(Frog God Games) Richard Pett's The Blight Kickstarter


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The Blight is indeed a big ol' den of depravity and desperation!

With regards the population 5,000 "others" is in itself sinister given how "other" Master Pett can get...

7,000 undead (and counting...)

The swyne and briny have piqued my interest... here's hoping they feature in a gratuitous Kickstarter update...


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Agreed, let's get some teasers about the swyne and the briny! :)


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Richard Pett wrote:

...Hmm, I must be careful here, because HIM might appear and correct this - I'm not quite sure of size in the canon so Greg may well correct me. I have the Blight down as follows on the statistic block - which is obviously quite large.

Population 320,000 (230,000 humans, 22,000 gnomes, 20,000 halflings, 16,000 dwarves, 12,000 swyne, 8,000 briny, 7,000 undead, 5,000 others)

And my sincere apologies if this changes, as it may do during the edits, as well as in make up. the swyne and briny btw are new races here.

Rich

Lol. I'm imagining the Castorhage census-takers walking up to the doors of the homes of the 7,000 undead and asking them questions regarding demographics.

I imagine that would make for some quite stressful moments for said census-takers.


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It is the middle of the night here in NE Ohio, and Insomnia once again has gripped my body and mind.

I turn to my old friends at FGG to soothe my troubled mind. As I peruse the Blight, my mind begins to crack and fracture.

What is this I see before me?

Is it real? Is it soft? Will it bite?

(The rest of this journal is illegible due to the blood spatters)

Contributor

Your wish, is my command...

SWYNE
Lord why can’t I get a decent tailor these days? Adjust my cravat idiot, can’t you see it’s crooked—how can I go to the lodge dressed like a human? I hope they have those succulent kidneys tonight; the ones that they serve just lightly toasted with sugar, they have fine food at the lodge—not that you’d know about the finer things in life. We’ll drink the finest Crava from crystal and eat our fill before talking business over coffee and hookahs filled with the finest tobacco and insectum money can buy, we’ll trade millions tonight you know, millions. Can you imagine a million? I thought not, that’s the trouble with humans—no imagination, and little appreciation for the finer things in life— little appreciation of anything in fact.’
Grosslod Fowel (N male swyne expert 6/fighter 2)

Pleasure, pleasure, pleasure. The three p’s of swyne philosophy.
A swyne lives to enjoy, to eat the finest food, romance the most beautiful women, plunder the greatest treasures. A swyne is a voyeur, a pleasure seeker, a gigolo, and will do anything and everything to ensure that they get everything out of life...

Contributor

Crai wrote:

Lol. I'm imagining the Castorhage census-takers walking up to the doors of the homes of the 7,000 undead and asking them questions regarding demographics.

I imagine that would make for some quite stressful moments for said census-takers.

That concept has some golden potential and images Crai, thank you:)

Contributor

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...and I'm so pleased it's disturbing your sleep patterns already - one of my proudest moments was when a GM told me one of his players couldn't sleep after playing the Wormwood Mutiny first session because he wanted to kill Master Scourge so much, heh heh...


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Richard Pett wrote:
Crai wrote:

Lol. I'm imagining the Castorhage census-takers walking up to the doors of the homes of the 7,000 undead and asking them questions regarding demographics.

I imagine that would make for some quite stressful moments for said census-takers.

That concept has some golden potential and images Crai, thank you:)

With all the references to ancient powerful entities consigned to attics, and now census takers - are thee not familiar with the wonderfully derang'd Bojeffries Saga? 'Tis some fine British farce...brought to us by the finely mad Alan Moore... though granted the idiot in that piece was a taxman not a census-er....


Has anyone seen or heard what the requirements are for the license for 3pp for 5E?


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Just wanted to chime in and say that this KS has me drool like few others have ever managed. This will be one for the record books!


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I was reading Matt Finch's excellent "Weird, Not Modern" Update on the Kickstarter page ... and of course, it excites me even more about the entirety of The Blight. For example, this deliciously creepy quote:

"The city's reality is infused with a nasty, creeping dimensional connection, and parts of the city even seem to intersect with distant places, receding again to their original lairs, like frustrated mold incursions."

Which leads me to ask ... are there certain magic types in Castorhage that are more prominent, more uncontrolled or more amplified in effect? Such as conjuration magics that summon or call? The city sounds like it's located at a planar nexus or crossroads of some sort.

