mewnknight |
Normally I would have the same view, however I've actually asked because I wanted to take bias out of its generation. This creature is to be my bonded beast. I did not want to cherry-pick myself a perfect fit (if that makes any sense.)
I figured having a third-party generate it would make it fair and balanced.
Lakesidefantasy |
This little guy loves to fly all day, because of that he's learned a lot about the local geography. However, in a very un-dragonlike manner, he's not so keen on his magical studies.
N Large Dragon (earth); CR 10
Init +2; Senses Darkvision 120’, Blindsense 60’; Perception +14
Languages Common, Draconic, Sylvan, Gnome
Aura Frightful presense 90’ (DC 18)
DEFENSE
AC 23, Touch 11, Flat 21; (+2 Dex, +12 natural, -1 size)
Fort +10, Ref +11, Will +10
DR ???; Immune Acid, Sleep, Sonic, Paralysis; SR 22
Hit Dice 11d12+33; hp 104
OFFENSE
Speed 50’, Fly 200’ (average), Reach 5’ (10’ bite)
Melee Bite +15 (2d6+7), 2 Claws +15 (2d6+5 + 3 bleed), 2 Wings +13 (1d6+2), Tail slap +13 (1d8+7)
Special Breath weapon (80’ line, 6d8 + 5 bleed, DC 18)
Spell-Like Abilities (CL 11th; concentration +14); At will Mage armor
Sorcerer Spells Known (CL 1st; concentration +4)
1st (4/day)—True strike, Magic missile
Cantrips—Read magic, Detect magic, Arcane mark, Prestidigitation
STATISTICS
Str 21, Dex 14, Con 17, Int 16, Wis 17, Cha 16
Attack +11; CMB +17; CMD 29 (+4 trip)
Feats Fly-by-Attack, Hover, Wingover, Multiattack, Improved Natural Attack (claws), Lightning Reflexes
Skills Acrobatics +13, Appraise +14, Diplomacy +14, Fly +11, Knowledge (arcane) +8, Knowledge (geography) +14, Perception +14 Spellcraft +9, Stealth +9, Survival +14
Special Perfect flight, Razor claws
SPECIAL
Breath Weapon (Su) A mithral dragon can fire a line of mithral shards that deal piercing and slashing damage. These shards count as cold iron, good, and silver for purposes of overcoming DR. At young age, a mithral dragon's shards deal bleed damage equal to half its HD in addition to the normal damage. This bleed damage is not halved with a successful saving throw. At young adult age, these shards additionally count as adamantine for purposes of overcoming DR. These shards dissolve into wisps of smoke 1 round after the breath weapon's use.
Perfect Flight (Ex) A young or older mithral dragon's maneuverability is one step better than normal.
Razor Claws (Ex) A mithral dragon's claws are exceptionally sharp. Whenever a mithral dragon makes a successful attack with its claws, it deals bleed damage. The amount of bleed damage a creature takes depends on age category.
Lakesidefantasy |
Looks like I forgot to add the class skull bonuses. So, add +3 to all of the skills for the mithral dragon above with the exception of Acrobatics.
N Large Dragon (earth); CR 10
Init +2; Senses Darkvision 120’, Blindsense 60’; Perception +17
Languages Common, Draconic, Sylvan, Gnome
Aura Frightful presense 90’ (DC 18)
DEFENSE
AC 23, Touch 11, Flat 21; (+2 Dex, +12 natural, -1 size)
Fort +10, Ref +11, Will +10
Immune Acid, Sleep, Sonic, Paralysis; SR 22
Hit Dice 11d12+33; hp 104
OFFENSE
Speed 50’, Fly 200’ (average), Reach 5’ (10’ bite)
Melee Bite +15 (2d6+7), 2 Claws +15 (2d6+5 + 3 bleed), 2 Wings +13 (1d6+2), Tail slap +13 (1d8+7)
Special Breath weapon (80’ line, 6d8 + 5 bleed, DC 18)
Spell-Like Abilities (CL 11th; concentration +14); At will Mage armor
Sorcerer Spells Known (CL 1st; concentration +4)
1st (4/day)—True strike, Magic missile
Cantrips—Read magic, Detect magic, Arcane mark, Prestidigitation
STATISTICS
Str 21, Dex 14, Con 17, Int 16, Wis 17, Cha 16
Attack +11; CMB +17; CMD 29 (+4 trip)
Feats Fly-by-Attack, Hover, Wingover, Multiattack, Improved Natural Attack (claws), Lightning Reflexes
Skills Acrobatics +13, Appraise +17, Diplomacy +17, Fly +14, Knowledge (arcane) +11, Knowledge (geography) +17, Perception +17, Spellcraft +12, Stealth +12, Survival +17
Special Perfect flight, Razor claws
SPECIAL
Breath Weapon (Su) A mithral dragon can fire a line of mithral shards that deal piercing and slashing damage. These shards count as cold iron, good, and silver for purposes of overcoming DR. At young age, a mithral dragon's shards deal bleed damage equal to half its HD in addition to the normal damage. This bleed damage is not halved with a successful saving throw. At young adult age, these shards additionally count as adamantine for purposes of overcoming DR. These shards dissolve into wisps of smoke 1 round after the breath weapon's use.
Perfect Flight (Ex) A young or older mithral dragon's maneuverability is one step better than normal.
Razor Claws (Ex) A mithral dragon's claws are exceptionally sharp. Whenever a mithral dragon makes a successful attack with its claws, it deals bleed damage. The amount of bleed damage a creature takes depends on age category.