Shaman / Spirit Talker / Arcane Enlightenment Question


Rules Questions


1 person marked this as FAQ candidate.
Quote:
Spirit Talker: Once per day, you can spend 10 minutes communing with a shaman spirit of your choice. When you do, you gain the temporary use of one hex from its list of hexes. This hex is added to your list of available hexes for the next hour, after which you immediately lose all benefits of that hex.
Quote:
Arcane Enlightenment (Lore):The shaman's native intelligence grants her the ability to tap into arcane lore. The shaman can add a number of spells from the sorcerer/wizard spell list equal to her Charisma modifier (minimum 1) to the list of shaman spells she can prepare. To cast these spells she must have an Intelligence score equal to at least 10 + the spell's level, but the saving throw DCs of these spells are based on her Wisdom rather than Intelligence. When she casts these spells, they are treated as divine rather than arcane. Each time the shaman gains a level after taking this hex, she can choose to replace one of these spells for a new spell on the wizard/sorcerer spell list.

How do these work together? I can see three possibilities:

1) You can use Spirit Talker to pick up Arcane Enlightenment so that you can add some Arcane spells to your spell list for the 1-hour morning spell preparation session. When the Arcane Enlightenment Hex goes away an hour later, the spells you add and prepare stay for the remainder of the day. This seems to go against the bolding text in Spirit Talker, but may be what is intended.

2) The Spells you add and prepare only stay prepared for the 1-hour that you have access to Arcane Enlightenment. If this is the case, then obtaining Arcane Enlightenment via Spirit Talker is almost pointless.

3) Once you add the spells to your list using Arcane Enlightenment they are on your list forever and can be prepared every morning. You would only have to select Arcane Enlightenment again to change the spells you added. However, this interpretation would make obtaining Arcane Enlightenment via Spirit Talker better than just outright adding it as a permanent Hex because of the bolded language for Arcane Enlightenment.


The rules here weren't thought through properly before being published. There is a similar problem with Oracles who can gain access to the Arcane Enlightenment hex though the Spirit Guide archetype - the hex refers to 'preparing' spells, while Oracles are spontaneous casters.

Looking at the options you listed:

1 = the hex works nicely; is it too powerful for the Spirit Talker ability? If a player would ever only use that hex with the ability, then it's probably slightly over-powered.

2 = the hex is too weak and unlikely to ever be selected.

3 = far too powerful, better than any other class feature, blah, blah.

I'd go with option 1, perhaps with the proviso that the spirit in question (Lore) might not be available on any given day, if you think that the player should pick something else occasionally. I'd either roll randomly each day, or tell the player that every 5* days, for example, the Lore Spirit is busy.

* 5 is an arbitrary number. Really, it comes down to whether you want the player to use this hex a lot or not.

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