Low-level Disarm-focused NPC


Advice


Hi friends,

I am looking at wanting to make a level 5ish disarm-focused combatant. The NPC must be a core race, use the standard Heroic NPC ability score array (15, 14, 13, 12, 10, 8) and NPC gear by level from the Core Rulebook; though, any of the PFRPG line is acceptable for classes and gear.

My first attempt at optimization was a 5th-level elf brawler with Break Guard: you can dump int due to brawler's cunning and you naturally end up with 15 dex to qualify for the feat with a 13 base dex. With 3,450 gp budget for a 5th-level heroic NPC, I was then thinking of a Quick Runner's shirt (1,000 gp), a +1 studded leather (1,025 gp) and +1 buckler (1,005 gp), a potion of shield of faith to boost AC (50 gp), and a potion of bull's strength (300 gp), which leaves 80 gp for fluff like a shortbow with 20 arrows (31 gp) and a longsword (15 gp), mundane clutter items and jewelery, etc. One feat is free in such a build, so one could take exotic weapon proficiency with a monk disarm weapon to get a +2 to disarm, or you could do weapon focus (unarmed strike) to get +1 to disarm and to all unarmed strikes. Below is my initial write-up.

Disarming Damsel CR 4
XP 1,200
Female elf brawler 5
N Medium humanoid
Init +2; Senses Perception +5

DEFENSE
AC 21, touch 15, flat-footed 19 (+4 armor, +2 deflection, +2 Dex, +1 dodge, +2 shield)
hp 42 (5d10+10)
Fort +6, Ref +5, Will +1

OFFENSE
Speed 30 ft.
Melee brawler’s flurry +8/+8 (1d8+5) or unarmed strike +10 (1d8+5) or longsword +10 (1d8+5/19-20)
Special Attacks brawler’s flurry, brawler’s strike (magic), knockout (1/day, DC 19), martial flexibility, maneuver training (disarm +1)

TACTICS
Before Combat The disarming damsel takes swigs from her hip flasks before stumbling into the fray, drinking her potion of bull’s strength and her potion of shield of faith if she has time. These effects are included in displayed statistics.
During Combat She draws her short sword at the outbreak of hostilities and feigns helplessness with calls to others to help her. If she thinks a single attack can defeat her enemy, she uses a knockout strike to do so. If pressed into deadly combat, she alternates attempts to disarm opponents (and thus get in a free unarmed strike via Break Guard) with flurries of kicks. When swamped by a group of relative weaklings she uses combat expertise and openly taunts their meager efforts.
Morale The disarming damsel calls out for aid as soon as she enters combat, in hopes of luring her various admirers and catcallers into defending her. She offers quarter to defeated enemies and accepts reasonable terms of surrender clearly outmatched.
Base Statistics
Without bull’s strength and shield of faith, her stats are AC 19, touch 13, flat-footed 17; Str 16; CMB +8 (+11 disarm); CMD 21 (24 vs. disarm).

STATISTICS
Str 20, Dex 15, Con 12, Int 10, Wis 10, Cha 12
Base Atk +5; CMB +10 (+13 disarm); CMD 25 (28 vs. disarm)
Feats Break Guard, Combat Expertise, Improved Disarm, Improved Unarmed Strike, Two Weapon Fighting, Weapon Focus (unarmed strike)
Skills Bluff +6, Perception +5
Languages Common
SQ brawler’s cunning, close weapon mastery Base Atk +5; CMB +10 (+13 disarm); CMD 25 (28 vs. disarm)
Combat Gear potion of bull’s strength, potion of shield of faith; Other Gear +1 studded leather, +1 buckler, longsword, shortbow with 20 arrows, quick runner's shirt

Can anyone else do better with a 3rd- through 5th-level character? The lower-level the better.


Sure. A half-elf magus with her ancestral whip and the true strike spell. At level 1 she can out-disarm your brawler, at level 3 when she gets the wand wielder arcana she can do it just about at will. Her feats might go
1: combat expertise or dirty fighting
3: extra arcana (familiar) - so that her (mauler) monkey can pick up your weapon and scuttle off with it laughing.
5: improved disarm - so she can do it at close range too.

If you're allergic to spell use in a fight, consider a gnome ninja 4/maneuver master monk 1. With the tricks vanishing trick and redirect force success can be very very likely (if hard to precisely quantify in advance) and with flurry of maneuvers/ninja ki use you can beat people up once you've disarmed them. Gnome gninja for a con bonus to help survive redirect force use and a cha bonus for ki.

Allergic to spell use and to multiclassing too? A simple maneuver master monk really is good at this sort of thing. Bless you.


A lore warden or elven battle oracle is the easiest to make with high numbers.

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