I hope this isn't asking for too much of a spoiler!


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Adventure Path Charter Subscriber
Endzeitgeist wrote:
Just wanted to chime in and say that this KS has me drool like few others have ever managed. This will be one for the record books!

Yep, I've backed a bunch of kickstarters for 3 PP, but nothing has me fired up like this one. I've been waiting since it was hinted out last year, IIRC!

Grand Lodge

Pathfinder Roleplaying Game Superscriber
silverhair2008 wrote:
Has anyone seen or heard what the requirements are for the license for 3pp for 5E?

As I mentioned on the KS comments, there is nothing yet. But you can use the same 'techniques' to make Swords & Wizardry to do 5E stuff. It is not illegal, as long as you used OGL terms and avoid trade dress/marks. For ex the Necro Games 5E stuff uses the term 'tactical advantage' instead of just 'advantage'; and the monster stat blocks have a slight different layout.


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For me it was similar to Bill Engvall's "Weird Thought". I wasn't trying to start anything was just curious. I read what I think was Mach1.9pants Enworld post in the 5E thread. If WotC renews the OGL it shouldn't be difficult for 3pp to do 5E stuff.

Grand Lodge

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Pathfinder Roleplaying Game Superscriber

Yeah there is already tons of 3P 5E stuff, just not official. I'm M1.9P and Sqn Cdr Flashheart :D

The post was written by ENW's owner, Morrus. Because, bnasically, every time a thread came up about a new 3P 5E product people would go 'oh is there licencing?' and/or 'taht's got to be illegal'. But it is neither, no licencing or any 5E specific OGL nor is it illegal. Big names such as Frog God Games (necromancer Games), Kobold Press, Legendary and Goodman Games have put out 5E stuff.

So hopefully this'll get the 5E treatment as well, but (either way) I'm in with leather bells on!

Grand Lodge

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Pathfinder Roleplaying Game Superscriber

5E PDF Is a GO!

Thanks Froggies :D

LINKY UPDATE 3

Layout and Design, Frog God Games

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Ahhhh... Mach is Sqn Cdr Flashheart!

I did not know this until now. :D


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OK, failed my Will save finally! Im in for the print+pdf level (Pathfinder!). Yeah! Let's go to the Blight!
ps. I am very happy about the announcement and decision to do a 5e pdf version, and I'm sure we WILL reach a 5e print stretch goal!


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FGG has announced that they are adding 5E to the $50 PDF pledge level.

Scarab Sages

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Pathfinder Battles Case Subscriber; Pathfinder Card Game, Companion, Maps, Pathfinder Accessories, Starfinder Adventure Path, Starfinder Maps, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Charter Superscriber

Just about halfway to funding. Awesome...

Grand Lodge

Pathfinder Roleplaying Game Superscriber
Chuck Wright wrote:

Ahhhh... Mach is Sqn Cdr Flashheart!

I did not know this until now. :D

I'm a secret squirrel!


Soooooo terribly sneaky!

Hopefully we'll see a jump in PDF supporters :D

Contributor

Huzzah! And the half way point is breached!

Mnaaaaaaaaaaaaaaaaaaaaaaarrrrrrrrrrrrrrrrrr!


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Yeah, that was FAST! :D


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An offering has been made to the Frog God!

Contributor

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...she is forming...I can see...nooooooooooooooooooooooooooooooooo!


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yeeeeeeeeeeeeeeeeeeeeeeeeeeees!


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(Pauses while drinking 20-year old Scotch and peers thoughtfully at the numbers)

"This is an interesting development that will require more drinking," the man says.

Of course, Mr. Pett and Mr. Vaughan are more than welcome to come over and partake of my Scotch collection at any time.

(I may regret putting that in print)

Contributor

I have it on extremely good authority that Greg doesn't drink, and I know he'd really want me to have his share:) Plus whisky would only make him cry anyway, not that he's ever drunk it.

If you're considering making a bigger purchase, I should just say that the Blight, which is festering in my cellar and growing, now has rudimentary gristle-heads and is beginning to make noises. She's been like that ever since I mentioned that she might be getting out to play. I really need to buy a bigger cage to house her fleshy, flaccid, hairy limbs so please do consider it long and hard, it would be greatly appreciated.

Yarp.

