Stat Block Formatting for Ranged Touch Attacks


Rules Questions


Hello friends!

I am designing encounters and one thing I'm uncertain of is how to properly format a ranged touch attack in a stat block. Several spells (e.g., scorching ray, ray of frost, etc.) include a ranged touch attack component in them which could be incorporated into the attack roll of a trap—and so far that's the only way I can think of to do it.

The encounter I'm trying to design right now is basically cribbing an Obelisk of Light from the Command & Conquer series, which I envisioned in the Pathfinder rules as being an object that fires scorching rays. Making it a one-off trap would be simple—put the +Atk value that I want to use in the stat block. But to tie this to what's effectively an immobile "creature" requires that I either give an inanimate object a Dexterity score and make it an At-will spell-like ability or that I put it in the Ranged section and note that it's a touch attack.

How do you guys think I should proceed?


As a trap, something like:

Obelisk Trap CR 4 Type magic; Perception DC 20; Disable Device DC 25

EFFECTS

Trigger proximity (alarm); Reset automatic (1d4 rounds)

Effect: Attack +8 ranged touch (light ray; 4d6)

How would you want adventurers to overcome it? Smashing it to pieces? Disabling it? Avoiding it?


Matthew Downie wrote:

As a trap, something like:

Obelisk Trap CR 4 Type magic; Perception DC 20; Disable Device DC 25

EFFECTS

Trigger proximity (alarm); Reset automatic (1d4 rounds)

Effect: Attack +8 ranged touch (light ray; 4d6)

How would you want adventurers to overcome it? Smashing it to pieces? Disabling it? Avoiding it?

How would you modify the text block to note that it's a higher-Caster Level version of scorching ray? I would like it to have been constructed by an 11th-level Wizard, entitling it to 3 rays. This is mostly a formatting and nomenclature question.

For published examples of spell traps, the format seems to be:
Effect spell effect (spell name, {Atk +Integer} {melee,ranged} {touch}, {damage} {type} {duration} {miscellaneous})

For example, an Acid Arrow trap reads:
Effect spell effect (acid arrow, Atk +2 ranged touch, 2d4 acid damage for 4 rounds)

And for a Scorching Ray trap, it would be:
Effect spell effect (scorching ray, Atk +8 ranged touch, 4d6 fire damage)

We know the above Acid Arrow trap was constructed by at least a 12th-level caster due to its duration—so traps with higher-Caster Level versions of spells are feasible. I am just not sure how to indicate multiple, individual attacks rather than "multiple targets (every creature in {area}).

As for how to overcome this encounter, any of the methods you describe would be suitable.


I can't find any existing examples, but anything that can be understood should be fine.

For example:

Effect spell effect (scorching ray, Atk +8/+8/+8 ranged touch, 4d6 fire damage, caster level 12)

Or:
Effect spell effect (three scorching rays, Atk +8 ranged touch, 4d6 fire damage)

And you might want to add something like "Hardness 10, 30 hit points" next to Disable Device.

Also of note: how does it choose targets if there's more than one available? Might be worth specifying.

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