Giving Martials A Touch Of Magic?


Advice


I have this basic idea for a world where nothing can be permanently changed without magic. Does anyone have any ideas of how use it with Pathfinder? Preferably without relying on 3PP, just hand waiving, or completely nurfing martial.


Oooooh, in before "Martials can't have nice things!"...

You've made a tall request. Does "permanently changed" include being killed, so that a guy with a sword can't kill another guy unless it's a magical sword? Does "permanently changed" include, say, building a house out of wood because trees can't be chopped down or chopped up, and landscape cannot be changed by building on it?

I'm not trying to be a jerk, but the definition of that phrase is crucial to being able to help. Can you clear it up more?


I guess what I am thinking is more like the world is stuck in a sort of loop unless magic alters it. For example, you can kill someone, but they will be fine tomorrow. Furthermore, most people are not really aware of this, as though they are less real.


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Groundhog Day?

All you need to do is get Andie McDowell to fall in love with you. Learn ice sculpting, it helps...

Really though, does it matter if a fighter kills an orc and the orc is back next day? The fighter has probably moved on and found some new monsters to kill, somewhere else, by that time.

Actually, this sounds like a fun idea. But I would script it so that even "ordinary" magic has the same effect. Kill an orc with a fireball and the orc is back the next day. Only Super-Magic can make a difference, and even the casters don't have Super-Magic.

Yet.

Frankly, it's easier to take away caster benefits than it is to give martial benefits.

Once NOBODY can change things permanently, have them find out that this is going on and that it is a BIG problem. Have them go on a quest (or many quests) to find a way to break it. Let it be an artifact that any of them can use, so that the whole questing and saving the world thing is a group effort that martials can participate in. Bonus points if only the martial guy can use it so the casters become the sidekicks there to protect him...


Everyone takes a dip in sorcerer or wizard for at-will mage hand.

Grand Lodge

Pathfinder Adventure Path, Starfinder Roleplaying Game Subscriber
Nohwear wrote:
I have this basic idea for a world where nothing can be permanently changed without magic. Does anyone have any ideas of how use it with Pathfinder? Preferably without relying on 3PP, just hand waiving, or completely nurfing martial.

What does that mean? You can't chop a tree, take a bite out of a sandwich, or or pass your crap without magic? after all those are all permanent changes.

Whenever you make broad predicates like these, you must codify them.


Yeah what


Nohwear wrote:
I guess what I am thinking is more like the world is stuck in a sort of loop unless magic alters it. For example, you can kill someone, but they will be fine tomorrow. Furthermore, most people are not really aware of this, as though they are less real.

Hm. I can kind'a imagine this. It's going to be a tall order, tho, and how you reconcile things like defeating a foe (or even how being a foe works) will go.

And expect Groundhog Day references from all your players. It happened before, it's happening now, and it will happen tomorrow.


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Qaianna wrote:
Nohwear wrote:
I guess what I am thinking is more like the world is stuck in a sort of loop unless magic alters it. For example, you can kill someone, but they will be fine tomorrow. Furthermore, most people are not really aware of this, as though they are less real.

Hm. I can kind'a imagine this. It's going to be a tall order, tho, and how you reconcile things like defeating a foe (or even how being a foe works) will go.

And expect Groundhog Day references from all your players. It happened before, it's happening now, and it will happen tomorrow.

For anyone having trouble imagining the concept, imagine the entire world is populated by MMO-RPG NPC's. Every day is not exactly like the last, but the status-quo never changes.

There could be some characters who move around (adventurers), and would be in a new town every day (or week or w/e), but their quest never changes, they never get closer to completing it, and the Big Bad is always 1 step away from world domination.
There might be a village that's being raided by orcs. Every day the same orcs raid the same village. If an adventuring party happens through, they'd save the village, and there would be a celebration. The next day, the adventurers move on, and the day after, the orcs raid the village again. The NPC's remember the raids, and remember that many were slain, but don't remember specifically WHO was slain (probably themselves), or how long ago the last raid was (yesterday).

To the OP, I love this idea. I'd make it a slightly longer turn-around than my examples above (The orcs raid the village once every week, and take ~1 week to resurrect etc). You could also start this adventure without telling the players, and see how long it takes them to work it out.
I agree with DM_Blake that it's probably better to make it so that even ordinary magic can't change things, so it doesn't give a game-breaking advantage to one player. You COULD bann all spell-casting classes, and then give everyone a free level-up at some point with 1 level in a 6th level caster (or something like that) but I think DM_Blake's idea is the simplest.

Keep us posted, I'd love to know how this turns out


I am now wondering if I should dabble in Mythic. Thus only those with a Mythic tier can alter the status quot. I may never go above one tier. I just feel like this is the most obvious way to set the truly real ones apart.


Nohwear wrote:
I am now wondering if I should dabble in Mythic. Thus only those with a Mythic tier can alter the status quot. I may never go above one tier. I just feel like this is the most obvious way to set the truly real ones apart.

If you do this, consider banning Archmage and maybe Hierophant's starting abilities: Wild Arcana, and Inspired Spell. Both gain the ability to cast any spell at will , even those not prepared or known, so long as it is within their spell levels, all for the cost of a single mythic point. Did I mention this spell is cast at +2 CL too? This will be cheesed to hell.

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