PS And I'll be round next Tuesday.


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Tammy likes to chew on gristle.

Contributor

Soon Petal, soon...

Publisher, Frog God Games

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Booming start! Let's get this yhing funded so we can announce some very cool stretch goals!


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Richard Pett wrote:

I have it on extremely good authority that Greg doesn't drink, and I know he'd really want me to have his share:) Plus whisky would only make him cry anyway, not that he's ever drunk it.

If you're considering making a bigger purchase, I should just say that the Blight, which is festering in my cellar and growing, now has rudimentary gristle-heads and is beginning to make noises. She's been like that ever since I mentioned that she might be getting out to play. I really need to buy a bigger cage to house her fleshy, flaccid, hairy limbs so please do consider it long and hard, it would be greatly appreciated.

Yarp.

PS And I'll be round next Tuesday.

You're more than welcome. Also, I would be remiss if I did not invite Mr. Webb along, as well. He is most welcome to share a dram with us.

Publisher, Frog God Games

Lol. That can get expensive


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Pathfinder Adventure Path Subscriber

Woof. Can't back this yet, but I see that I have time. I will be back after Christmas gifts and bills have gone. A buck thirty five. What a beast.

Contributor

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'Blimmey that was hard.’

Writing a whole adventure path is tricky – very, very tricky - and those who do it all the time, James and Rob and all the lovely Paizo crew, deserve some sort of medal.

So why did I decide to write the Levee Adventure Path as part of the Blight city guide? Was I ill, mad or just masochistic? Probably. More importantly, how was it going to hold its own in such fine company and why would people support it? The end result is very pleasing, but there’ve been some tricky and dark moments on the way to completing Levee, the companion-piece to the Blight city guide and which forms part of the kickstarter book. I hope you don’t mind me sharing a few thoughts on this adventuring beast as she seems to have slithered beneath the oozing bulk of her kin the Blight city guide and been hidden.

First up, the Blight is at the dark and sweaty and gritty end of role-playing; friend or foe is never easy to determine, although being righteous amongst all the sin is something to really be proud of. There are lots of fantastic settings on the market, but to me, great though those settings are, they only really come to life when you walk the streets – when you and your friends take in the air, mingle with the locals and soak yourselves in the atmosphere of the place imagination has birthed. In short, when they have adventures.

For the Blight to truly come to life, she needed to be explored without bounds. So the Blight’s crooked sister Levee was conceived...

Levee is a 9 part AP taking PCs from 1st on to 10th level, where they’ll be attracting the attention of some – if not several – of the Blight’s more formidably unpleasant characters. This doesn’t mean that the AP is a short one, however, it runs to over 300,000 words – in fact as a draft there’s more AP than setting. When I started Levee with Chapter One – Hereafter – I decided that I’d like to keep the whole setting lower level, so the whole AP uses the slow advancement track. There are several reasons for this – first off the setting is low level – it’s almost impossible to get to high level without getting noticed and upsetting someone – or several someones. The second and more important is that lower level is more dangerous, death is a constant potential companion without cure, and to me dangerous is good. To give you a taster, to set out the claustrophobic angle I wanted in the third adventure – Sea’s End – set aboard a demented whaling vessel and her equally disturbing crew, it’s important that escapes are limited, if not impossible, from the vessel the adventure is largely set on.

The players must rely on their wits as much as their talents to survive.

Levee is an urban horror AP with plenty of twists and turns, and quite a number of moments where I hope you’ll all go ‘what?’ and doubt my sanity as much as I do.

I also love really well developed NPCs, and Levee is brimming with them, from the early foreshadowing of the BBEG (villain? – perhaps, perhaps not…) to the climax, which brings together all the threads and major NPCs of the AP into a final, potentially very twisted, ending. To give you a sample of that, Chapter 6 – the Susurrus Theatre - is very role-play driven, it needs to be as a foretaste to the carnage and fear of the next adventure in the series - My Benefactor. In this adventure, the PCs wander the Dark Theatre districts of the Artist’s Quarter, and come close (perhaps intimately and uncomfortably close) to some of her strange locals. This interaction is more relationship than just communication, so that as the AP comes to its climax in Utopia, the friends and enemies you’ve made are happy to put their lives on the line for you – or against you.

