so if it boils down to a fight, the party will have to be lv 5+.
Maybe the dragon also celebrates Thanksgiving, and is having her friends over as well, that's why she needed the turkeys!
CampinCarl9127 |
If the adventure is for a couple of younger girls, I would advise going more by the "rule of cool" instead of a strict RAW game. Don't bother getting into long conversations about AoOs or spell failure chance or whatever, keep it simple and fun.
Perhaps an additional evil guy could be a necromancer. So the dragon will strip the turkeys of all their meat, throw down their skeletons, and then the necromancer raises the turkey skeletons as minions!
Just a Mort |
Assuming a Level 1 start with the 4 iconics, Valeros, Erzen, Kyra and Merisiel (please forgive any CR messes I make, I have not created an encounter before).
The PCs wake up the next morning find cart tracks from where the turkeys used to be. There are lots of turkey tracks, and some feathers.
Hp - 16
Ac - 17
Equip: Studded leather armor, potion of clw, Light pick, heavy wooden shield, Light crossbow, 20 bolts
Str 12, dex 12, con 12, int 10, wis 10, cha 10
Order of the dragon.
Melee +4(1d3+1)
Fort- +4, Ref +1, Will +0
Kobold rogue can be found on d20.
Hp - 12
AC - 14
Equip: Leather armor, dagger, wand of CLW (4 charges)
Str 10, dex 12, con 12, int 10, wis 14, cha 10
Fort- +4, Ref +1, Will +5
Cantrips: Guidance, Create water, Detect Magic, Stabilize
Lv 1 spells prepared: Entangle, Magic Fang (x2),
Hp - 15
Ac - 15 ac
Str 13, dex 12, con 13, int 2, wis 12, cha 4
Melee +3(1d6+1)
Fort = +4, Ref +4, Will +2
Equip: Leather barding ^^
Sorry, I don't have the benefit of Herolab and get to do it like this.
I'm Hiding In Your Closet |
Maybe you find the dragon's lair, and the turkeys, but it turns out that the turkeys have actually undergone some fiendish mutation, or have chosen now to reveal that they were all secretly cultists of the Great Old Ones or something, and the dragon needs you to save IT from THEM!
Your reward afterwards is a feast of edible gold and gems.