Calybos1 |
I've got a home group who's played through many PFS scenarios with an earlier set of PCs, and now they've moved on to a new team. The players have said quite clearly that they want these new characters to Explore (capital-E) distant places and face Monsters (all caps), rather than the usual "go to a city and argue with NPCs" storyline.
They emphatically do NOT want to mess with factions, street gangs, sewers, and rescuing/running errands for other Pathfinders. They want to be the first to explore someplace unknown, and they want to see fantastic monsters rather than wave after wave of cranky humanoids with hidden agendas.
Any recommendations for scenarios that will fit these conditions? The PCs are level 2. Oh, and they definitely don't want to stay in Absalom. Their Pathfinder motto is "Explore, Explore, Explore some more."
Woran Venture-Captain, Netherlands |
BoSheck Owner - Game Knight |
Ascalaphus Venture-Lieutenant, Netherlands—Leiden |
Quentin Coldwater Venture-Agent, Netherlands—Utrecht |
I really liked The Beggar's Pearl as a place. The monsters aren't that frightening, but the atmosphere's great.
Delirium's Tangle is technically still in Absalom, but also a great unique location. Scenario itself's not that great, though, could do with some reworking.
Other than that, I wouldn't know any low-level adventure where you map uncharted territory.
Ascalaphus Venture-Lieutenant, Netherlands—Leiden |
I considered Beggar's Pearl. Wasn't convinced it was sufficiently exotic, but it's a good dungeon crawl. I advise running it at level 1, that's when the monsters are at their best. The higher tiers are probably disappointing because the adventure is really banking on PCs not having some basic tools yet.
Another (un)cool one is Citadel of Flame. An old stronghold of devil-worshipers, lost to a sandstorm. Recently re-surfaced after a storm blew away the sand. Should be abandoned...
Quentin Coldwater Venture-Agent, Netherlands—Utrecht |
Lady Ophelia |
So I don't get that your party wants "to Explore... But not really explore", when RPing is 1/2 of the "Explore" motto..
Also, I would like to mention, that unfortunately, almost all of Pathfinder Scenarios fall under one of the categories that your group doesn't want. So you may want to consider home brewing or modifying some scenarios. (Which you can do if you aren't following Society rules to the letter for legality sake.)
The above being said here are a few good options:
The Veteran's Vault -- In Riddleport, Varisia and a good old fashioned dungeon with MONSTERS.
The Destiny of the Sands Series is also a great trilogy that meets the Explore and Monsters without dungeons. But it does require RPing with NPC's so be advised.
Some one messaged Citadel of Flame -- Story falls flat, but that dungeon is one your group will talk about for ages.
Among the Dead -- Zyphans, Taldor, Dungeon full of nasty fun stuff.
Crypt of the Everflame -- Also an epic dungeon crawl, but it's a module, so expect to spend some time on that. (It also is the beginning of a three module series, that you can take your party through and make it something they will totally never forget. The other two episodes are Masks of a Living God and City of Golden Death.)
Some one also mentioned Hall of the Flesh Eaters. That's a great one for Level 7th -- not 2nds.
Segang Expedition is good also an Explore, Explore and Explore. But the ending falls incredibly flat. So you may you have home-brew some stuff.
Intros 3 is also an excellent adventure -- that takes you "outside of Absalom" but you stay on the isle of Kortos so it's a bit of a fair compromise. But it also isn't currently Society Legal. So be advised.
Best of luck!
Ascalaphus Venture-Lieutenant, Netherlands—Leiden |
So I don't get that your party wants "to Explore... But not really explore", when RPing is 1/2 of the "Explore" motto..
Also, I would like to mention, that unfortunately, almost all of Pathfinder Scenarios fall under one of the categories that your group doesn't want. So you may want to consider home brewing or modifying some scenarios. (Which you can do if you aren't following Society rules to the letter for legality sake.)
When I started looking, surprisingly few adventures actually go to "terra incognita". The next best thing, places nobody's been to in a long time, is quite doable.
How deep the "NPC intrigue" part of a scenario is varies considerably.
The above being said here are a few good options:
The Veteran's Vault -- In Riddleport, Varisia and a good old fashioned dungeon with MONSTERS.
The Destiny of the Sands Series is also a great trilogy that meets the Explore and Monsters without dungeons. But it does require RPing with NPC's so be advised.
Some one messaged Citadel of Flame -- Story falls flat, but that dungeon is one your group will talk about for ages.
Among the Dead -- Zyphans, Taldor, Dungeon full of nasty fun stuff.
Crypt of the Everflame -- Also an epic dungeon crawl, but it's a module, so expect to spend some time on that. (It also is the beginning of a three module series, that you can take your party through and make it something they will totally never forget. The other two episodes are Masks of a Living God and City of Golden Death.)
Crypt of the Everflame is a solid dungeoncrawl. Masks of the Living God is a lot of RP in the first half, followed by a bloodbath where you get to take out all your frustrations about the first half. I found it extremely enjoyable. It should be noted that it doesn't require the PCs to have lots of social stats. I played it with a Cha 5 dwarf and got through fine. From what I hear part 3 is the real clincher for the OP's group though: it's an island with fabulous treasure that nobody dares go to.
Some one also mentioned Hall of the Flesh Eaters. That's a great one for Level 7th -- not 2nds.
It's a 1-5 scenario, perhaps you're confused with something else?
Segang Expedition is good also an Explore, Explore and Explore. But the ending falls incredibly flat. So you may you have home-brew some stuff.
I think it should only be played at high tier. The low tier BBEG is pathetic, the high-tier BBEG is scary.
Eric Clingenpeel Venture-Captain, Michigan—Mt. Pleasant |
Eric Clingenpeel Venture-Captain, Michigan—Mt. Pleasant |
Ascalaphus Venture-Lieutenant, Netherlands—Leiden |
FLite Venture-Captain, California—Sacramento |
One problem is it seems like the really terra incognita stuff is all high level. Which kind of makes sense. If no one is living there it is probably because it takes incredible amounts of magic to get there, or something exceptionally lethal lives there and will eat your face.
In other words Tier 7-11.
There just are not huge swathes of safe unclaimed land in golarion.
Harley Quinn X Venture-Captain, Massachusetts—Central & West |
Or you can have them crawl Emerald Spire - that's 13 levels of menagerie.
Apparently, they've requested no more dungeons. So yes, I'd have to reiterate how great Kingmaker AP is for exploration. The exploration is a HUGE part of the AP, and you don't have to do a lot of roleplay/arguments with NPCs if you do not want to do so.