A good adventure, as James is always happy to point out, needs great monsters, and there are some new and horrible ones to interact with, particularly those birthed in Between, the crooked shadow that lurches alongside the city. A good adventure needs plenty of dice rolling as well as role-play, and there are many moments where a slaughter-without-dialogue approach is the best way; sometimes talking too much might just get you all into a heap more trouble.

So what is Levee? It’s the Twilight Zone meets Hammer Horror, it’s gothic meets Eraserhead, Alice and Frankenstein, Barker and Doyle - it lurches from one district in the city to the next, and sometimes back again. By the time you reach the climax (if you do) the Blight will be home, but by then you’ll have seen her swollen underbelly, her crooked corners, her selfish days and her inbred nights, in gruesome intimacy. Perhaps by then you may have grown to love her - or hate her.

And just to be clear again as Greg has mentioned, I’ve no intention of leaving her; if she does well and there is demand, there will be more and more adventures in the Blight. I love to walk her streets by night when the noise is clearer.

As we begin to drift in the Sargasso of our Kicktstarter – after an awesome first week, thank you - we need all the help of our friends on the esteemed Paizo boards, where I’ve had the privilege of slithering and hobbling for a long, long time now. Please do come along and check out the website for updates, whiz a question or five over these boards and I’ll be happy to help, but do support us if you can – it won’t happen without you.
Rich


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Richard Pett wrote:
To give you a taster, to set out the claustrophobic angle I wanted in the third adventure – Sea’s End – set aboard a demented whaling vessel and her equally disturbing crew, it’s important that escapes are limited, if not impossible, from the vessel the adventure is largely set on.

Your words make my dark heart sing Master Pett...

"Consider the subtleness of the sea; how its most dreaded creatures glide under water, unapparent for the most part, and treacherously hidden beneath the loveliest tints of azure. Consider also the devilish brilliance and beauty of many of its most remorseless tribes, as the dainty embellished shape of many species of sharks. Consider, once more, the universal cannibalism of the sea; all whose creatures prey upon each other, carrying on eternal war since the world began" - Moby Dick

Contributor

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Spooky, Black Dow, disturbingly spooky...


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Mr. Pett, allow me to post a link to the KS.


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Richard Pett wrote:
Spooky, Black Dow, disturbingly spooky...

What can I say... The blood of auld Sawney runs strong in my Scot's blood :)

Custom O' The Sea indeed...

Contributor

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Thank you Herald, and Black Dow, if we reach it, then I suspect Sea's End might be just up your alley...

Contributor

Huzzah! Another milestone passed, thank you kindly:)


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$40K passed and 49 days to go.


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Right off the bat, I see 5 Add-Ons I'll be purchasing as well (via the Backer Kit). It's a good thing I've got a strong heart. For I fear the massive cardiac hysteria I'll be experiencing from the moment I open up my parcel of Blight goodies.

And Richard ... I can't tell you how thrilled I am that possibly *more* adventures, modules, etc. will be published as well (assuming the demand makes such things viable).

One of my two Pathfinder groups has already stated they will gladly commit to a long-term "The Blight" campaign once I receive the Kickstarter goods and finish my GM prep. The majority of this group still has fond and lingering memories of The Styes. We're really, really stoked! 2016 is going to be a great year!

Contributor

Hoorah! That's great Crai and thank you kindly. I really, really hope we can get enough support to get the Blight up and running and well supported, there are a few new things I'd like to try out there:)

Mnaaaaaaaaaaar!
Rich

Layout and Design, Frog God Games

Richard Pett wrote:


Mnaaaaaaaaaaar!
Rich

Are you, by any chance, related to Skeletor?

Contributor

He's my auntie

Layout and Design, Frog God Games

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Mnaaaaaaaaaa!


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Richard Pett wrote:
There are lots of fantastic settings on the market, but to me, great though those settings are, they only really come to life when you walk the streets – when you and your friends take in the air, mingle with the locals and soak yourselves in the atmosphere of the place imagination has birthed.

Case in point

Each of the districts gets a run down on how it looks, sounds, smells and feels - which will be a great help in building that immersion.


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Backed.

Richard, your adventures have been some of my favourites all the way back to The Styes and more recently, the excellent Dance of the Damned.

Plus I love the modularity of FGG's Lost Lands. Razor Coast has been fully integrated into my homebrew and I am scheming for the perfect city to soon become The Blight.

Very much looking forward to this.

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