Just wondering if anyone has tried to run this AP as a non-mythic campaign.
I think the story behind the AP is cool. I have always been into "planar themed" stories.
But stories of the power level worry me.
So, just wondering if anyone has given the non-mythic thing a shot.
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There are a couple of threads were this has been discussed earlier:
It is probably quite helpful to look there :-)
Personally I'm running non-mythic and used the suggestion provided in the book on how to run as such. I've only reached module 3, but so far that has resulted in too easy a game so I've applied at least an advanced template to all creatures in all encounters and more to boss battles.
Probably depends quite a bit on the party you are GM'ing but if you want to run without changing encounters I'd either skip the stat or level boost suggested for non-mythic. Personally though I rather like to incorporate the feel of mythic without actually using the mythic rules, so I prefer modifying the encounters to not making them feel special :-)